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Post by Jack Shrapnel on Jun 18, 2011 8:41:58 GMT -5
Well I'm going to make an attempt at a battle report from Astro as this was the one game I actually took quite a few pictures of. Mission involved ensuring that you had more scoring units in your deployment zone than your opponent had in yours by the end of game. You got bonus points for killing the opposing HQ, having more table quarters (worked out through having more units in a quarter than your opponent). Weird deployment in this one - 18" deployment zone.... which factored in a great deal in this one...
There were also some price of failure deductions from your score if you lost all your scoring units and had your HQ killed
My first opponent was Tau!
was slightly concerned as I'm primarily rhino chassis with my sisters and let's face it, rhinos aren't exactly hard to blow up when even fire warriors can glance them!
Here is my opponent's army:
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Post by Jack Shrapnel on Jun 18, 2011 8:49:06 GMT -5
The Tau won the roll off for first turn and set up in a firing line, with a bigger unit of fire warriors on the hill, and a unit of pathfinders set up on the left flank hill (from my perspective). He had his suits protected by cover, his fishes (armed with missiles) with clear firing lanes, and his broadsides central with good field of fire.
I set up with parking lot of rhinos giving cover to the immolators, right at the edge of my deployment, while some others took cover by some trees at my left side deployment. Exorcists used a hill for cover.
Then my heretic sisters rolled to seize.... and succeeded!!!!
this was pivotal.....
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Post by Jack Shrapnel on Jun 18, 2011 8:49:41 GMT -5
my deployment
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Post by Jack Shrapnel on Jun 18, 2011 8:52:47 GMT -5
So knowing just what happens when Tau get a chance to shoot you up first turn, I was pretty happy (and lucky!) to have seized. I ran my rhinos up as fast as possible, and due to bigger than average deployment zones, and his forward deployment of his pathfinders and unit of fire warriors (due to the hills) I was able to get some girls out in rapid-fire and flamer range ....with predictable results....
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Post by Jack Shrapnel on Jun 18, 2011 9:36:12 GMT -5
The Tau tried to send a piranha armed with a melta after my exorcist, and he was able to immobilize one with his broadsides, however they were still functional. His missiles were able to shake some rhinos, but thanks to the extra armor, nothing more serious than that...
On my turn, the girls jumped back into their rides for a turn of protection and moved to a better position, using smoke to layer some cover. The exorcists took out the melta-piranha, as it was the nearest threat to my long range fire support. Some random flames later, the big group of fire warriors was down to one model (who held the hill bravely!)
due to the mission objectives, I couldn't ignore this one guy either... troop choices must die!
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Post by Jack Shrapnel on Jun 18, 2011 9:37:47 GMT -5
the other half of the Tau side of the board
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Post by Jack Shrapnel on Jun 18, 2011 9:46:46 GMT -5
Well my luck against Tau shooting could only last so long right?
The suits and missile took their toll on my rhinos...
and more suits deepstruck in behind my lines!
(good thing I brought those craters!)
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Post by Jack Shrapnel on Jun 18, 2011 10:39:00 GMT -5
my melta-stormtroopers run back to take on some suits... melting all but one into gooey paste my sisters hop out to take on the broadsides and suits still in the Tau deployment zone, taking out one of the broadsides, and all but the commander. My cannoness and her retinue try to make it into melta range of the fleeing fish that was trying to make it to my deployment zone (and out of the zone of death in his own deployment) but difficult terrain rolls aren't always kind The exorcists are shaking the vehicles and ensuring that the missile fire is at a minimum
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Post by Jack Shrapnel on Jun 18, 2011 10:43:52 GMT -5
The suits all fall with the exception of the commander...
the commander is taking on the cannoness and her retinue while the exorcists explode one of the fishes, and the broadside is taken down.
I manage to take out the commander and a few of the fire warriors, while mopping up what remains of the tau force...
He has an immobilized, shaken fish in his deployment, a fish with fire warriors and some wounded fire warriors in my deployment.
I have all three battle sisters squads in his deployment, and my troopers are on the way as well when their ride gets immobilized.
Win on primary and pick up secondary points as well
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Post by calitom on Jun 18, 2011 11:25:52 GMT -5
Good job! Give it to those xenos fiends. Glad to see the sisters giving it what for. I'll admit, assuming the Tau was going first made it look grim on the outset but that handy initiative seizing seemed to pay off in spades.
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Post by LizardTau on Jun 18, 2011 12:50:41 GMT -5
ya good game, would be interesting to see how it would have went if you didn't seize the initiative but great report cant wait for others expecially the baneblade one
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