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Post by artonas on Mar 2, 2022 16:07:21 GMT -5
After playing a few games of the new mission packs, it got me thinking of how much easier making custom missions within 9th Ed, with still including the secondaries without just making new secondaries that people might not take. So I was wondering of some missions types that could work for some up coming events locally such as great crusade.
I was thinking of something like a king of the hill, highlander or a specific action your warlord would need to complete.
King of the hill - If your warlord is within the center of the board, you get the points, but the circle gets smaller every turn forcing warlords to get closer and closer. So say 2 VP per turn if your warlord is wholly within at the end of the player turn. End of game, score 4 VP if your warlord is alive at the end of the game, in the center of the board and your opponents warlord dead or not within the center of the board.
Highlander (THERE CAN BE ONLY ONE!) - If you kill the enemy warlord, gain 5 VP, if you kill the warlord with your warlord gain another 5VP. Not sure I like this, as it really sucks for people taking more supporting characters. What about some sort of action as well, so multiple ways to gain VP.
Ancient Relics- perform actions by your Warlord on multiple either table quarters, or objectives to recover "ancient relics". The more you have complete the more VP you get. Another action could be espionage, a unit could perform an action that are within 24" of a enemy character and visible to gain intel on them.
These are some random ideas I've had in my head for the last couple days. I'm sure they could be a whole lot better, but what do people think of these? Something we could try locally?
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Post by Frosty the Pirate on Mar 2, 2022 16:13:30 GMT -5
There's a few secondary's from factions that don't see play cus of how bad they are that could definitely see table time being re-framed in thematic/custom missions like this.
For example, your "highlander" idea is actually in the game already. Space Wolves have a secondary called "Heroic Challenge" where your opponent nominates a character from their army (or their warlord if they don't have a CHARACTER) and you select a character from your army to "challenge" them. Then you get +5VP if the enemy character dies in any way, +5 VP if they death was caused by a melee attack, and +5VP if the melee attack that killed them was made by the character you nominated.
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Post by LizardTau on Mar 2, 2022 16:33:05 GMT -5
Ya blood angels also have a secondary like that. Where you both nominate a character and they get 5 if you killed it, 5 if it was in close combat and 5 if it was with your chosen character
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Post by lightcavalier on Mar 2, 2022 18:01:12 GMT -5
Black Templars have that too....Bathe The Blade in the Blood of your Enemies
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Post by brujonation on Mar 2, 2022 18:07:52 GMT -5
Black Templars have that too....Bathe The Blade in the Blood of your Enemies literally the most awesomest heavy metal name ever.
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Post by distractedcarnifex on Mar 2, 2022 18:37:25 GMT -5
Black Templars have that too....Bathe The Blade in the Blood of your Enemies literally the most awesomest heavy metal name ever. Isn’t that a Sabaton song? I could totally get behind that.
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Post by artonas on Mar 3, 2022 13:41:03 GMT -5
How about this:
HIGHLANDER
6 objective mission, Take and Hold.
There Can Be Only One
Progressive objective
Score 3 VP at the end of the battle for each of the following conditions that have been achieved.
The enemy WARLORD was destroyed.
The enemy WARLORD was destroyed as a result of a melee attack.
The enemy WARLORD was destroyed as a result of an attack by your WARLORD.
At the end of the battle, Score 5 VP if your WARLORD is still alive, and your opponent's WARLORD has been destroyed.
KING OF THE HILL
5 objective mission, Take and Hold
Take the Hill,
Progressive objectives
At the end of each player turn, Score 4 VP if your WARLORD is within the center of the board listed below.
Turn 2: 12"
Turn 3: 9"
Turn 4: 6"
Turn 5: 6"
Highlander can be somewhat easy to get a max of 12 points, also didn't want someone that took a support warlord to be hindered 100% if they aren't going to kill a big tough warlord. Also its slightly different then the secondary from the space marines as you need to keep your warlord alive till the end of the game after the other is dead.
King of the hill feels like it still needs something extra besides being in the center. Also don't want it to be too small at the end so 6" bubble seems fair.
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Post by Frosty the Pirate on Mar 3, 2022 13:56:24 GMT -5
I like where you're going with this, but I would suggest a couple slight tweaks if I may:
For highlander, change the kill condition(s) to end-of-game (the way it's worded it sounds like you'd get 4VP every battle round in which the opponent's warlord is dead), and then instead give 1VP at end of every battle round if your warlord is alive, rather than 5 at the end, it's less swingy this way if one player has a beatstick character and the other does not.
King of Hill doesn't score enough VP with a max augmented primary of 12VP, it needs to have 15+VP be available, I'd suggest using the Tau Montka distances (18, 12, 9) then down to 6 at the end, and then making it 4VP instead of 3VP since you don't want it scored on T1.
Along with all this, deployment zone type and objective placement make a huge difference as well, so I'd recommend thinking about those as well. (For example, in king of the hill you can force a lot of fighting in the center by simply placing a lot of the objectives near the middle of the board)
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Post by artonas on Mar 3, 2022 14:53:59 GMT -5
I changed the highlander one, I thought I read that you checked at the end of each battle round, but read that incorrectly. I don't think its too swingy, it pushes someone to take out their warlord if they are still alive at the end of the game. Also there are other missions that have similar rules as well.
King of the hill, I want another rule for it, either doing an action or some other thing to give you VP besides just being in the venter of the table, but looking for input.
Also I have not thought about deployment at all for any of these, and I think if someone does decide to make them, they could use what every they think would be best. I'm just thinking of making some fun themed missions for events if people want.
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Post by Typhus on Mar 3, 2022 22:22:05 GMT -5
Recommendations:
Take the Hill At the end of each player's turn, the player whose turn it is scores 2 victory points if they satisfy one of the following conditions, or 3 victory points if they satisfy both of the following conditions:
- They control the objective marker in the centre of the battlefield - Their warlord is wholly within 6" of the centre of the battlefield
Every mission also needs a special rule - for King of the Hill I would recommend giving the Warlord the Objective Secured special rule. That would essentially turn it into a 2k version of Ascension - an excellent 1k mission from GT21.
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