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Post by Typhus on Aug 27, 2022 10:48:02 GMT -5
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Post by Jack Shrapnel on Aug 27, 2022 15:09:30 GMT -5
omg omg omg omg omg omg omg omg
...ahem... I mean... yeah, it's okay
(evil cackling ensues)
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Post by LizardTau on Aug 27, 2022 16:10:39 GMT -5
Nice. It's unfortunate how much horrors cost. But with a 3+ save and splitting on a 4+ for free they can't be cheap or they would be broke
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Post by kaelon on Aug 27, 2022 21:24:22 GMT -5
Hmmmmmmm
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ItsBird
Warrior
Pigeon, She/they
Posts: 184
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Post by ItsBird on Aug 28, 2022 12:08:56 GMT -5
maybe... maybe i do have to start collecting daemons.
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Post by raceygaming on Aug 28, 2022 16:00:53 GMT -5
Ya weirdly demons look like they might put the nail in the gun line coffin. Admech/tau and some Cron lists are gonna really struggle into the ignore AP 3+/4+ saves.
Might see a swing towards a more melee focused tilt in most lists to hopefully get to 5+ demon save.
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Post by Jack Shrapnel on Aug 28, 2022 16:37:46 GMT -5
Yeah up close and personal is the way to take them out... Is a cool weakness in that daemons have to engage in melee to be effective (outside of tzeentch) but that's where they're more vulnerable... Seems like a better trade off than just an improved stats/saves across the board. Will be interesting to see them on the table.
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Post by trantos01 on Aug 28, 2022 16:52:53 GMT -5
Ya weirdly demons look like they might put the nail in the gun line coffin. Admech/tau and some Cron lists are gonna really struggle into the ignore AP 3+/4+ saves. Might see a swing towards a more melee focused tilt in most lists to hopefully get to 5+ demon save. Guard lists are in for an even worse time.
If I go full S.Destroyer and Wraith with T.Vault support (for the mortal wound spam) I have a chance (but not that much of one). But what heavy duty melee options do Guard have?
I mean the only seeming way for the gun-centric factions to survive is to have a metric ton of shots (anti-tank and otherwise) to force the deamon player to roll enough dice.
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