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Post by raceygaming on May 4, 2021 13:41:35 GMT -5
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Post by raceygaming on May 6, 2021 8:08:04 GMT -5
Hey so I did a little play testing by cutting out paper silhouettes of some of the terrain pieces they use. I haven't been able to recreate a whole board yet but just some cursory thoughts:
- the 9" diameter vents seem huge, I did a quick test and was able to get - 50 x 32mm, 25x 40mm, 20x 40mm, 14x 60mm into the vent for cover. I know it only works on infantry, beast, swarm as area terrain but just one vent this size seems too big. It is also a very large footprint of difficult terrain
- "Magic L's" this is the term I'm using for the giant L's that have no windows. I can see that they are needed to make some units have a chance. This type of terrain lets knights, super heavies, and other 18+ wound models have a chance because of the no windows interaction with obscuring, so you have a chance to be LoS for at least a turn. - Major issue however is that the design shape of massive blind spot that is less than 2 inches thick, means that it makes combat infantry, beast and swarms crazy powerful. I think there is a way to adjust the base to help fix this issue
Will keep trying things and see what it looks like. Would like to get the table together as a whole, since it feels like the terrain density might be a little high in terms of moving anything bigger than a bike without having issues.
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Post by voodoo on May 6, 2021 8:38:09 GMT -5
I didn't think knights got any benefits of cover; that even obscuring terrain didn't offer any protection. Or is it just that windowless, obscuring terrain is so few and far between that it just never really comes into play?
I have to agree with you that a 9" bubble would be freaking enormous.
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Post by raceygaming on May 6, 2021 10:17:31 GMT -5
I didn't think knights got any benefits of cover; that even obscuring terrain didn't offer any protection. Or is it just that windowless, obscuring terrain is so few and far between that it just never really comes into play? I have to agree with you that a 9" bubble would be freaking enormous. So I had to do a little Research into the 'Magic L's" and this is what I came up with from pro explainations. The game is technically based on a true LOS, even if it is now to ANY part of a model, a design that was suppose to speed things up. To help make some terrain more useful they also added Obscuring- if its 5" tall ignore any true LoS that is drawn over it or through it, unless to a flyer or 18+ wounds model. Since aircraft/ 18W + models don't get the Obscuring the solid wall that is 9" long and 10" tall is still enough to block true LoS to most. Hence the inclusion in competitive formats. The issue, while this terrain type is helpful to some of the LoW or Superheavy picks - Mangus, Morty, Knights come to mind they also created the prefect terrain to give flying vehicles and assault infantry a massive boost. You can stand mid table with no fear of being shot yet move right over/through the wall and shoot/assault so if you can kill something in one turn you have less fear of reprisal. I am looking at ways that we could make them good to help big models but not boost the small stuff without making them unplayable.
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Post by Jack Shrapnel on May 6, 2021 11:31:13 GMT -5
I understand the idea, however the reality is we are not going to be redoing all of the nexus terrain in order to accommodate set specific terrain on every table being exactly this format. The time and expense is not feasible, nor is getting rid of all the existing terrain (which is great and was bought with a lot of expense or made with a LOT of time in the case of Corey's pieces) to meet this specific standard.
True LOS could block an angle to a knight or flyer if the terrain piece was large enough to block every part of the model, although neither benefits from the Obscuring rule, so if anything could be seen (through a window etc.) or if the piece isn't about 10"+ tall it wouldn't be likely to block the entire model.
So there's a difference between tournaments and general play of course, in general do whatever you'd like. However Nexus is not redoing all their terrain, which took a number of years to get to this level where we can have 20 tables with a dense enough variety of terrain pieces.
Also, from a personal standpoint, I would absolutely HATE playing every game in a tournament on the same exact board, configured the exact same way.
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Post by raceygaming on May 6, 2021 13:12:01 GMT -5
Oh by no means do I think Nexus needs to redo all of their terrain or create cookie cutter table set up. I really like a lot of the terrain that is offered by nexus and love the details that some people put into the work they do on it.
I was more thinking that the way they structured their terrain pack could show us some pieces that we are missing, and ways to set up a table. I also liked that they had a chart that showed a rough idea of what Keywords went with what terrain type. As well if we could create a top down setup map for a table then people could quickly check things when they get to the table. I know terrain has to be adjusted game to game due to objective markers and bumping. I know there are a few table set ups that are go-to for tournaments like clubs, so mapping them might be helpful.
I already see some major issues with the terrain they were imposing and looking for ways to avoid that people who might make more terrain. However things like them making "steam vents" which are nice and flat and easy to use instead of the craters seems like a great idea, now the fact that they are 9" big is something I'm less into.
Also while I don't want it to be the be all end all in terrain making but they do give a good start point for functionality, especially in era of 3D printing, with notes like a "crates" being 2.5" seems to be a good height, then you can stack 2 for 5" LoS if you want.
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