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Post by Jack Shrapnel on Jul 15, 2023 20:57:09 GMT -5
oof - tried Old one eye and carnifex today... they're ummm... geez they're just terrible.
comparing the Haruspex to the Carnifex (same points) there's just no comparison. Fexes are just so easy to pick up by any even moderately anti-tank/monster fire and their damage output is sorely lacking. Oh well, maybe the codex will give them a path to viability. They got a lot of use in 9th so at least there's that lol
Screamer killers are... well... they're okay I guess. But man are they overpriced for what they do. at least they're not hitting on 4's like a carnifex... that's something? 180 is a bit too much for their output though. 140 would be far more reasonable (same points as old one eye, who is better than they are but still just kind of okay)
Now I have to take all this testing I've been doing and put together an actual competent list lol
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Post by Jack Shrapnel on Jul 16, 2023 9:33:02 GMT -5
So this is the list I think I'm feeling best suits an all comers list, giving me options for actually achieving secondaries while still being something that suits my playstyle:
Warlord - swarmlord Hive tyrant - heavy venom cannon, synaptic lynchpin (I had 10 free points, but sadly not enough for adaptive biology!)
5 barbgaunts 5 barbgaunts
Lictor Lictor 3x Von Ryan's leapers 3x Von Ryan's leapers
6x zoanthropes 6x zoanthropes 3x Venomthropes
Haruspex Malceptor
Tyrannofex with rupture cannon Tyrannofex with acid spray
2,000 points
swarmlord and hive tyrant are there for CP economy, as the tyrant gives a free strat per player turn and the swarmlord gives an extra CP on my command phase. Nids aren't incredibly CP hungry, but running out at a key point really, really sucks lol. They also present a credible melee threat vs. elite infantry (tanks monsters though, not so much)
The barbgaunts are there solely to slow down infantry. They can do servicable chip damage to hordes due to the D6 blast shots (ap 0 ain't fantastic, so I don't actually count on them to kill anything actually tough)
Lictors and leapers are there to score secondaries, post up on midfield objectives early, and have a threat vs. chaff and can bog down shooting infantry. They can NOT handle anything tough in melee. Like at all. But they can be annoying and help score points. Plus they're pretty cheap so when they die (they ALWAYS die) it's not a huge loss.
Venomthropes and malceptor are my support pieces. Every time I think of dropping venoms I just can't. Sure they cannot kill much of anything (guardsmen? maybe guardsmen?) but stealth for infantry (mostly the zoans) and cover for everything is really helpful. The malceptor has a decent shooting attack but his aura is great (-1 hit within 6" and if below have strength -1 to wound as well). His job is to jam himself into the melee threats that are coming to kill me. Only thing that kind of sucks is his ranged attack is blast and he wants to get close so his aura works!
Zoans and rupture fex are my sole anti-armor capable units. They are a bit swingy. one shot each for zoans means they can whiff pretty hard, especially into things with invuls. Tfex with two shots and a VERY random damage (2D6) means he's either a star... or just not... lol.
Acidspray fex is there for overwatch fun. Torrents are the best for this, and he can put a respectable amount of damage into 2 wound targets (ahem marines).
Finally the Haruspex is there as my distraction carnifex. He's the same points as a carnifex but is just better in every conceivable way (+2 toughness, +6 wounds, more attacks). His job is to run forward and die, screaming "shoot me shoot me" while he does so. Too dangerous to ignore. But when he dies (he ALWAYS dies first or second turn) he has protected the rest of my army for a turn by eating up firepower.
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Post by chrisallen on Jul 20, 2023 16:08:00 GMT -5
I'm a big fan of the double leapers/lictors.
This is my first dive into bugs and I'm not sure how my list will turn out (likely terrible) but I'm really enjoying the lol of the screamer killer and possibly doing a kit bash of it and the psychophage.
As your list is very gaunt lite, what are you using for board control?
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Post by Jack Shrapnel on Jul 20, 2023 17:26:18 GMT -5
I'm a big fan of the double leapers/lictors. This is my first dive into bugs and I'm not sure how my list will turn out (likely terrible) but I'm really enjoying the lol of the screamer killer and possibly doing a kit bash of it and the psychophage. As your list is very gaunt lite, what are you using for board control? This style of list I use a "mid-board push" strategy, with the rupture-tfex and barbguants just hanging out backfield (the tfex generally on an objective as they can be tough to shift, the barbgaunts screening him so he doesn't get tied up) Midboard the hive tyrant, swarmlord, malceptor and acid fex are made to dominate the centre, while the Haruspex pushes deep (and generally dies but soaks a lot of fire doing so). The space between backfield and midboard is where the zoans and venoms live, trying to keep from being tagged so they can lay down firepower (and be protected with stealth). So you have to either deal with the centre, or push past it to deal with the anti-tank. This would have weaknesses vs. GSC (who pop up everywhere and honestly don't care how tough anything is as they're just bodies on objectives) and knights as nids don't have enough anti-tank to deal with that much AV12 I have an alternative version swapping the von ryan's for a mawloc as a disruption piece that isn't insta-killed like the leapers tend to be every game... but man I like those leaper models so they're more of a style piece for me lol
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Post by chrisallen on Jul 20, 2023 20:05:58 GMT -5
.. but man I like those leaper models so they're more of a style piece for me lol I would like to subscribe to your magazine sir.... Yeah they look sweet. Currently I'm just sitting with leviathan and need to decide my next direction with them but more leepers isn't a bad idea ever for LCF.
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Post by Hippocampus Expert on Jul 24, 2023 8:11:49 GMT -5
Do we know how many Biovores will be in one new Biovore kit? Previously was an individual Biovore I believe
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Post by Hippocampus Expert on Jul 24, 2023 8:18:04 GMT -5
Tyrannofex with rupture cannon Tyrannofex with acid spray I was looking at tyrannofexes and noticed that most other lists use it's acid spray build. I like the loudout with rupture cannon a lot and was wondering if there was a reason I don't see that gun in a lot of lists (was looking at Auspex Tactics talking about competitive lists and some others). For reference I'm playing with a list that has other units with torrent guns
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Post by Jack Shrapnel on Jul 24, 2023 8:57:08 GMT -5
I like having one of each, mainly due to the lack of survivable anti-tank. So the rupture fex can sit on a backfield objective and shoot high powered shots downfield.
The acid spray is for the overwatch shenanigans and a pair with a hive tyrant letting them both overwatch is pretty great at the end of the enemy's movement phase.
I'm planning on testing a list with three tfex because... well I own three tfex lol... a rupture and a pair of acid spray.
But I do really like the rupture cannon, so I normally include one every time.
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Post by Hippocampus Expert on Jul 24, 2023 9:30:29 GMT -5
I currently don't have any Tyrannofexes but I like the look of the cannon for the first one I buy, might stick to one for the short term. 2 does look like a good number to get to eventually. I was chatting with one of my opponents at the tourney and he gave me a lot of cool advice in looking at what damage output/abilities to focus on in a competitive setting. I also have neurotyrant and psychophage with other torrent/spray weapons. Just kinda philosophizing how I go about this
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Post by Jack Shrapnel on Jul 24, 2023 9:41:16 GMT -5
They're VERY easy to magnetize the weapons. I built one magnetized and one acid spray and one rupture cannon so I can duplicate where I want to.
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Post by Jack Shrapnel on Jul 26, 2023 18:12:02 GMT -5
An idea I had for a predominantly shooting list:
Hive Tyrant with heavy venom cannon (warlord), Adaptive biology (5+ FNP, goes to 4+ once wounded)
5 barbgaunts 5 barbgaunts 6 zoanthropes 6 zoanthropes
Psychophage Psychophage Maleceptor
Exocrine Exocrine Tyrannofex with acid spray Tyrannofex with acid spray Tyrannofex with rupture cannon
1990 points.
No Venomthropes? sacrilege!
This is some experimentation with everything being ranged capable. Instead of the cover/stealth for infantry that the venoms provide this is a shot at putting psychophage auras throughout the army (two cover a pretty massive area) so that there is 6+ FNP for everything.
Anti-tank? got the rupture-fex and 12 Zoan lascannon shots Anti-elite? zoans again, plus the acid-fexes, maleceptor, exocrines Anti-infantry? zoans, barbs, acid-fexes, maleceptor, psychophages
Tried to have overlapping roles a bit so that when a shooting platform is removed, there's others that can cover the role. Most of the army is quite durable, either high toughness, invuls, FNP or all of the above. (okay the barbs aren't durable, but I really only need them to survive and shoot turns 1-2 to be worth their points)
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