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Post by harryf on Feb 21, 2023 10:46:53 GMT -5
If I remembered correctly back in 6th/7th, the CC was the celebration event, with wacky custom missions, and there's usually another serious everything goes tourney during the year ('Ard Boys I think they were called?), but that started getting cancelled because nobody went to it.
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Post by Jack Shrapnel on Feb 21, 2023 12:06:23 GMT -5
If I can add my two cents regarding custom missions: I think they can be fun, interesting, and definitely have their place - I just don't think the Club Championship is that place. To echo what I said in other threads, I would love a dedicated tournament for fun and off-kilter missions, and/or to introduce elements of that to other tournaments. Great Crusade missions with a portion of Primary scoring contingent on doing cool stuff with your warlord springs to mind. I do like having one "serious mode" tournament, though. Yeah clubs isn't going back to custom missions. Too many people got upset with that system.
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Post by raceygaming on Feb 21, 2023 12:13:27 GMT -5
The tournament was great I had tons of fun, played great games enjoyed some banter, all in all it was fantastic. The only thing I would change is to bring it back to the old club champs where every table was a different custom mission. I guess I just really miss playing against a warhound while trying to defeat my opponent Used to be my favourite part of this tournament but I guess we're in the minority lol That's okay though, Christopher and I have an idea in the works I think you'll like Maybe worth a different thread so this doesn't get to cluttered but might be a cool tournament premise to mix campaign style with a tournament. Like maybe have 16 tables and each 4 tables represent a plant, then you could do cool custom mission or tables in clusters. Maybe even a Chaos/Imperial/Xeno tracker or something. Might be a cool thing for "Crusade of X..." or even a new invitational
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Post by cmcd on Feb 21, 2023 13:28:02 GMT -5
Feed Back Thread
1. what did you enjoy the most about this year's event
- People. I normally get annoyed playing players who are super competitive. yes its clubs and its competitive. But i found people at this years clubs were relaxed, and just having fun.
- Knowing the mission the night before. I found this was really helpful for me. I could review the mission, know what secondaries I should take and plan my Command protocols for my Necrons based off the mission. This saved a lot of time when finding out what table and opponent I was facing. Normally I find that the mission is lost until after I've deployed and by then its too late. It allowed me to have a game plan going into the mission.
- Location, Location, Location. I found that it was not too cramped with 32 players. Nexus is Awesome.
2. what could have been done better this year?
- Best Table. I like this . I ran out of time to get my table together, I felt that the lead in for the option to bring a table was last minute. (a month i think.) But now I know that its an option for next year and im half way there.
- I like Jordan's idea of adding an additional 15min for deployment and set up. of my 5 games; 4 of them were able to be played all the way through. 1 game had to go into lunch but only by 10min. Having that additional 15 min would have been useful.
- I got to play my last game on the table next to where all the terrain goes. I think it would be nice for the players that during that last game other players dont put terrain away until those games are done. During the last hour it was frustrating to make room for players putting terrain away while playing the pivotal parts for the game. (minor inconvenience, but annoying).
3. do you have any suggestions for changes for next year?
- Painting needs to be overhauled. But that has been addressed. I agree with everything that Shannon mentioned. Having one model with NMM compared to an whole army of NMM should not be given the same amount of points. And some things like Decals, squad markings... Some armies don't use Decals or squad markings. Looking at you Nids.
- Ask players to bring a mask. If you don't need it then don't use it. But if your coughing, put it on. There were 32 players in a basement which doesn't have a lot of airflow. You need a Pen and a mask. You may not need to use them but its better to have them and not need them than... yeah you know.
- Some way to know your standing. Still don't know where I placed. all I know is 3-2. The Last player standing ie undefeated. is great.[32,16,8,4,2,1] Love it. But it might be fun to also have a Khorne Award. for who ever placed Eighth. So if you loose a game there is still a chance to win an award.
4. Should we keep / expand the best table award?
- YES Hard Yes. / This opens up a whole new aspect for modeling for me. and i am excited to showcase it with friends.
5. Any other feedback you think would be helpful?
- not off the top of my head.
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Post by sean on Feb 21, 2023 15:25:28 GMT -5
1. I liked having both best general and best overall. And I liked theoretically the winner should have been the one undefeated player. Has the use of the Best Coast Pairings app be considered to cut down on the data entry side of things?
2. I think an additional 15 minutes for each round would have been nice. All my opponents but one were people I had not played before, and it would have been nice to even have a couple minutes to chat at the end of the game, if we did manage to finish early. Just to say it's not "wasted time" if people finish their games early, but it can be a big help to make sure the game gets to its natural conclusion.
3. I don't know how painting scoring actually happened. But I did like the idea of voting for the army I think that is best from the beautiful armies, and self scoring my "average" painting which counts for my overall score.
4. I think best table is a great idea, potentially with some guidance in terms of minimum amount of obscuring terrain which is needed.
5. Just on terrain in general, I only played on Nexus tables and just had to be sure to either turn the terrain to be in line with the table edge depending on if it was long edge or short edge deployment and have a discussion on what we were going to count as obscuring (most of the time it was almost everything). However, I think this can be awkward if you or your opponent are playing an army that skews towards shooting or melee and has a strong preference on how much terrain. Even just a blanket statement that every table has a minimum of 6 pieces of obscuring terrain on it, either the big rocks or ruins, would help ease any feels bads between players.
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Post by lightcavalier on Feb 21, 2023 16:45:39 GMT -5
1. I liked having both best general and best overall. And I liked theoretically the winner should have been the one undefeated player. Has the use of the Best Coast Pairings app be considered to cut down on the data entry side of things? 2. I think an additional 15 minutes for each round would have been nice. All my opponents but one were people I had not played before, and it would have been nice to even have a couple minutes to chat at the end of the game, if we did manage to finish early. Just to say it's not "wasted time" if people finish their games early, but it can be a big help to make sure the game gets to its natural conclusion. 3. I don't know how painting scoring actually happened. But I did like the idea of voting for the army I think that is best from the beautiful armies, and self scoring my "average" painting which counts for my overall score. 4. I think best table is a great idea, potentially with some guidance in terms of minimum amount of obscuring terrain which is needed. 5. Just on terrain in general, I only played on Nexus tables and just had to be sure to either turn the terrain to be in line with the table edge depending on if it was long edge or short edge deployment and have a discussion on what we were going to count as obscuring (most of the time it was almost everything). However, I think this can be awkward if you or your opponent are playing an army that skews towards shooting or melee and has a strong preference on how much terrain. Even just a blanket statement that every table has a minimum of 6 pieces of obscuring terrain on it, either the big rocks or ruins, would help ease any feels bads between players. To your 1st point....the data connection in nexus is so bad for many ppl that using something like BCP is functionally impossible without the venue providing wifi
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Post by Jack Shrapnel on Feb 21, 2023 16:52:43 GMT -5
Yeah BCP is just not fantastic for the black hole that is nexus reception... I've figured out how to ensure that won't happen again, it was a problem with the initial set up before game one... by the time we noticed that it wasn't doing what it should it was day two and we were too far in to change it.
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Post by cmcd on Feb 22, 2023 0:44:57 GMT -5
Yeah BCP is just not fantastic for the black hole that is nexus reception... I've figured out how to ensure that won't happen again, it was a problem with the initial set up before game one... by the time we noticed that it wasn't doing what it should it was day two and we were too far in to change it. How does it match other players who .... whats the better term.. have lost a game.
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Post by Jack Shrapnel on Feb 22, 2023 7:22:18 GMT -5
Yeah BCP is just not fantastic for the black hole that is nexus reception... I've figured out how to ensure that won't happen again, it was a problem with the initial set up before game one... by the time we noticed that it wasn't doing what it should it was day two and we were too far in to change it. How does it match other players who .... whats the better term.. have lost a game. we needed to have another sort column on the system for matching purposes only, which didn't factor into battle / overall points... so if you win you play someone who won, if you lost you play someone who lost... then in following rounds you play someone with your record 1-1 or 0-2 etc. The solution in hindsight was actually quite simple, but that's the thing with hindsight lol
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Post by voodoo on Feb 22, 2023 7:39:29 GMT -5
True, but despite being a frustration, it was a learning opportunity; and because it's documented here, it'll be one I highly doubt you'll miss again! So... bright side!
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Post by Jack Shrapnel on Feb 22, 2023 8:49:00 GMT -5
True, but despite being a frustration, it was a learning opportunity; and because it's documented here, it'll be one I highly doubt you'll miss again! So... bright side! lol..... me... learn from a mistake? have we met before? you obviously don't know me very well lol
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Post by brujonation on Feb 22, 2023 13:06:19 GMT -5
This was my first tourney ever, so here goes.
1. what did you enjoy the most about this year's event
meeting new people, I met some guys that I only really interact with on the forums, so that was awesome, along with others. I enjoyed seeing all the painted armies, out on the tables battling it out. 2. what could have been done better this year?
no real comments here, I had no expectations going in, everything seemed to run smoothly. my only thing was I played 3 of the 5 games on the same table, this was not really a bad thing as by my 2nd game I kinda knew the map and how and where to deploy etc. once again, this might be normal for a tourney, no clue.
3. do you have any suggestions for changes for next year?
maybe we should all take inspiration from Tommy, and have the next missions laid out before the next round lol.
4. Should we keep / expand the best table award? keep it for sure. I didn't play on any of the custom tables but the idea is sweet, amd it's always awesome to play on a themed battle field.
5. Any other feedback you think would be helpful?
nothing to add except a big THANK YOU to Shannon for organizing, and a big thanks to everyone I played and putting up with my noobness. and a big thanks to Mike and the folks at nexus for hosting and being a key part of our community.
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Post by fumj79 on Feb 22, 2023 13:55:29 GMT -5
First of all thanks Shannon for running a great tournament. I think everyone had fun.
1. What did you enjoy the most about this year's event?
I enjoy that most of the $$ prizes are raffled - keeps the competition a bit more casual. Also special thanks to Shannon for dropping so I could play.
2. What could have been done better this year?
I would personally like to see separate ranking for win record and sportsmanship / painting. I know that this was discussed re. the computer mistake etc. Idk if it is possible maybe to do Swiss pairings like Magic events? I guess battle points are more common for Warhammer. Feels kinda bad to be last place going 3w-2l having said that it's a pretty casual tournament so not a big deal.
3. do you have any suggestions for changes for next year?
I liked Raceygamings suggestion for rounding up more tournament style terrain pieces and I'm willing to help out with that.
Also, as a newer player who played a bunch of new players running out of time came up basically every round. It would be nice to have a set method for determining the final score of the game that doesn't finish in 5 rounds. eg. I know ITC uses chess clocks and if you run out of time you can only score passive points and roll saves. Not necessarily suggesting getting a bunch of chess clocks but just a definitive tournament rule. Does "dice down" mean score is locked in as it stands? Do we "talk out" remaining turns (personally not a fan of speculative score). Just a short explanation in the player pack would good. Could even do a bit of a forum survey to get community feed back on how to handle that.
4. Should we keep / expand the best table award?
I think this was a great idea to encourage people to bring in more awesome terrain!
5. Any other feedback you think would be helpful? Moar Dakka!
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Post by Jack Shrapnel on Feb 22, 2023 14:43:52 GMT -5
from the player pack:
"- Dice down means dice down. Do not begin a turn unless both players have time to complete it (if both do not agree call a judge over). Once the final 15 minute warning is called, no game turn is to be started. This time is for the players to finish the game turn they are on so both players get equal turns. Once dice down is called, that’s it. Not one more roll can be made. It’s over. It’s YOUR responsibility to manage your time."
There isn't anything in particular about "talking it out" but I've always said if BOTH players agree to it, I'm not going to have an issue with it. But going to time and then spending 10 minutes talking/debating through the remaining turns isn't going to work for keeping things on track. This is only a big deal after game 2 and after game 5.
Game 2 to 3 has the shortest window of time (ie: not your lunch break) and after game 5 it's a crazy busy time trying to get all the scores in, awards sorted etc. so we need everything submitted as quickly as possible.
At club champs the expectation is for people to play at a tournament speed. I realize that newer players cannot play as quickly, however I've seen people do up "cheat sheets" to help organize themselves and that seems to help. If people honestly played as efficiently during the first hour as they do after I yell "one hour remaining"... games would never go to time lol
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Post by voodoo on Feb 22, 2023 15:18:31 GMT -5
2. What could have been done better this year? I would personally like to see separate ranking for win record and sportsmanship / painting. I know that this was discussed re. the computer mistake etc. Idk if it is possible maybe to do Swiss pairings like Magic events? I guess battle points are more common for Warhammer. Feels kinda bad to be last place going 3w-2l having said that it's a pretty casual tournament so not a big deal. Also, as a newer player who played a bunch of new players running out of time came up basically every round. It would be nice to have a set method for determining the final score of the game that doesn't finish in 5 rounds. eg. I know ITC uses chess clocks and if you run out of time you can only score passive points and roll saves. Not necessarily suggesting getting a bunch of chess clocks but just a definitive tournament rule. Does "dice down" mean score is locked in as it stands? Do we "talk out" remaining turns (personally not a fan of speculative score). Just a short explanation in the player pack would good. Could even do a bit of a forum survey to get community feed back on how to handle that. Shannon literally tried to change the pairings to just that. Reading the remainder of the thread would have keyed you in to that fact, that it went "back to battle points". It does suck to only get in 2-3 turns, but there's your incentive to learn to play faster. When I practice my champs lists, I have a hard time set out to mimic the 2.5 hour limit of games. Practicing in that timeframe will only help you improve. As for the cheat sheets Shannon made mention of, I still use them. I made one with all of the strats I'd target to use with my list and re-typed them out on a sheet so I just looked there instead of in my book to save time. Adding small charts to your army list can assist with pre-game selections like Command Protocols for Necrons, etc. etc. Hell, with my knight armies, I di up a cheat sheet with each gun they're armed with so I don't miss any and don't have to worry about having the book out except in the case my opponent wants to see it as well. I know that all of these pieces are a learned way to play faster, but each small piece adds up to a faster playstyle.
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