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Post by trantos01 on Jul 9, 2022 17:04:06 GMT -5
Haven't managed to find any real back-up info on this but Auspex Tactics put up a video (based off this guy's) on some leaks relating to features that are supposed to be coming to the Chaos daemons.
Daemons get an unmodifiable armor save. -Meaning ignore invuls or powers that turn off invul powers etc won't do a thing. -Can be better at melee or range depending on God and model* but will always be at least 5+
Greater Daemons will be one per detachment but all have 18+ wounds and 'better defenses'.
Many units can deep strike for free.
Many auras are now command abilities.
Max unit sizes are shifting though daemonettes are still 20. Summoning and Chaos Furies are going away.
Tzeentch -Horrors have an inbuilt split on a 5+ for free. You won't need to pay points, just have the models for when the dice roll your way. -Infernal Gateway buffed (3" of unit, not model) -Fatewaver has a bonus to cast based on turn. -Treason of Tzeentch deactivates Auras
Khorne -Bloodletters are S5 AP-3 D2 two attacks before they get buffed by whatever source (auto wound on 6 to hit, rerolls, extra attacks etc).
-BTs with 8 attacks and sweep/strike rules
Nurgle -Disgustingly resilient becomes same -1 Damage same as D.Guard.
Plaugebeears T5 W2 and plague swords get AP -Nurglings are fast attack -Beasts apparently in the same tier of toughness as a dreadnought
Slaanesh -Chariots are T6 -Apparently going to have a bunch of various tricks they can use in the fight phase (Fight first, fight on death etc etc). -Daemonettes buffed from being near characters (reolls, auto-wounding sixes etc)
*Lord of Change gets 3+ against shooting and 5+ in melee while Khorne units get +1T and 4+ save against shooting.
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Post by artonas on Jul 11, 2022 9:59:07 GMT -5
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Post by Jack Shrapnel on Jul 11, 2022 10:58:44 GMT -5
well this makes me a happy nurgling... let's hope they can crawl out of trash tier! (I'd settle for a solid B tier army at this point) ...mainly because I have a LOT of daemons...lol
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Post by artonas on Jul 11, 2022 11:08:34 GMT -5
well this makes me a happy nurgling... let's hope they can crawl out of trash tier! (I'd settle for a solid B tier army at this point) ...mainly because I have a LOT of daemons...lol I just want to be able to use all my horrors i have painted. All like 200 of them and not feel like I’m wasting my time.
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Post by Jack Shrapnel on Jul 11, 2022 11:24:40 GMT -5
I want greater daemons as LOW's so I can just run them all in a superheavy detachment of awesome... lol
but instead I will get to alternate which ones have to sit on the shelf (I have WAY too many keepers lol)
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Post by artonas on Jul 11, 2022 11:42:49 GMT -5
I want my FW greater daemons to be somewhat useable. Now that i have the khorne one painted, he needs to get at least one game in.
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Post by Jack Shrapnel on Jul 11, 2022 11:55:03 GMT -5
I want my FW greater daemons to be somewhat useable. Now that i have the khorne one painted, he needs to get at least one game in. occasionally I put Zara on the table... then realize why am I paying the points of two keepers for her when she's about as good as one exalted keeper lol
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Post by trantos01 on Jul 11, 2022 14:08:39 GMT -5
well this makes me a happy nurgling... let's hope they can crawl out of trash tier! (I'd settle for a solid B tier army at this point) Of course depending on how extensive the various changes are, I can see a lot of daemon lists being tossed out and having to be reworked/tested from the ground up.
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Post by Jack Shrapnel on Jul 11, 2022 16:40:49 GMT -5
yup, that's what I'm anticipating
I just hope something outside of the HQ slot is actually decent.
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Post by trantos01 on Jul 16, 2022 22:26:53 GMT -5
And more leaks have emerged.
Warp Storm seems to be something like the Sister's prayer dice or whatever where you generate 'points' based on dice rolls at the start of a battle round (lower number of dice to roll for each extra God faction you include) that you can use to 'buy' abilities. Enemies can't fall back on 4+, extra AP, +1 to advance and charge etc.
Updated Be'lakor. Lets you take multi-God army without point dice debuff, supreme commander title, doesn't count as a greater daemon for detachment limits, while stats, points and abilities have shifted somehow and apparently still has an army of renown in the book.
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Post by Jack Shrapnel on Jul 17, 2022 6:58:18 GMT -5
not sure how I feel about the nurgle changing to -1 damage. T8 is a welcome change for the GUO... and the daemon save 4+ at ranged at least makes him a little more survivable. So it's I think a bit better... so long as we can get that FNP via a psychic power.
ughh warp storm again eh GW... they've done this before and it was NOT successful... an annoying random chart with minor bonuses... maybe they got it right this time?
So Belakor seems the same but more expensive. Supreme commander title is handy as a way to offset the CP cost of multiple detachments you're still very likely to have to bring.
Nothing I've seen yet has been super exciting (mostly sidegrades) but hopefully we have a path forward with army building. Essentially with restricting greater daemons they have to do something for the rest of the army, so will be interesting to see what they've done there. (other than I'm unsure how a mono-nurgle army will be able to function without the FNP as it doesn't work now even with it!)
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Post by LizardTau on Jul 17, 2022 7:30:46 GMT -5
Interesting,
the warp storm thing could be ok depending on what kind of stuff you get, but some bad luck could leave you with little or no points
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Post by trantos01 on Jul 17, 2022 9:37:31 GMT -5
I admit that I haven't had a ton of personal experience with how much FNP can help survivability; I have fought against stuff with the -1 damage and have found it to be incredibly annoying with how much more firepower I need to focus on a target to kill it.
Because depending on the amount of damage each strike does, that -1 can be doubling the amount of hits+wounds you need to do. And if this -1 is universal across Nurgle (Nurglings might get a weaker version or something) units will be able to adsorb insane amounts of damage before they finally drop.
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Post by Jack Shrapnel on Jul 17, 2022 21:57:10 GMT -5
-1 damage is good against some multi-wound models... t2 nurglings... not so much, I'd rather have that FNP as bolters are ripping them apart just fine. If you're facing a lot of damage 2 weapons it's awesome to have... if you're not however, it doesn't really help much.
I'm very interested to see what they do with this codex, as it's almost a total rewrite of every datasheet.
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Post by lightcavalier on Jul 18, 2022 6:54:55 GMT -5
-1 damage is good against some multi-wound models... t2 nurglings... not so much, I'd rather have that FNP as bolters are ripping them apart just fine. If you're facing a lot of damage 2 weapons it's awesome to have... if you're not however, it doesn't really help much. I'm very interested to see what they do with this codex, as it's almost a total rewrite of every datasheet. Yup....but at the same time I doubt they will make the core god sub-faction abilities too different from what we have seen in DG/TSons/CSM....so we at least know the direction alot of the "new" is headed in I think its going to be a neat book
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