Secret Santa Orks - ALL PIRATES!!!!! - Hypothetical
Oct 25, 2023 8:52:40 GMT -5
brujonation and drew like this
Post by raceygaming on Oct 25, 2023 8:52:40 GMT -5
So I have always wanted to get an all Flash Git Army onto the table and this might be the year I can make it work with a little luck. I have 2 versions depending on what I can swing. It will also depend on some play testing of a FW model.
THE BADRUKKS Revenge - 995 pts
Captain Badrukk - 80 pts
10 Flash gits - 190 pts
9 Flash gits -190 pts ( paying for full unit but only take 9 to hit transport cap)
5 Flash Gits - 95 pts
FW Gargantuan Squiggoth - 440 pts - Transports 20
So the Idea here is that The Gargantuan Squiggoth is carrying the pirate ship on its back and its full of 19 flash gits + Capt Badrukk. While inside a transport it turns off all the re-rolls and the extra shots for shooting closest target.
There is a unit of 5 flash gits on the boarding party that have to stand in the back field cause i'm out of points and transports cap. I get 4 units for objective play and no hard hitting ork melee , outside the Gargantuan squiggoth who is tough to kill.
(this list requires me to borrow/buy 10 flash gits)
List 2
THE JOLLYSQUIGGOTH - 1000 pts
Captain Badrukk - 80 pts
10 Flash gits - 190 pts
5 Flash Gits - 95 pts
1 Mek gun - 55 pts
11 Grots - 40 pts
11 Grots -40 pts
1 Trukk - 60 pts ( The Row boat)
FW Gargantuan Squiggoth - 440 pts - Transports 20
So similar idea but less investment in flash gits (only own 15) and a bit more light and easy to kill grots to help play objects a bit better. again while inside a transport it turns off all the re-rolls and the extra shots for shooting closest target on flash gitz, so flash kinda want to get out at some point
Still no hard hitting ork melee , outside the Gargantuan squiggoth who is tough to kill, but a bit more objective play with 8 units.
Either way I need so get in some play testing with the Gargantuan Squiggoth and make sure his isn't too non-interactive or powerful at 1000 pts (being almost half the list). Then I will need to clear it with Shannon.
*** IF you have FLASH GITZ for borrow or sale please let me know!!!
THE BADRUKKS Revenge - 995 pts
Captain Badrukk - 80 pts
10 Flash gits - 190 pts
9 Flash gits -190 pts ( paying for full unit but only take 9 to hit transport cap)
5 Flash Gits - 95 pts
FW Gargantuan Squiggoth - 440 pts - Transports 20
So the Idea here is that The Gargantuan Squiggoth is carrying the pirate ship on its back and its full of 19 flash gits + Capt Badrukk. While inside a transport it turns off all the re-rolls and the extra shots for shooting closest target.
There is a unit of 5 flash gits on the boarding party that have to stand in the back field cause i'm out of points and transports cap. I get 4 units for objective play and no hard hitting ork melee , outside the Gargantuan squiggoth who is tough to kill.
(this list requires me to borrow/buy 10 flash gits)
List 2
THE JOLLYSQUIGGOTH - 1000 pts
Captain Badrukk - 80 pts
10 Flash gits - 190 pts
5 Flash Gits - 95 pts
1 Mek gun - 55 pts
11 Grots - 40 pts
11 Grots -40 pts
1 Trukk - 60 pts ( The Row boat)
FW Gargantuan Squiggoth - 440 pts - Transports 20
So similar idea but less investment in flash gits (only own 15) and a bit more light and easy to kill grots to help play objects a bit better. again while inside a transport it turns off all the re-rolls and the extra shots for shooting closest target on flash gitz, so flash kinda want to get out at some point
Still no hard hitting ork melee , outside the Gargantuan squiggoth who is tough to kill, but a bit more objective play with 8 units.
Either way I need so get in some play testing with the Gargantuan Squiggoth and make sure his isn't too non-interactive or powerful at 1000 pts (being almost half the list). Then I will need to clear it with Shannon.
*** IF you have FLASH GITZ for borrow or sale please let me know!!!