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Post by Frosty the Pirate on Aug 21, 2023 12:10:38 GMT -5
This is a neat one, I've been picking around on the interwebs trying to figure out if this interaction is straight up busted or an intended part of 10th edition rules
The rules for making an Advance move state:
The rules for the Assault keyword state:
The rules for Deploy Teleport Homers secondary objective state:
All of this adds up to me simplified as:
"If you have a single assault weapon in your unit, that unit can advance and still fulfill and complete Deploy Teleport Homers"
Thoughts? This feels super overpowered given a single weapon on a single model enables this. But I can't find anything that contradicts this anywhere.
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Post by mrmanstory on Aug 21, 2023 12:20:11 GMT -5
Yes assault lets you advance and do the actions that require you to be “eligible to shoot”. Same thing with because of wording vehicles and monsters can do some actions while in combat.
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Post by ohgodsnakes on Aug 21, 2023 12:54:55 GMT -5
Yup, working as intended. There are many things that used to be "actions" that now fall under this area. Assault keyword is pretty rare, and appropriately powerful.
This also works for things like space marine doctrines, where the Devastator doctrine allows you to advance and shoot. This also lets you do teleport homers, cleanse, investigate signals, etc.
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Post by Frosty the Pirate on Aug 21, 2023 14:04:54 GMT -5
-salivating-
Well then... Today I Learned....
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