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Post by voodoo on Jun 16, 2023 10:44:11 GMT -5
Looked at ideas a BUNCH, stuff rattling around in my head kept saying that Raiders are a trap at 250 points each.
Thousand Sons Leviathan Detachment 5x Rubrics w/ Sorcerer & 1x Soulreaper & 1x Icon of Flame - Attached Exalted Sorcerer
10x Rubrics w/ Sorcerer & 1x Soulreaper & 1x Icon of Flame - Attached Sorcerer
5x Rubrics w/ Sorcerer & 1x Soulreaper & 1x Icon of Flame - Attached Sorcerer
10x Scarab Occult Terminators w/ Sorcerer, 2x Soulreaper & 2x Hellfyre Missile Launcher - Attached Terminator Sorcerer w/ Umbralefic Crystal
5x Scarab Occult Terminators w/ Sorcerer, 1x Soulreaper & 1x Hellfyre Missile Launcher - Attached Terminator Sorcerer
Helbrute - Missile & Twin Lascannon
Helbrute - Missile & Twin Lascannon
Predator Annihilator - Twin Lascannon, 2x Lascannon Sponsons, Havoc Launcher, Inferno Combi-Weapon, Armored Tracks
Predator Annihilator - Twin Lascannon, 2x Lascannon Sponsons, Havoc Launcher, Inferno Combi-Weapon, Armored Tracks
2000 Points 14 Cabal Points
Buffs... Helbrute lets me gain more Cabal Points when sorcerers near him use Cabal points... Preds re-roll damage rolls of 1 when targeting vehicles/monsters Terminator Sorcerer selects a unit and all other Sons units get to re-roll 1's to hit and gives his terminator buddies lethal hits Sorcerer makes his unit untargetable outside of 18" and provides lethal hits Exalted sorcerers regenerate Rubrics in their unit and pass off a 4++ to their attached unit
Move up, vomit a million mortals from their spells and try to stay alive long enough to keep chugging away. Umbralefic crystal lets me re-deploy within the same turn on the big unit to hopefully get them into a better position, or out of a bad one. I like it more than the first one for sure, as it has more bodies on the ground. I'm still not sure if it's worth it to bring Magnus, but I'm still really cold on the idea of Ahriman vs. the non named options out there in terms of supporting the units they're attached to.
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Post by voodoo on Jun 16, 2023 12:59:06 GMT -5
Chaos Knights
Knight Rampager - Diabolus Heavy Stubber, Warpstrike Claw & Reaper Chainsword *Enhancement: Traitor's Mark (Counts both dread abilites active from T1 onward)
Knight Abominant - Diabolus Heavy Stubber, Volkite Combustor, Balemace, Electroscourge *Enhancement - Panopoly of the Cursed Knight (-1AP to all incoming attacks)
Knight Desecrator - Desecrator Laser Destructor, Warpstrike Claw, Diabolus Heavy Stubber
Knight Despoiler - 2x Despoiler Battle Cannon, 3x Diabolus Heavy Stubber, Ruinspear Rocket Pod, Titanic Feet
War Dog Karnivore - Reaper Chaintalon, Slaughterclaw, Havoc Multi-Launcher
War Dog Brigand - Avenger Chaincannon, Daemonbreath Spear, Havoc Multi-Launcher, Armored Feet *Enhancement - Aura of Terror (Sticky objectives)
1995 Points
This is the re-build of my "Darksiders 4 Horsemen" knight list. I'm sure there's better options out there, as War Dogs still exist, but I'm not going to compromise on the 4 big knights. The Despoiler sits near the backfield and cranks out 2D6+6 shots from each of the battle cannons each turn along with the Brigand while the Desecrator hangs around midfield to offer melee assistance to the two of them should someone drop in. Rampager, Karnivore and Abominant charge the enemy and try to blow as much up before dying themselves.
I'm not going to count on their actual faction rule doing anything worthwhile, but if by some freak of luck an opponent fails a battleshock test, then I guess cool things can happen for me.
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Post by Jack Shrapnel on Jun 16, 2023 13:09:44 GMT -5
believe it or not, people fail battleshock all the time now. In my two test games thus far with nids, it's happened quite a few times - even to high leadership marines - and had no negative modifiers.
I think it will come up a lot more than you think with chaos knights
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Post by raceygaming on Jun 16, 2023 22:27:19 GMT -5
I think 1 landraider can bring something to the table in terms of utility, las cannons and such. Anything over 1 starts to feel like way too much invested when reserves are so easy now. A lot of the I want a transport to kept stuff safe isn't really that big of an option any more with overwatch being at the end of movement.
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Post by Typhus on Jun 17, 2023 0:35:15 GMT -5
Deleted the list because I didn't like the way it looked, might have been over; but it doesn't matter now because that list won't ever see the light of day, lol. List is over by 15 points by my math - did you maybe miss out on paying for the Umbralefic Crystal?
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Post by voodoo on Jun 17, 2023 7:21:28 GMT -5
The utility of a Land Raider isn't honestly that great. Sons don't need anything to assault out of it as their melee isn't anything to write home about, and sadly leaving out the raider makes more room for other more purpose-built choices that do a better job in the long run of meshing with the army itself.
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Post by voodoo on Jun 18, 2023 20:53:08 GMT -5
Necrons - based largely on what I already have assembled, painted and/or hanging around. I'd need some Warriors, a ghost ark and another Technomancer to field it. The idea is... never die.
Epic Heroes C'Tan Shard of the Nightbringer
Battleline 20x Warriors w/ Flayers - Attached Technomancer w/ Cloak & Veil of Darkness
20x Warriors w/ Flayers - Attached Technomancer w/ Cloak
20x Warriors w/ Reapers - Attached Chronomancer w/ Aeonstave & The Sovereign Coronal
10x Warriors w/ Reapers - Attached Chronomancer w/ Aeonstave
Non-Battleline 2x Lokhust Heavy Destroyers w/ 2x Gauss Destructors 2x Lokhust Heavy Destroyers w/ 2x Gauss Destructors Ghost Ark w/ 2x Gauss Flayer Arrays Canoptek Reanimator - 2x Atomiser Beams, Reanimator's Claws 6x Tomb Blades - 6x Particle Beamers, 6x Shadowloom & 6x Shieldvanes Canoptek Spyder - Automaton Claws, 2x Particle Beamers, Gloom Prism
2000 points
Idea is, the two Techno led units are the "go getters" with their 5+ FNP from the Technomancer and bonus D3 dudes coming back each turn from the same. The veil of darkness, like before is the go-to for "must go fast", and is really reasonable at 20 points. The Chrono led units hang out on the back objectives and enjoy their -1 to hit buff and ability to move 5" in the shooting phase after they fire their guns, helping to blob out in a hurry. One starts in the Ghost Ark then jumps out to control objectives in a hurry. Ghost Ark turns sideways to "touch" both Chronomancer warrior units with the Once per phase ability to activate their Reanimation Protocols (each unit can be selected once per phase, so covers both shooting and melee) And to present the largest coverage area for the remaining units. Heavy Destroyers hit on 2's because of the Sovereign Coronal on the Chronomancer and hunt vehicles & monsters with their S14 re-roll wound rolls of 1. Canoptek Reanimator hangs close to everyone to pass out its additional D3 wounds returned buff The Canoptek Spyder passes off a 6+ FNP to the Ark and Reanimator while also giving a 4+ FNP vs. psychic to anyone within 6. Tomb Blades run around and try to snag objectives after they get "softened up" by other units. The Nightbringer yells and kills things, as it is thusly designed to do.
It's lots of moving parts, and I'm not 100% sure it'll work the way I see it in my head, but it's a first shot after all, and there looks to be lots of fun builds in the Necron index. Points are a bit chunky to work around, but not terrible. I was really happy with the severe point cuts to the Mancer's, but was shaking my head a bit at Szeras. Maybe I'm missing something, but he just doesn't seem worth it?
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Post by voodoo on Jun 19, 2023 6:54:23 GMT -5
Updated because finishing lists late at night means mistakes were made, lol. The Ghost Ark has a unit inside, and Enhancements are now firmly and only on characters. Re-jigged a bit, but the guts are the same.
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Post by Frosty the Pirate on Jun 19, 2023 8:58:35 GMT -5
It definitely feels like a necron phalanx formation.
What would be your plan against a highly aggressive frontal assault? Think world eaters or a big brick of black templars just recklessly smashing into your front line? I'm thinking you might not be able to heal through something that hits hard and directly like that.
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Post by voodoo on Jun 19, 2023 12:26:39 GMT -5
In that case, I'd likely feed them units while trying to run up the primary score. Eliminate the non-engaged units with the weight of firepower while my army slowly gets beaten to death over the course of several turns.
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Post by raceygaming on Jun 19, 2023 13:07:09 GMT -5
I'll admit I haven't looks thought everything but in terms of true face melting melee units I can see less then 12?
I feel like nexron warriors are in the elite of 10ths tar pits
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Post by Jack Shrapnel on Jun 19, 2023 14:04:19 GMT -5
Melee is MUCH less powerful than in ninth. In my few test games with nids (although art of war does say my beloved bugs are in the bottom five armies in the game lol) I've found with the reduction in ap even generally solid melee blenders (ie swarmlord) kind of just bounce now, and have to try and grind out combats over time.
That decidedly does NOT work against the new necrons.
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Post by raceygaming on Jun 19, 2023 15:58:19 GMT -5
Melee is MUCH less powerful than in ninth. In my few test games with nids (although art of war does say my beloved bugs are in the bottom five armies in the game lol) I've found with the reduction in ap even generally solid melee blenders (ie swarmlord) kind of just bounce now, and have to try and grind out combats over time. That decidedly does NOT work against the new necrons. ya same with orks there, use to be some units i just wouldn't roll becomes the other guys were dead. Not any more, the only unit that still feels like a hard blender is the squighogs but they went from 25 ppm to 36ppm which is pretty huge. Not gonna be spamming 18 any time soon unless there is a themed tournament.
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Post by voodoo on Jun 19, 2023 17:00:17 GMT -5
It's entirely possible that it won't work at all, and/or dice abandon me on some crucial saves; but it appeared to be a natural evolution of my army from 9th ed into the new edition.
Also makes me happy that I'd only need to buy 10 warriors, 1x Technomancer and a ghost ark to field it. Makes me sad that Szeras rocketed up to 220 points, seems odd when a brick of 20 warriors is 240, lol. Also, has anyone actually found a use for scarabs?
The only play I can see with them is just a carpet of Scarabs and Catacomb Command Barges to simultaneously raise their OC to 1, and they lower other armies down to 1. Looks pretty meme-ish, and I hadn't looked at points to see if it would be anything at all that's worthwhile.
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Post by voodoo on Jun 21, 2023 13:52:06 GMT -5
Astra Militarum Again, largely based off of models I have owned for a long long time. Started an idea for an all walking guard army a while back using Dust Tactic Axis tanks. Same size as their Guard coutnerparts, but walking instead of on treads. I'd only need the 4 sentinel proxies to finish this one off and start actually working on converting and paintintg it again.
I'm not sure how well it'd do, but it's what I own, and these tanks are super hideously out of print, so the chances of getting any more of them are slim to none unfortunately.
Tank Commander - Nova Cannon, 3x Heavy Bolters, Armored Tracks & Hunter Killer Missile Hellhound - Chem Cannon, Multi-Melta, Armored Tracks, Hunter Killer Missile Hellhound - Chem Cannon, Multi-Melta, Armored Tracks, Hunter Killer Missile Leman Russ Exterminator - Exterminator Autocannon, Lascannon, 2x Heavy Bolters, Armored Tracks & Hunter Killer Missile Leman Russ Exterminator - Exterminator Autocannon, Lascannon, 2x Heavy Bolters, Armored Tracks & Hunter Killer Missile Leman Russ Vanquisher - Vanquisher Battle Cannon, Lascannon, 2x Heavy Bolters, Armored Tracks & Hunter Killer Missile Basilisk - Earthshaker Cannon, Heavy Bolter, Armored Tracks, Hunter Killer Missile Basilisk - Earthshaker Cannon, Heavy Bolter, Armored Tracks, Hunter Killer Missile Manticore - Storm Eagle Rockets, Heavy Bolter, Armored Tracks & Hunter Killer Missile Armored Sentinels (2) - 2x Lascannons, 2x Sentinel Chainsaws & 2x Hunter Kilelr Missiles Armored Sentinels (2) - 2x Lascannons, 2x Sentinel Chainsaws & 2x Hunter Kilelr Missiles
Battleline: 10x Death Korps of Kreig - 1x Sniper, 1x Grenade Launcher, Vox Caster - Chimera w/ Multilaser, Heavy Bolter, Armored Tracks & Hunter Killer Missile
10x Death Korps of Kreig - 1x Sniper, 1x Grenade Launcher, Vox Caster - Chimera w/ Multilaser, Heavy Bolter, Armored Tracks & Hunter Killer Missile
1985 points
It's a big bunch of tanks; caling all the way back to the IG Armored Companies of yore from 3rd & 4th edition. Not sure if it'll do well on primary scoring because my OC is freaking abysmal, but... it has a bunch of hard to kill units that can layer shooting buffs so long as I remember to fire tanks in their "correct" order. Might suck, might be fun, we'll see!
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