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Post by Malarks on Sept 28, 2021 10:29:42 GMT -5
Pistols be fired after advancing? It just seems so silly for it to not work that way?
Not being overly serious, here... Kinda baked and musing about the rules and this has always been kind of something that has irked me (lookin' at Gretchin with their pistols...)
Like, yeah, great that they can be fired in melee... But why not on the charge up to melee?
Anyway...
Dakka dakka dakka, etcetera
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Post by Frosty the Pirate on Sept 28, 2021 11:26:42 GMT -5
Imagine trying to fire a pistol while full on sprinting as fast as you can in a 100 meter race.
Advancing is suppose to represent a unit moving at a near-full-running speed. While it might _seem_ to make sense that a Pistol could be "hip fired" in that situation, it would be no where near accurate enough to be "effective fire".
Assault weapons which can be fired after advancing are suppose to represent weapons which are fired so indiscriminately that you basically don't even really "aim" them. You kinda "just point them in the general direction of the enemy" and press the trigger.
The classic example is a Flamer, but there's a number of other weapons in 40k that are similar. Imagine for example an Eldar Shuriken Catapult which fires a 1 molecule thick disc-shaped razor sharp blade, but literally fires millions of rounds per second so you just kinda "hose down" an area with it to hit the bad guys almost like using a garden hose or a pressure washer.
Really what it comes down to is what the rules represent as the game designer's interpretation of how these various fantasy weapons work in a sci-fi universe. But there's some sanity to it.
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Post by voodoo on Sept 28, 2021 11:44:05 GMT -5
What Ray said.
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Post by raceygaming on Sept 28, 2021 12:23:53 GMT -5
Pistols be fired after advancing? It just seems so silly for it to not work that way? Not being overly serious, here... Kinda baked and musing about the rules and this has always been kind of something that has irked me (lookin' at Gretchin with their pistols...) Like, yeah, great that they can be fired in melee... But why not on the charge up to melee? Anyway... Dakka dakka dakka, etcetera In all fairness the real question for orks is why cant dakka weapons advance and fire at -1. We were told they were a mix of assault and rapid fire and then got salvo from 6th ed... i think its ok cause orks are still in a strong place but ya they kinda messed that one up a bit. Still good to think that orks could get some small improvement if they FAQ it.
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Post by Jack Shrapnel on Sept 28, 2021 12:25:46 GMT -5
Because nothing's cooler than a cowboy slowly walking forward with his pistol shooting all the bad guys... You don't see Eastwood running around all crazy
Naw those grots are cool cowboys ready to draw down
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Post by Typhus on Sept 28, 2021 15:25:53 GMT -5
The classic example is a Flamer, but there's a number of other weapons in 40k that are similar. Right. Like Hand Flamers! ...Wait.
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Post by lightcavalier on Sept 28, 2021 15:45:06 GMT -5
The classic example is a Flamer, but there's a number of other weapons in 40k that are similar. Right. Like Hand Flamers! ...Wait. Id totally be ok w hand flamers being some kind of assault pistol
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Post by Hi I'm Derek on Sept 30, 2021 15:04:56 GMT -5
Imagine trying to fire a pistol while full on sprinting as fast as you can in a 100 meter race. This would seem to be no more or less ridiculous than firing shotguns or flamethrowers while running at a dead sprint.
The actual reason is: there is no reason.
Same reason you CAN fire assault weapons after advancing, which is actually a relatively recent change to the game's core mechanics. At one time there was no 'running', and for most of the time it's existed no firing assault weapons while doing it.
Same reason flamethrowers are reliable anti-air weapons.
Same reason plasma melts your face less when an officer is nearby.
No need to take kludgy rules silliness at face value or pretend it makes any kind of sense.
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Post by Typhus on Sept 30, 2021 16:05:12 GMT -5
No need to take kludgy rules silliness at face value or pretend it makes any kind of sense. You can poison a Kastellan Robot (completely mechanical), but not a Nemesis Dreadknight (exposed human pilot).
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Post by distractedcarnifex on Sept 30, 2021 16:24:23 GMT -5
This is the way.
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Post by lastcranston on Oct 9, 2021 7:19:26 GMT -5
Pistols are a lot harder to aim than most folks realize. Most assault weapons are either shotgun type weapons of some sort or aoe type deals like a flame thrower. Hand flamers I have no excuse for they absolutely should work like any other flamer. Dakka weapons I can't speak to since I don't ork. Pistols are significantly harder to aim than carbine and larger rifle type weapons until you get into very close quarters.
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