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Post by Jack Shrapnel on Jan 16, 2023 18:41:01 GMT -5
Here's an idea I have... now to just get a model for the nightbringer that's the size of the void dragon, cuz I can't deal with them being different sizes lol
++ Arks of Omen Detachment (Necrons) [109 PL, 6CP, 2,000pts] ++ Arks of Omen Compulsory Type: Heavy Support Dynasty Choice: Dynasty: Szarekhan strat: Extra C'tan Shard -1 CP
+ HQ +
Chronomancer [5 PL, -1CP, 85pts]: Entropic Lance, Relic: Veil of Darkness, Stratagem: Relic
+ Elites +
C'tan Shard of the Nightbringer [19 PL, 320pts]: Power of the C'tan: Cosmic Fire C'tan Shard of the Void Dragon [18 PL, 300pts]: Power of the C'tan: Sky of Falling Stars 6xSkorpekh Destroyers [8 PL, 180pts]2x Hyperphase Reap-Blade, 4x Hyperphase Threshers
+ Fast Attack +
6 Canoptek Scarab Swarms [4 PL, 90pts] 6 Canoptek Scarab Swarms [4 PL, 90pts] 5 Canoptek Scarab Swarms [4 PL, 75pts]
+ Heavy Support +
Canoptek Doomstalker [7 PL, 130pts] Canoptek Doomstalker [7 PL, 130pts] 2x Lokhust Heavy Destroyers [6 PL, 100pts]Gauss Destructor 2x Lokhust Heavy Destroyers [6 PL, 100pts] Gauss Destructor
+ Lord of War +
The Silent King [21 PL, 2CP, 400pts]: Stratagem: Warlord Trait, Warlord Trait (Szarekhan): The Triarch's Will . 2x Triarchal Menhir: 2x Annihilator Beam
++ Total: [109 PL, 6CP, 2,000pts] ++
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Post by Jack Shrapnel on Jan 16, 2023 21:37:13 GMT -5
They're red, they're angry, and they hate psychic!
++ Arks of Omen Detachment (Chaos - Daemons) [104 PL, 3CP, 1,990pts] ++ Arks of Omen Compulsory Type: Fast Attack Chaos Allegiance: Khorne
+ HQ +
Bloodthirster [17 PL, -1CP, 330pts]: A'rgath, the King of Blades (+1 damage and ignores hit/wound penalties), Master of the Blood Tide (+1 strength/attacks on charge), Relics of the Brass Citadel Bloodflail and axe of Khorne
Bloodthirster [18 PL, -2CP, 360pts]: Blood-drinker Talisman (heal on 5+ when kill a model), Brazen Hide (5+ FNP), Great axe of Khorne, Indomitable Onslaught,(8 wounds/phase max) Stratagem: Relic, Stratagem: Warlord Trait, Warlord
Daemon Prince of Chaos [9 PL, 185pts]: Daemonic axe, Khorne, Wings
Skarbrand [17 PL, 330pts]
+ Troops +
10 Bloodletters [6 PL, 130pts]: Daemonic icon, Instrument of Chaos
+ Elites +
6x Bloodcrushers [12 PL, 240pts]: Daemonic icon, Instrument of Chaos
+ Fast Attack +
5x Flesh Hounds [5 PL, 75pts]: 5x Flesh Hounds [5 PL, 75pts]: 5x Flesh Hounds [5 PL, 75pts]:
+ Heavy Support +
Soul Grinder [10 PL, 190pts]: Mark of Khorne, Warpsword
++ Total: [104 PL, 3CP, 1,990pts] ++
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Post by Jack Shrapnel on Jan 16, 2023 22:04:08 GMT -5
need more fiends to run this... but this seems fairly dangerous, albeit fairly fragile
++ Arks of Omen Detachment (Chaos - Daemons) [109 PL, 3CP, 2,000pts] ++ Arks of Omen Compulsory Type: Elites Chaos Allegiance: Slaanesh
+ No Force Org Slot +
Infernal Enrapturess [4 PL, 80pts]
+ HQ +
Keeper of Secrets [16 PL, -2CP, 315pts]: Cacophonic Choir, Diaphonous Panoply,(ranged weapons -1 to wound) Fatal Caress,(wounds of 5+ ignore invuls) Shining aegis, Soulstealer (kills heal up to 6), Stratagem: Relic, Stratagem: Warlord Trait, Symphony of Pain, Warlord
Keeper of Secrets [16 PL, -1CP, 305pts]: Epicurean of Agonies (exploding 6's), Pavane of Slaanesh, Phantasmagoria, Shining aegis, Stratagem: Exquisite Gifts, The Mark of Excess (+1 attack - gain an attack when kill monster, character or vehicle)
Shalaxi Helbane [15 PL, 300pts]: Delightful Agonies, Hysterical Frenzy, Shining aegis
Syll'Esske [10 PL, 180pts]: Delightful Agonies
+ Elites +
Fiends [5 PL, 90pts]: Blissbringer . 2x Fiend: 2x Barbed tail, 2x Dissecting claws
Fiends [5 PL, 90pts]: Blissbringer . 2x Fiend: 2x Barbed tail, 2x Dissecting claws
Fiends [5 PL, 90pts]: Blissbringer . 2x Fiend: 2x Barbed tail, 2x Dissecting claws
+ Heavy Support +
Soul Grinder [10 PL, 190pts]: Mark of Slaanesh, Warpclaw
+ Lord of War +
Zarakynel [23 PL, 360pts]: Cacophonic Choir, Symphony of Pain
++ Total: [109 PL, 3CP, 2,000pts] ++
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Post by raceygaming on Jan 17, 2023 22:00:29 GMT -5
I think you have all the models for it. Have you tried be'lakor army yet? I've been told it has some success in the new AoO with some point drops and 2x3 beast of nurgle and a mix of flesh hounds, seekers and flamers.
I guess re-roll on beasts to fish for 6s to hit for uncapped mortals and some strat to heal units really make them solid at 210 with support.
Also a knight can be allied in and some of the CSM stuff also looks pretty solid too.
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Post by Jack Shrapnel on Jan 17, 2023 22:11:04 GMT -5
Yeah I have Belakor and will definitely be getting a list together for him. I've always found the army of reknown interesting and I do have that knight just sitting there in my case lol
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Post by Jack Shrapnel on Jan 18, 2023 8:06:10 GMT -5
here's Be'lakor... I know the knight is a point sink and not GREAT in disciples, but it's cool looking lol
++ Arks of Omen Detachment (Chaos - Daemons) [82 PL, 5CP, 1,535pts] ++ Arks of Omen Compulsory Type: Elites Army of Renown - Disciples of Be'lakor Chaos Allegiance: Chaos Undivided
+ HQ +
Be'lakor [21 PL, -1CP, 420pts]: Penumbral Curse, Shadow Lord, Shrouded Step, Stratagem: Warlord Trait, Warlord
Changecaster [4 PL, 85pts]: Gaze of Fate, Infernal Flames, Staff of change
Infernal Enrapturess [4 PL, 80pts]
Tranceweaver [4 PL, 70pts]: Shrouded Step
+ Troops +
3x Nurglings [3 PL, 60pts]
+ Elites +
3x Beasts of Nurgle [12 PL, 210pts] 3x Beasts of Nurgle [12 PL, 210pts] 5x Flamers [6 PL, 125pts]: 5x Flamers [6 PL, 125pts]:
+ Fast Attack +
5 Flesh Hounds [5 PL, 75pts]: 5 Flesh Hounds [5 PL, 75pts]:
++ Super-Heavy Auxiliary Detachment 0CP (Chaos - Chaos Knights) [24 PL, 460pts] ++ Army of Renown - Disciples of Be'lakor
Detachment Command Cost
+ Lord of War +
Knight Abominant [24 PL, 460pts]: House Korvax, The Storm Malevolent, Undivided - Blessing of the Dark Master, Winds of the Warp
++ Total: [106 PL, 5CP, 1,995pts] ++
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Post by raceygaming on Jan 18, 2023 11:25:46 GMT -5
I will agree looking at that army a detachment of 3 obsec wardogs looks another better than a big target knight. Tho I think as a 1500 pt list that be'lakor is looking pretty solid. Decent speed and resilence on the table
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Post by Jack Shrapnel on Jan 20, 2023 6:59:33 GMT -5
Here's a mixed daemon list I'm looking at:
++ Arks of Omen Detachment (Chaos - Daemons) [101 PL, 3CP, 2,000pts] ++
Arks of Omen Compulsory Type: Elites
+ HQ [56 PL, -3CP, 1,120pts] +
Bloodthirster [18 PL, -2CP, 360pts]: Blood-drinker Talisman (regain wounds 5+), Brazen Hide,(5+ FNP) Great axe of Khorne, Hellfire breath, Indomitable Onslaught (can only take 8 wounds / phase) [2 PL, 50pts], Stratagem: Relic [-1CP], Stratagem: Warlord Trait [-1CP], Warlord
Changecaster [4 PL, 85pts]: Gaze of Fate, Smite, Staff of change [5pts]
Lord of Change [17 PL, -1CP, 345pts]: Bolt of Change, Infernal Flames, Infernal Gateway, Master Mutator (cause a mortal – 2+ 1 extra mortal) [2 PL, 35pts], Relics of the Impossible Fortress [-1CP], Smite, Staff of Tzeentch, The Impossible Robe (1/phase zero out a damage)
Skarbrand [17 PL, 330pts]: Bellow of endless fury, Slaughter and Carnage
+ Troops [3 PL, 60pts] +
3 Nurglings [3 PL, 60pts]
+ Elites [42 PL, 820pts] +
2x Beasts of Nurgle [8 PL, 140pts] 2x Beasts of Nurgle [8 PL, 140pts] 2x Beasts of Nurgle [8 PL, 140pts] 6x Flamers [6 PL, 150pts] 5x Flamers [6 PL, 125pts] 5x Flamers [6 PL, 125pts]
++ Total: [101 PL, 3CP, 2,000pts] ++
Changecaster is my warp ritual guy. Skarbrand and the thirster are my melee push units. Lord of Change throws mortal wounds downfield with additional mortals each time the big chicken does so.
Nurglings are my go to for "no CP unless on a midfield objective" missions. The beasts make great objective holders. Flamers are still quite good and are backfield problem solvers, and will jump on the board wherever they're needed.
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Post by Jack Shrapnel on Jan 21, 2023 15:38:23 GMT -5
Tested out my mixed daemons list today. It was really solid (although in context I went first both games which makes a big difference with this list)
everything pretty much did what it was supposed to... I'm kinda torn on skarbrand though. Game one he died pretty quick (but Matt's shooting is REAL good, and getting a mop up charge from nightbringer sealed the deal pretty quick on skarbrand, so I think ANY greater daemon would have died from that!). Game two he didn't die, and it just got silly with his killing output.
The master mutator LOC was just nuts. When infernal gateway goes off at a unit that is within 3" of a bunch of other units it just gets bonkers with the additional mortal on a 2+.
swapping out Skarbrand for fateweaver was something I had considered... but I am not sure if that would be better, or just make target priority pretty simple for the opponent (kill the thirster with anti-tank first). At least skarbrand draws fire away from the warlord. I'm honestly just not sure.
Likewise the points spent on skarbrand could also be used to get a couple more beasts (for a couple units of three) and a backfield objective holder like horrors which are just annoying enough to shoot that it might not be worth the bother, so I wouldn't have to use the beasts as objective holders.
this has a strong possibility of being my clubs list, and it's ALMOST there I think...
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Post by Jack Shrapnel on Jan 23, 2023 22:29:59 GMT -5
Tzeentch was feeling left out:
++ Arks of Omen Detachment (Chaos - Daemons) [98 PL, 4CP, 2,000pts] ++ Arks of Omen Compulsory Type: Elites Chaos Allegiance: Tzeentch
+ No Force Org Slot +
Changecaster [4 PL, 85pts]: Gaze of Fate, Staff of change
+ HQ +
Be'lakor [21 PL, 420pts]: Penumbral Curse, Shrouded Step
Kairos Fateweaver [16 PL, 320pts]
Lord of Change [17 PL, -2CP, 345pts]: Bolt of Change, Incorporeal Form, Infernal Flames, Infernal Gateway, Master Mutator, Stratagem: Relic, Stratagem: Warlord Trait, The Impossible Robe, Warlord
+ Troops +
10 Pink Horrors [7 PL, 140pts]: Daemonic icon, Instrument of Chaos 10 Pink Horrors [7 PL, 140pts]: Daemonic icon, Instrument of Chaos
+ Elites +
Exalted Flamer [4 PL, 75pts] 6x Flamers [6 PL, 125pts]: 5x Flamers [6 PL, 125pts]: 5x Flamers [6 PL, 125pts]:
+ Fast Attack +
3x Screamers [4 PL, 75pts]
++ Total: [98 PL, 4CP, 2,000pts] ++
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Post by voodoo on Jan 23, 2023 23:36:37 GMT -5
I feel like the Abominant in the belakor list is the wrong knight. They do the best in a solid Chaos knight build.
I'd take it out and sub in for a rampager with a Blood Shield, given the new storm shield heavy meta, being able to choose a flat 3 or flat 2 weapon to mop up whatever you're charging is super solid. Plus.... takes the heat off belakor if you have a knight thrashing around in your lines. First turn charges are easy for the rampager and the blood shield should get enough juice to proc a second usage after the initial charge phase.
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Post by Jack Shrapnel on Jan 24, 2023 18:04:08 GMT -5
Why have three fortresses again? oh right, I wanted to try this silliness:
++ Arks of Omen Detachment (Leagues of Votann) [78 PL, 5CP, 1,995pts] ++ Arks of Omen Compulsory Type: Heavy Support League: Ymyr Conglomerate
+ HQ +
Brôkhyr Forge-master [5 PL, -1CP, 115pts]: Brôkhyr Forge-master, Master Armourer, Stratagem: Warlord Trait, Warlord
+ Elites +
5x Cthonian Beserks w/ concussion mauls [5 PL, 165pts]
5x Cthonian Beserks w/ concussion mauls [5 PL, 165pts]
Hearthguard w/ disintegrators and concussion gauntlets [9 PL, 225pts] . 4x Hearthguard: 4x Concussion gauntlet, 4x Exo-armour grenade launcher, 4x Volkanite disintegrator . Hesyr: Concussion gauntlet, Teleport crest
+ Fast Attack +
Hernkyn Pioneers [5 PL, 125pts] . Pioneer w/ HYLas rotary cannon: HYLas rotary cannon . Pioneer w/ scanner: Pan spectral scanner . Pioneer w/ searchlight: Rollbar searchlight
Hernkyn Pioneers [5 PL, 125pts] . Pioneer w/ HYLas rotary cannon: HYLas rotary cannon . Pioneer w/ scanner: Pan spectral scanner . Pioneer w/ searchlight: Rollbar searchlight
+ Heavy Support +
3x Brôkhyr Thunderkyn w/ graviton blast cannons [5 PL, 105pts]
Hekaton Land Fortress [13 PL, 330pts]: Pan spectral scanner, SP heavy conversion beamer . 2x Two ion beamers: 4x Ion beamer
Hekaton Land Fortress [13 PL, 330pts]: Pan spectral scanner, SP heavy conversion beamer . 2x Two ion beamers: 4x Ion beamer
Hekaton Land Fortress [13 PL, 310pts]: Heavy magna-rail cannon, Pan spectral scanner . 2x Two bolt cannons: 4x Bolt cannon
++ Total: [78 PL, 5CP, 1,995pts] ++
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Post by sean on Jan 24, 2023 21:05:30 GMT -5
It's a lot of shots and some scary melee.
Are the hearth guard worth it over a Kahl and another units of bikes?
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Post by Jack Shrapnel on Jan 24, 2023 21:24:31 GMT -5
It's a lot of shots and some scary melee. Are the hearth guard worth it over a Kahl and another units of bikes? The hearth guard solve some problems, notably crossing the table with a durable unit. The bikes unfortunately are pretty fragile with a 4+ save, even with void armor. Generally speaking if someone wants them dead, they just die. 2+/4++ two wounds -1 damage with void armor is pretty survivable (well for votann) and their teleport crest lets them go where they need to. Anti-infantry fire with mortals is also quite nice
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Post by Jack Shrapnel on Jan 30, 2023 18:29:35 GMT -5
time for some Orks of Omen:
++ Arks of Omen Detachment (Orks) [133 PL, 2CP, 1,999pts] ++ Arks of Omen Compulsory Type: Fast Attack Clan Kultur: Goffs + Stratagems + Stratagem: Heroic Support: Speedboss
+ HQ +
Beastboss on Squigosaur [9 PL, -2CP, 165pts]: 4. Brutal but Kunnin, Beasthide Mantle, Stratagem: Relic, Stratagem: Warlord Trait, Thump Gun, Warlord
Deffkilla Wartrike [7 PL, -2CP, 135pts]: 3. Junkboss (Speed Freeks), Shokka Hull, Stratagem: Big Boss, Stratagem: Extra Gubbinz
Weirdboy [4 PL, 70pts]: 3. Da Jump, 4. Fists of Gork
+ Troops +
10x Boyz [10 PL, 98pts] + Boss Nob: Power Klaw, Slugga 10x Boyz [10 PL, 98pts] + Boss Nob: Power Klaw, Slugga 10 shoota Boyz [10 PL, 98pts] + Boss Nob: Slugga, Power Klaw
+ Fast Attack +
5x DeffKoptas [16 PL, 250pts]: Boom Boyz
Nob on Smasha Squig [4 PL, 65pts]
3x Squighog Boyz [4 PL, 80pts]: Bomb Squig
Warbikers [8 PL, 135pts] . Boss Nob: Power Klaw . 4x Warbiker: 8x Dakkagun
Warbikers [8 PL, 135pts] . Boss Nob: Power Klaw . 4x Warbiker: 8x Dakkagun
+ Heavy Support +
Battlewagon [9 PL, 170pts]: 'ard Case, 2x Big Shoota, Deff Rolla, Fortress on Wheels, Kannon
Deff Dreads [12 PL, 180pts] . Deff Dread: Dread Klaw, Dread Klaw, Skorcha, Skorcha . Deff Dread: Dread Klaw, Dread Klaw, Dread Klaw, Dread Klaw
6x Killa Kans [14 PL, 180pts] - Grotzookas
+ Dedicated Transport +
Trukk [4 PL, 70pts] Trukk [4 PL, 70pts]
++ Total: [133 PL, 2CP, 1,999pts] ++
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