|
Post by Jack Shrapnel on Mar 2, 2023 8:05:01 GMT -5
basically after the poll closes Monday I'll decide then and send everything to Nexus so everyone has lots of time...
....or you know if a choice is overwhelmingly picked way before then (like 8 would be an early called win), I'll choose that one lol
|
|
|
Post by dave on Mar 2, 2023 8:59:39 GMT -5
The new season GHB seems like it is much more palatable than the last one. It would be a fairly big shift from the league play - battalion/drops matter (if you want to try to control first turn), potential for double turn (reason for conservative play vs. chance for the double). Book battle tactics - I think I lean more on the side of "only GHB" ones. I think it levels the playing field, forces the players to play the same game. If everyone gets 5 tactics every game, what's the point of having them? Those are my thoughts. I think that if we move over to the GHB, it changes the game well play, but if that change pushes away to many players, then I'd rather stick with the league rules. All of this, with an emphasis on the last point. My vote is to play straight GHB without battletome battle tactics. That said, I'm really happy to see the AoS community has grown, so my first priority would be to not scare people away.
|
|
|
Post by kurdz on Mar 2, 2023 9:25:17 GMT -5
@jackshrapnel was option 2 supposed to be *without* instead of with only?
|
|
|
Post by Jack Shrapnel on Mar 2, 2023 10:52:44 GMT -5
@jackshrapnel was option 2 supposed to be *without* instead of with only? Should say "only book battle tactics and strats" so only the base ones, but use everything else from the GHB
|
|
|
Post by dave on Mar 2, 2023 11:43:34 GMT -5
What are the "base ones" in this case?
There are army book battle tactics (which we have been referring to as book battle tactics) and the tactics taken from the battlepack we are using. In that case this would be the newest GHB.
I'm sure you didn't mean only battletome tactics, so I am assuming it's only tactics from the GHB?
|
|
|
Post by Jack Shrapnel on Mar 2, 2023 11:48:44 GMT -5
I can't edit the poll sorry.. system won't let me
choice one: Full GHB, all battle tactics etc. nothing restricted
choice two: GHB for missions and battle tactics but no army book tactics/grand strategies
sorry, made sense in my head when I made it but can see how it is not very clear at all.
|
|
|
Post by kurdz on Mar 2, 2023 12:14:52 GMT -5
Thanks for the clarification. Vote changed!
|
|
|
Post by Jack Shrapnel on Mar 2, 2023 12:51:09 GMT -5
geez... make it difficult will ya? lol... everything but no priority has two votes!
|
|
|
Post by kurdz on Mar 2, 2023 13:02:45 GMT -5
geez... make it difficult will ya? lol... everything but no priority has two votes! Sorry!
|
|
|
Post by sean on Mar 2, 2023 15:13:33 GMT -5
ok, just putting out another idea here based on my personal experience. Playing a glass cannon army with no defensive buffs I don't care one way or the other about the priority roll for double turn but do really care about ability to one drop, and decide if I am going first or second. I did not like in the league that it was just a roll off.
How about keeping the initial first turn being decided by drops? Or, giving the person who finishes dropping first a +1 to the roll and getting to decide to go first or second?
I'm planning to not play the same army (DoK) anyways but thought other people might have had a similar experience/preference.
|
|
|
Post by dave on Mar 2, 2023 18:54:05 GMT -5
Haha, I'm very much on the opposite side of the fence here.
If I could actually change one rule in AoS, it would be the removal of drops impacting first turn. I play a glass cannon army, so I can appreciate how much of an advantage being able to dictate the early tempo can be. But that's why I think it's a bad rule.
A straight roll off encourages screening and conservative deployment. Allowing high risk/high reward alpha strike builds to mitigate the risk part doesn't feel all that sporting.
It also feels like another layer of haves and have nots. Elite armies are designed to be low drop. Fitting into a battle reg is easy. Others find it nearly impossible to get that drop number low enough to win the race against anyone who is trying. If it was just as easy for everyone, most armies would be a one drop all the time, and it would end up being a straight roll off anyway.
In a world where drops dictate first turn, I would absolutely want random priority for the rest of the game.
For the most part, randomness is an equalizer in these games. I can see the arguments for not wanting to have to plan for how a potential double might play out, but if there's one turn that should be truly random, it's the first one.
|
|