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Post by trantos01 on Jul 1, 2023 16:10:55 GMT -5
Right peak survivability for the warriors has been tested. Warriors with the ghost ark, rez orb, Szeras giving AoC and a chrono/technomancer are insanely hard to take out. Also the chronomancer greatly increases the speed the unit can move around provided they have at least one thing to shoot at. I'll have to test out Reapers+Chrono, because the way the ability is worded, it doesn't have to be the warriors shooting something to trigger the post-shoot move and the 'mancer has a longer range than the Reapers.
A.Barges are good but it might come down to a toss up between them and Lokhust destroyers+LL. The MV AoE is only on a 5+ so it's not something you can rely on for damage. Meanwhile the destroyers can toss out a lot of damage even against vehiles with the Lord giving 5+ Critical->Lethal hits.
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Post by trantos01 on Jul 6, 2023 14:40:33 GMT -5
Well as the T'au battlesuits have shown, there are units that can throw out enough firepower to wipe out a full warrior block before they can reanimate.
On the other hand, the Transcendent C'Tan with Weave enhancement (not an epic hero so you can add enhancements) is hands down the tankiest unit in the index. T11, 12 wounds with halved damage, 4+ invul and the weave gives him a 4+ FnP. He doesn't have the sheer damage output of a D.Ark but assuming your dice don't suck, he can shrug off insane amounts of firepower. Just be ready to 'port him back to a technomancer for a bit of healing if he's taking hits since he's the only unit in the index that doesn't get d3 wounds back per turn.
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Post by Silent one on Sept 2, 2023 15:10:48 GMT -5
The transcendent C'tan got RP now. He is defiantly really tanky and great at porting around. I been using him a lot to good effect in my games. I also agree with you about that 3 DD arks are pretty well a auto include. I really like my Lychguard over my warriors I have been using 2 bricks of 10 with the stormlord and technomancer in one with shields and Orkican and a Ovrlord in the other 10 with warscythes. I tend to like the stormlord because we seem to be a CP hungry army. What are your thoughts on the lychguard and the stormlord?
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Post by trantos01 on Sept 2, 2023 16:35:58 GMT -5
The transcendent C'tan got RP now. He is defiantly really tanky and great at porting around. I been using him a lot to good effect in my games. I also agree with you about that 3 DD arks are pretty well a auto include. I really like my Lychguard over my warriors I have been using 2 bricks of 10 with the stormlord and technomancer in one with shields and Orkican and a Ovrlord in the other 10 with warscythes. I tend to like the stormlord because we seem to be a CP hungry army. What are your thoughts on the lychguard and the stormlord? Haven't gotten a chance for the lychguard test yet (couldn't find a game today). Admittedly I've been uninterested in slotting in the Stormlord since he doesn't actually give much more in comparison to a normal Overlord.
My current planned test list is sword+board guard with an Overlord (Voidscythe+Veil) and Technomancer along iwth the t-C'Tan with SW and throwing them into the enemy's face/backline while my gunline/destroyers/D.Arks hammer everything they can.
Force the enemy to split attention on two fronts instead of ismply gunning down/charging and tieing up my ranged units.
As for the 20 guard, I only ever had 10 of the guys and haven't yet felt the need to get more.
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Post by Silent one on Sept 9, 2023 10:37:43 GMT -5
What are your thoughts on the changes in the most recent balance datasheet?Do you agree or disagree with them?
Some of the changes I agree with some I think had too many points added to them? It does stand out to me that all are auntie tank stuff got points increased basically.
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Post by trantos01 on Sept 9, 2023 17:41:57 GMT -5
What are your thoughts on the changes in the most recent balance datasheet?Do you agree or disagree with them? Some of the changes I agree with some I think had too many points added to them? It does stand out to me that all are auntie tank stuff got points increased basically. I mean, everything kind of balances out? I built a 2000 pt list that contained a lot of the price hiked units and still managed to get most of what I wanted.
Heck with the point changes I might actualy try my first 40 warrior+Szeras silver tide list just to see what it can do.
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Post by Silent one on Sept 9, 2023 20:25:17 GMT -5
To be honest I wasn't too upset. Being at the doomsday arts became auto include 3 of us kind of thing and such You know most of stuff they hit made sense to me. Except for the doomsday walker that didn't see play anyway really. I was surprised by the increase to LHDestroyers. It has leveled things out a bit threw out the codex and made spme units not such an auto include and made it more Strategy dependent.
I was thinking the same thing about Szeras specially seeing that you got a point decrease.
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Post by trantos01 on Dec 6, 2023 18:46:47 GMT -5
Well while Battlescribe hasn't updated with the new points yet, through the power of excel I have a tentative Canoptek Court list and I have all the models (and/or proxies for the mancers and second Warden). 3x six Wraiths with Technomancer support. One group can infiltrate, the second rerolls ones to wound while in the power field and the third can zap units that charge them with mortal wounds. 2x ten man Telsa Immortal squads with a royal Warden and Plasmancer. Fall back and shoot is always good and with the court's rerolls, critical hits on 5+ means all the Tesla. The 'mancers also have a nasty gun while sprinkling mortal wounds onto targets.
Backing them up is a Reanimator and Szeras. I can burn the CP to keep the Reanimator safe as long as it's outside 12' of the enemy and Szeras gives bonus AP and Void Armor to my boys.
3x Doomstalkers. Not as powerful as the Arks but they're going to get full rerolls most of the time with 48' range which is huge.
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Post by Casper on Dec 7, 2023 21:37:44 GMT -5
I've been slowly buying into Necrons because of the Doomstalker models (grabbed the Worldscour Legion from an online vendor) and I'm super excited for the Canoptek Court detatchment. That being said - I think you want at least one squad of Immortals to have an Overlord instead of a Royal Warden for the strat since it's a battle tactic and costs 2 CP.
I also don't think 1 squad of Warriors with Orikan is that bad - since I think they would get the Cryptek keyword. They just aren't (for lack of a better word) immortal.
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Post by trantos01 on Dec 9, 2023 0:46:34 GMT -5
If I bring warriors I'm definitely doing the Warden+Chronomancer combo on them. Because one of the best ways to neuter warriors is to tie them up in combat which the Warden negates. As for the Chronomancer, the Technos are all with the Wraiths.
Ultimately these will be various kinds of test lists to see how the various detachments fair with X forces.
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Post by Casper on Dec 10, 2023 13:32:58 GMT -5
This is my first list for the Canoptek Court. Is The Silent King good? No. Is it a model I own and badass? Yes! Immortals with Plasmancer and new Overlord. Warriors with Orikan for a 4+ invul and Royal Warden. ++ Army Roster (Xenos - Necrons) [2,000pts] +++ Configuration +Battle Size: 2. Strike Force (2000 Point limit) Detachment Choice: Canoptek Court + Epic Hero +Illuminor Szeras [160pts]Orikan the Diviner [80pts]The Silent King [420pts]. 2x Triarchal Menhir: 2x Annihilator beam, 2x Armoured bulk + Character +Overlord with Translocation Shroud [85pts]Plasmancer [55pts]Royal Warden [40pts]Technomancer [80pts]: Dimensional Sanctum + Battleline +Immortals [140pts]. 10x Immortal: 10x Close combat weapon, 10x Tesla carbine Necron Warriors [200pts]. 20x Warrior w/ gauss reaper: 20x Close combat weapon, 20x Gauss reaper + Swarm +Canoptek Scarab Swarms [40pts]. 3x Canoptek Scarab Swarm: 3x Feeder mandibles + Beast +Canoptek Wraiths [220pts]. 6x Wraith w/ claws and particle caster: 6x Particle caster, 6x Vicious claws + Vehicle +Canoptek Doomstalker [135pts]Canoptek Doomstalker [135pts]Canoptek Doomstalker [135pts]Canoptek Reanimator [75pts]++ Total: [2,000pts] ++Created with BattleScribe
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Post by trantos01 on Dec 11, 2023 12:16:43 GMT -5
Honestly I'd say run it as Awakened. The SK's reroll ones for hit and wound can support the doomstalkers if you keep them close and all the other important units have character support meaning they hit on twos (or threes in the case of the wraiths).
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Post by Casper on Dec 11, 2023 15:29:48 GMT -5
That's totally fair! I think with The Silent King - it could work. It's not optimal. Here's in my opinion a more optimal Canoptek Court list... but I need more Wraiths. I could replace the 1x6 Wraith and the second Technomancer with Skorpkeks + Lord in the interim though. ++ Army Roster (Xenos - Necrons) [1,990pts] +++ Configuration +Battle Size: 2. Strike Force (2000 Point limit) Detachment Choice: Canoptek Court Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible + Epic Hero +Illuminor Szeras [160pts]: Warlord + Character +Chronomancer [65pts]: Autodivinator Overlord with Translocation Shroud [85pts]Plasmancer [55pts]Royal Warden [40pts]Technomancer [80pts]: Dimensional Sanctum Technomancer [75pts]: Hyperphasic Fulcrum + Battleline +Immortals [140pts]. 10x Immortal: 10x Close combat weapon, 10x Tesla carbine Immortals [140pts]. 10x Immortal: 10x Close combat weapon, 10x Tesla carbine + Swarm +Canoptek Scarab Swarms [80pts]. 6x Canoptek Scarab Swarm: 6x Feeder mandibles + Beast +Canoptek Wraiths [220pts]. 6x Wraith w/ claws and particle caster: 6x Particle caster, 6x Vicious claws Canoptek Wraiths [220pts]. 6x Wraith w/ claws and particle caster: 6x Particle caster, 6x Vicious claws + Vehicle +Canoptek Doomstalker [135pts]Canoptek Doomstalker [135pts]Canoptek Doomstalker [135pts]Canoptek Reanimator [75pts]Canoptek Spyders [150pts]: Canoptek Spyder, Canoptek Spyder ++ Total: [1,990pts] ++Created with BattleScribe
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Post by trantos01 on Dec 12, 2023 21:09:58 GMT -5
Something that just occurred to me in regards to the Canoptek Court; Trazyn might actually have a role here.
Because he gives the unit he's attached to sticky objectives and the power matrix effects No-mans land if you control at least half of the objectives there.
But sometimes you don't have a choice about abandoning a point which would dial back the field (loosing you those sweet sweet full rerolls to hit). However if you toss Trazyn into an infantry block, they can tromp over the point, take it and keep moving as needed.
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Post by cmcd on Dec 13, 2023 11:17:03 GMT -5
Something that just occurred to me in regards to the Canoptek Court; Trazyn might actually have a role here.
Because he gives the unit he's attached to sticky objectives and the power matrix effects No-mans land if you control at least half of the objectives there.
But sometimes you don't have a choice about abandoning a point which would dial back the field (loosing you those sweet sweet full rerolls to hit). However if you toss Trazyn into an infantry block, they can tromp over the point, take it and keep moving as needed.
You know for 300points. 10 warriors, trazyn, and a ghost ark would be very useful. Did they change his rule (haven’t picked up my codex yet) for surrogate host? Can he attach to a unit of 6 wraiths by replacing the Cryptek?
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