|
Post by cmcd on Nov 9, 2021 23:33:51 GMT -5
Necrons, Necrons, Necrons.
A few other things that change cause of the core. 1. MWWBD. units get +1 to hit. So units of destroyers now hit on 2+ reroll 1s. Makes phaerons handier. (Using twice). 2. Monoliths can now teleport destroyers, praetorians, flayed ones. 3. Disruption field strat can increase Str of core units. By 1. So, biggest help would be. Str 5 flayed ones. , str 8 with skorptekh destroyers reap blade, and if you time it right with command protocols str 8 wraiths. 4. The hugest one I think though is implacable conqueror warlord trait. Which allows reroll charge rolls for core units with 6”. Used with veil of darkness and wraiths or skorpetkh destroyers .
5. Makes the cryptek Arkana , phylacterine hive obsolete unless you want to use it on a unit of spyders., since there are two options for technomancers, makes fail safe overcharger as a better option.
This is a HUGE buff for Necrons. A lot of new options of play are available now.
|
|
|
Post by raceygaming on Nov 10, 2021 9:03:54 GMT -5
I happy with most of the balance patch with the exception of the super weird way that the Ork buggies were balanced. I thankfully am mostly unaffected by the change, as I never went off the deep end, though I will say I did pick up some second hand squig buggies recently since they were pretty good now, but had I known I could have saved a little money. However, GW just seemed to take the most uninspired way to nerf them, we have tools like rule of 3 (effects everyone), the new 0-2 flyers at 2000 pts (effects everyone), One PER detactment (many HQs fall here), or the classic point hike that we saw on DE and Admech. YET, GW solution is just you get one unit of them! they could have taken away the squadron rules to make it so you only get 3 period, they could have put them up 10 ppm but no they got lazy and did this weird ban.
Overall a bad precedent for balance in the future, If something is over preforming in a certain sub faction we can just ban them from taking more than one unit, wow give this man a promotion!
Other than the sloppy ork balance, I think everything is looking really good!
- Obsec on the little knights - Necrons finally getting core on the units that probably should have had it from day one! - Point adjustments on the 2 main tournament winners DE and Admech - The Flyer role I think makes sense, with the battlion letting you bring 2 flyers it feels like this was a balance discussion they had at some point and said " no one is going to want to start with 2 cp to bring 6 flyers!!" and then people did. I like it 40k has always been a ground forces game and some flyer support makes sense but all flyers didn't. Only thing that kinda sucks is that Guard Air Cav lists were invalidated even though they were fluffy. - Chaos buff was...something but it makes me worried it's another band-aid fix until chaos is released which makes me think Chaos might even be as late as summer 2022. - Guard got some cool changes too but again makes me think they are a band-aid to help hold until release which might be later in 2022 then people had hoped.
If they keep their promise and put on of these out every 3 months, with points fixes, Ertta, and otherall balance patches I think 40k could become very interesting. Also this makes it MUCH harder to jump from OP to OP list as you know you will only get 3 months out of the broken combos. There is a very limited pool of people who can Collect, build and then play a new busted army in less then 3 months.
|
|
|
Post by Frosty the Pirate on Nov 10, 2021 9:52:27 GMT -5
this makes it MUCH harder to jump from OP to OP list as you know you will only get 3 months out of the broken combos. There is a very limited pool of people who can Collect, build and then play a new busted army in less then 3 months. This is the real kicker here. People weren't collecting, building, painting, and playing a new busted army every three months. It's the streamer / semi-pro 40k crowd who already own every army, every model, and/or have YouTube/Twitch/etc income that allows them to just buy a whole new $2000 army every month if they need to to keep up with the meta. It sets a completely insane precedent that when a new broken build happens, they can show up to the next tournament they are going to that weekend with a copy-paste or improvement on what worked for that build. Competitive 40k is slowly destroying itself with these hyper-fast iterations and improvements on broken/skewed rules, and this is why we now need these quarterly balance adjustments. I know when I was listening to Art of War's live stream yesterday about the Drukhari points changes, their Drukhari expert was already talking about how the Drukhari section of their Discord server chat going crazy with new build ideas and how to react to these points changes, and you'll see the results of this going on community wide surface at US Open Austin in just 2 weeks.
|
|
|
Post by raceygaming on Nov 10, 2021 11:13:05 GMT -5
I mean even without the hyper pros making list that are highly skewed to optimize broken rules. I really like the quarterly updates. I mean when you look back to 6th, 7th were you hoped you got a good codex because you were only getting one and those were your rules for 2 years so good luck.
I do think this is one of the good things that war gamming has adapted from video games and patching content. It doesn't take much to tweak a point value to bring something inline.
|
|
|
Post by artonas on Nov 10, 2021 14:26:44 GMT -5
I'm really happy they went back to Necrons and added CORE to a bunch of their stuff. I understand that its simple addition to fix the army instead of just doing more points adjustments cause if something has bad rules and just gets cheaper doesnt mean it actually get better. I hope we see more of these changes coming up, I would like these along with some point changes to things like the volkite comtemptor. I would like to run Helbrutes for Tsons but those darn contemptors are just better in almost every way and are too close in points.
Though for Orks, I feel like this was too quick of a jerk reaction. Couldnt they have made a different fix for the buggies? I feel as though this will be the new Tau commander from last edition with being 0-1 per detachment before the rule of 3 came out but they never removed the 0-1 afterwards. With Dark Eldar, they seem to have just given everything that was an issue and gave it a points increase.
I don't want to go back to the old ways of having a codex for potentially a couple editions, that would be brutal. Having quarterly FAQs and point changes would be great, though I hope they potentially lower some points of unseen units like the FW greater daemons.
|
|
|
Post by Hi I'm Derek on Nov 10, 2021 15:20:50 GMT -5
Essentially the top ork Freebootaz build is just completely illegal now. Sure, we can all rejoice that brokenness won't see a table again, however GW are ultimately to blame for that. The codex has been out officially for two months and they weren't able to see this coming a mile away (like anyone else who looked at the codex for two seconds?). Don't get me wrong I'm GLAD I'll never face 9 squigbuggies / 4 planes... but they really should have playtested that codex far better so it wasn't a problem in the first place! Yeah everything except this change seems good. I think changes that tell people they just aren't allowed to bring models that were previously legal is just kinda... BM, especially right after a book release. And it seems just plain spiteful to say anyone who bought these kits with the intent of using them got what they deserved for meta chasing. If the units were overtuned there were other options besides just removing the list from the game entirely. Although I will say, no 2W CSM is a bit of a kick in the **** if they're making rules changes to old books.
|
|
|
Post by trantos01 on Nov 10, 2021 20:49:51 GMT -5
-Comes home from work, sees thread- -Parses what changes are being made. Begins to laugh like a madman-
Unless they add the 'infantry' rider to some of the abilities, my support characters just got four different shots in the arm!
Take Illuminor Szeras. Not only can he zap two different core units to bring modals back every turn, but mechanical augmentation (roll 1d3 for a bonus for a unit) only has the Necrons CORE limitation. Meaning that I can revive Wraith squads while potentially making them strength 7 or toughness 6.
It's the same for all the Overlord/Command Barge abilities. Relentless March (6' aura of +1 movement) is Dynasty/Necrons CORE meaning that the destroyers and wraiths get even faster. You have the same requirements for My Will be Done, Dynasty/Necrons CORE. So you can have the destroyers hitting on twos, rerolling ones every turn.
|
|
|
Post by cmcd on Nov 14, 2021 13:03:07 GMT -5
Another cool thing you can do with Necrons now, Ghost Scythes. They can only take Core and Characters.
Now you load up Skopteck Destroyers and a Lord. Or Flayed ones Or Pretorieans.
|
|