Post by wargamer on Nov 28, 2023 12:42:54 GMT -5
Need some thoughts on my list for the tournament this weekend. It is the latest iteration on a list I have been slowing working away at for some time. Those of you that have played against me will probably have an idea of what it does.
Where it stands.
Warlord Battalion
- 1x Knight Incantor (wizard) (120)
- 1x Lord-Arcanum on Gryph-Charger (wizard) (170)
- 1x Lord Relictor (priest) (130)
- 1x Gardus Steel Soul (160)
- 4x Dracothian Guard Tempestors (420)
- 3x Longstrike Raptors (230)
- 10x Judicators with Crossbows (380)
- 3x Aetherwings (70)
- 5x Vindictors (110)
- 5x Vindictors (110)
- 5x Liberators (100)
Total 2000pts
I am not feeling the Liberators. Thinking of swapping them out and my options are where i could use the 2nd opinions.
Option 1.
Swap 5x Liberators for 1x Knight Arcanum. This would give me a 3rd wizard and allow me to take the battalion that gives an extra primal magic die every turn. It would also make achieving one of the two magic related battle tactics more realistic. However none of them have boosted cast rolls or anything fancy like that so I would still have magic trouble with dedicated spellcasting armies. I would also have less blocking power but one of the 3x shield units often ends up out of place anyway and I can bring one back after it dies so the actual numbers are higher.
Option 2.
Swap 5x Liberators and 1x Knight Incantor for 5x Protectors. This would bump me down to 1 wizard who is often not with the main army but off doing his own thing. I might find myself missing the Mystic Shield spell though half the time it does not go off anyway. I would also loose the Incantors 1/game auto dispel which could hurt a lot. The Protectors are a big upgrade over the liberators. The main purpose of the Liberators/Vindictors is to stand in front of the archers and tie people up. Assuming I am doing my math right the 5 Protectors at a 2+ save and 5+ ward from Gardus come in at a whopping 135 effective wounds to bring down the unit. I have seen whole armies bounce off them even without the ward save. They are no slouch in the damage dealing department either.
I am leaning toward option 1 but not 100% sold on it. I am also concerned that, while I might enjoy rolling all the saves for option 2 it might not be that great to play against. What are your guy's thoughts?
P.S. the spellchecker hates stormcast, so many red lines in this post.