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Post by thatguythere on Jan 15, 2023 8:45:45 GMT -5
Hello!
I thought I knew this, but then couldn't find a definitive yes or nò answer last time I played (...yesterday...), so I was hoping a more knowledgeable member of the Brood might help me.
I have a lone Winged Hive Tyrant fighting on Billiard Ball World. They are definitively out of synaptic link range.
If I make the Tervigon's Surging Vitality my active Imperative for the turn, dors the Winged Tyrant give it to itself? Is it a friendly unit within 6" of ... itself?
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Post by Jack Shrapnel on Jan 15, 2023 9:34:18 GMT -5
The synaptic imperative is weirdly enough not dependent upon synaptic link range for OTHER synapse creatures:
"At the start of the battle round, you can select one of the Synaptic Imperative abilities from a unit from your army (see below). You cannot select a unit’s Synaptic Imperative ability if that unit is not on the battlefield, or if you have selected that ability earlier in the battle. Until the end of the battle round, that Synaptic Imperative ability is active for your army, and it is gained by each of the SYNAPSE models from your army. "
to effect NON-SYNAPSE units however, they have to be in synaptic range.
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