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Post by Jack Shrapnel on Jul 5, 2011 17:24:38 GMT -5
might be time to build some mutated rats.... ;D
Total Roster Cost: 2396
Grey Seer 1 Dispel Scroll, 1 Talisman of Preservation
Throt the Unclean
Chieftain ( 95 pts) (Battle Standard Bearer), 1 Charmed Shield, 1 Opal Amulet, 1 Ironcurse Icon,
Giant Rats ( 255 pts) 33 Giant Rats, 6 Packmaster 1 Skweel Gnawtooth
Stormvermin (20#, 225 pts) 20 + Musician Mus + Standard Bearer + shields 1 Storm Banner
Rat Ogres ( 408 pts) 9 Rat Ogres, 6 Packmaster
Rat Ogres ( 408 pts) 9 Rat Ogres, 6 Packmaster
Hell Pit Abomination
Hell Pit Abomination
This is more big moulder creations.... I'll have to see what I can build with "carpet formation"
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Post by LizardTau on Jul 5, 2011 17:45:09 GMT -5
interesting some nice big guys there, always liked the look of rat ogres and giant rats sounds cool. only thing is i threw it into army builder just to see what the stats and everything were and the only way i can get your stormvermin to add up to the points you said is to add shields to them, which would be useless cause they have halberds right and in 8th you cant switch away from halberds to hw and shield (much to my not liking temple guard any more)
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Post by Jack Shrapnel on Jul 5, 2011 20:42:30 GMT -5
they do have shields... and it's not useless.... (I run stormvermin all the time)
the enemy tends to shoot arrows at them... in which case they're free to use the shields...!
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Post by LizardTau on Jul 5, 2011 21:09:19 GMT -5
ahh never thought of that, thats a good idea
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Post by usscott on Jul 5, 2011 23:02:02 GMT -5
The hours do the calculation of a lot of the point value of single model to the point value it takes for adding shields to the units and the number of times I would logically save and if the value equals out to me adding a guy are adding shields you do one of the other
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Post by Jack Shrapnel on Jul 6, 2011 5:57:40 GMT -5
good idea Scott.... lot more math than my brain is used to though
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Post by stonecutter on Jul 6, 2011 7:46:29 GMT -5
good idea Scott.... lot more math than my brain is used to though My general rule of thumb is that if the shield costs less than 1/6th the price of the model, then it is usually worth taking. The basic math behind it being that the +1 armour save increases the likelihood of saving by 1/6th. It becomes somewhat more complicated when the shield is only available for protection vs shooting, since it will only be saving models when shot at and thus in these situations the shields have to be even cheaper. As Scott has said, it may be better simply to field a somewhat larger unit and the extra models are ablative armour ;D Another consideration is whether or not the shield will be used with a hand weapon for the parry save since this adds greater value to the shield.
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Post by Jack Shrapnel on Jul 6, 2011 7:58:26 GMT -5
I certainly don't like that they've taken away the choices in 8th for what you can use when armed with multiple weapons... it's not like that was exactly an overpowered choice to use your handweapon for more survivability and your special weapon for kills... you know it's kind of like being allowed to use... tactics perhaps??? I see what you mean with regards to the cost analysis... would 3 more stormvermin make that big of a difference? probably a wash either way.... they're just rats!
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Post by LizardTau on Jul 6, 2011 8:07:36 GMT -5
i was sold on the +1 to armour against shooting if thats what you had it for that is enought of a excuse for me, the thing i was going to do with the extra points is give the chieftain the 5+ amulet instead of the 4+ one off but thats me i would actually consider the shields against the shooting and might actually no be bad for temple gaurd anyway since your using them for a slann anyway so gives them a better armour save
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Post by Jack Shrapnel on Jul 15, 2011 12:19:52 GMT -5
Well in an effort to not let this bad idea die... I'm still working on it... although realized I need magic... now moulder characters (such that they are) don't get any magic.. so what to do? That got me thinking about Thanoqual and boneripper... I mean boneripper is a rat ogre so that's kinda moulder... and thanoquol is a pretty solid caster (grey seer on steroids)... expensive as hell though, and then I can't run the bonebreaker warlord idea but here's what the list would look like using that as an option: Lord: Thanaquol and Boneripper Heroes: Chieftan BSB: charmed shield, ironcurse icon Core: 5 giant rats with packmaster 5 giant rats with packmaster 50 skaven slaves with musician and shield 50 skaven slaves with musician and shield 27 stormvermin, full commmand, stormbanner, doom-flayer Special 6 rat ogres (includes one master bred), 4 packmasters 6 rat ogres (includes one master bred), 4 packmasters 5 gutter runners - poison and slings Rare: Hellpit abomination Hellpit abomination Warplightning cannon 2400 points on the nose.... So fairly character light, but some warmachine hunting wth gutter runners and the stormbanner, the hellpits may.... just may.... make it into combat.... the big problem with a moulder themed list is no magic, no shooting... so perhaps with a decent caster, the gutters, and the warplightning cannon it'll shore up some of the weaknesses to not be so terrible... ;D
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Post by pmlizardmen on Jul 15, 2011 19:34:00 GMT -5
i like it. also its a very different style of skaven army. i would like to play against it.
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Post by calitom on Jul 17, 2011 19:01:08 GMT -5
I'd personally opt to test two units of gutter runners as well as the single unit and cannon as options. I might see the cannon being a problem as the rest of the army is going to be rushing forward to punch people... so the cannon just sitting back there by it's lonesome might generally mean you'll only get one or two shots off with it... Where as the gutter runners can really cause some disruption in the enemy backlines and wreck some archer units and warmachines. They really are my favorite unit in the codex, personally. I just wish Nightrunners were better so I could make an all Eshyr army. (Totally misspelling that, but oh well.... my codex is packed away.)
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Post by garrett on Sept 3, 2011 7:03:09 GMT -5
2 things
1. in a 2400 point game you don't need tons of magic. You had the seer and that's a level 4 I've won matches with only a level 4 wizard.
2.ALWAYS use full comand don't let down the attacks. That's just my opinion though.
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