Post by trantos01 on May 25, 2024 15:28:45 GMT -5
So this at least partially spawned from seeing (and playing against) Shannon's Empire Index list. That and Starcraft was apparently originally intended to be a 40k game, so I figured why not?
Unfortunately I don't have anywhere near Shannon's PDF skills so this is all going to be text format (and thus a rather long post) instead of a downloadable Index. Also helps with the no-doubt extensive required revisions since I can't really say what is 'balanced' (much less how many points everything should be worth).
Similarly I did the Terrans first since they have the most equivalents in 40k.
Have some ideas for the Zerg (Zerglings->Hormagaunts but useful?) but the Protoss are an entirely different ball of BS to try and figure out.
Thoughts, comments, suggestions; all are equally welcome.
Index Terrans
Starcraft 40k Terrans
Army Rules
Suppressing fire: Overwatch hits on a 5+. If Overwatch hits, the targeted non-titanic unit suffers a -1 to hit until the start of your next command phase. In addition, non-titanic Terran units may fall back and shoot at a -1 to hit penalty, but may not charge or perform actions.
Armory Upgrades: Enhancements that are purchased for non-character models on a per-unit basis. The same upgrades can be bought for multiple units.
Detachment: Raynor’s Raiders
At the start of the game pick a keyword used by enemy models (Infantry. Mounted, Vehicle). When targeting a model with said keyword, Raynor’s Raiders models gain [LETHAL HITS]
________________________________________At the start of the game pick a keyword used by enemy models (Infantry. Mounted, Vehicle). When targeting a model with said keyword, Raynor’s Raiders models gain [LETHAL HITS]
Enhancements
Cellular Reactor. (25 points) Medics only. At the end of the movement phase, the Medic can target any Terran Infantry unit within 6 inches. Said unit regains 1d3 wounds. Each time the unit regains a wound:
-If that unit contains one or more models with fewer than their starting number of wounds, regain one lost wound.
-If all models in that unit have their starting number of wounds but the unit is not at it’s starting strength, one destroyed model is returned to that unit with one wound remaining.
Sweet Talker: (15 points)Sergeants only. Replaces Chain Gun, U-238 Impaler Gauss rifle or Commando Rail rifle.
[Sustained Hits][Devastating Wounds]: Range: 30, A8, BS2+ S6 AP-1 D2
Ionic force field. (15 points) Grants 5+ Invulnerable save to the Character model equipped with it.
Targeting Scanner. Sergeants only. (35 points) All Terran units within 6 inches of the model reroll 1s to hit.
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Stratagems
-Bayonets out (Battle tactic) 1CP Marine units only. During the charge phase just after your enemy has completed a charge. Count the number of models in the marine unit that are in direct contact with enemy models. Roll that number of d6 and for every 5+, the enemy unit takes one mortal wound.
-Nano-Med burst (Wargear) 1CP Medics only. Activated at the start of the Command phase return 2 destroyed models this turn instead of one and/or utilize the Cellular Reactor twice (may target same unit). When utilizing the Cellular Reactor you may return at most two models.
-Card to Play (Strategic ploy) 2CP Commanders only. At the end of your shooting phase, this model can activate this stratagem. If so, select one visible point 24 inches from this model. Roll one D6 for each enemy unit within 9 inches of this point. On a 2-5 the enemy unit suffers D3 mortal wounds. On a six, that enemy unit suffers D3+3 mortal wounds.
Restrictions: May only be used once per Commander model.
-Danger Close (Battle tactic) 1CP Infantry units only, Activate in your shooting phase. The ranged weapons of one unit within engagement range of one or more enemy units gains [Pistol] and [Hazardous] for this phase.
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Marines 32 mm base (70 for 5/140 for 10)
M6" T4 Sv 3+ W1 Ld 7+ OC 2
Ranged weapons:
Impaler Gauss rifle [Heavy]: Range: 24, A2, BS3+ S4 AP0 D1
or
U-238 Impaler Gauss rifle [Heavy]: Range: 30, A2, BS3+ S4 AP-1 D1
Melee Weapons:
Close Combat weapon A2 WS4+ S4 AP0 D1
Abilities:
StimPack: Activate at the start of the movement phase. For the rest of the turn the unit gains +2 to ranged and melee attacks but all weapons gain the HAZARDOUS trait until the end of the turn.
Upgrades:
Combat shield: Reduces AP of incoming attack by 1 if strength is equal or greater to model’s toughness. 15 points
U-238 Rounds: Replace Impaler Gauss rifle with U-238 Impaler Gauss rifle for all non-character models in unit. 15 points
Keywords: Infantry, Battleline, Grenades, CMC-300
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Firebat 40mm base, (100 for 3/200 for 6)
M6 T6 Sv3+ W3 Ld7+ OC1
Ranged weapons:
Perdition Flamethrower [Ignores cover][Torrent][Twin-Linked]: Range: 12, A1d6+1, S5 AP0 D1
Melee Weapons:
Perdition Flamethrower [Twin-Linked]: A2d3, S5 AP0 D1
Abilities:
Scorched earth. In your Shooting phase, after this unit has shot, you can select one enemy Infantry unit hit by one or more of those attacks made with a Perdition Flamethrower. That enemy unit must take a Battle-shock test.
Upgrades:
Incinerator Gauntlets: Grants -1 AP to all attacks made by this unit and [Blast] for ranged attacks 20 points
Juggernaut Plating: Unit’s save becomes 2+ 10 points
Keywords: Infantry, CMC-660
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Marauder 40mm base, 3 or 6 models per unit (100 for 3/200 for 6)
M6 T6 Sv3+ W3 Ld7+ OC1
Ranged weapons:
Punisher grenades [Rapid Fire 2][Anti-vehicle 4+] Range: 24, A2, BS3+ S6 AP-2 D2
Melee Weapons:
Marauder fists A2 WS4+ S5 AP0 D1
Upgrades:
Concussive Shells. In your Shooting phase, after this unit has shot, select one non-titanic unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is concussed. While a unit is concussed, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it. 20 points
Keywords: Infantry, CMC-660
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Reaper 32mm base, (70 for 5/140 for 10)
M12 T4 Sv4+ W1 Ld7+ OC1
Ranged weapons:
P-55 Scythe Gauss Pistol [Pistol][Rapid Fire 1]: Range: 18, A1, BS3+ S4 AP-1 D1
G-4 Clusterbomb [Blast][Assault] Range 9 A1 BS4+ S9 AP-3 D6
Melee Weapons:
Close Combat weapon A2 WS4+ S3 AP0 D1
Abilities:
Deep Strike
Rocket boost: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to d6".
Upgrades:
Combat Drugs: Reapers gain a 5+ Feel no Pain 10 points
Keywords: Infantry, Fly,
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Spectre 32 mm base 1 model per unit 85 points
M7 T4 Sv3 W4 Ld6 OC1 5+ Invulnerable save
Ranged weapons:
AGR-14 rifle [Heavy][Precision] Range:36 A1 BS2+ S6 AP-2 D2
Psi-Lash [Psionic] Range 18 A1d6 BS3+ S5 AP-1 D1d3
Melee Weapons:
Psi-empowered strikes [Anti-Infantry 4+] A4 WS3+ S4 AP-1 D1
Abilities: Lone Operative, Stealth, Infiltrator
Psionic Torment: If an enemy unit is successfully wounded by Psi-Lash, they suffer a -1 to hit on all attacks until the end of your opponent’s next turn.
Upgrades:
Nyx-Class Cloaking Module: All attacks against the Spectre suffer -1 to wound . 15 points
Keywords: Infantry, Spectre, Character,
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Helion 80mm base 1 model per unit 120 points
M12 T7 Sv3+ W8 Ld7+ OC3
Ranged weapons:
Plasma flamethrower [Torrent][Blast][Ignores Cover] Range: 18, A2d6 S6 AP-1 D1
Melee Weapons:
Armored wheels A3 WS4+ S6 AP0 D1
Abilities: Deadly Demise 1, Scouts 6
Flush Them Out: In your Shooting phase, after this model has shot, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, that unit cannot have the Benefit of Cover.
Upgrades:
Twin-Linked Flamethrower: Plasma flamethrower gains [Twin Linked] 20 points
Thermite Filaments: +1 AP for all ranged attacks 10 points
Keywords: Vehicle,
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Viking 80mm base size 140 points
M8 T9 Sv3+ W9 Ld7+ OC3
Ranged weapons:
Twin Gatling cannons [Devastating Wounds][Twin linked]: Range: 36, A12, BS3+ S6 AP0 D1
Ripwave missile [Anti-Fly 3+][Blast]: Range:36, A1d3, BS3+ S8 AP-2 D2
Melee Weapons:
Armored Feet A5 WS4+ S7 AP0 D1
Abilities: Deep strike, Deadly Demise 1
V-TOL engage: In your movement phase if this model has remained stationary and is more than 6 inches away from any enemy models, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9’ horizontally away from al enemy models.
Upgrades:
Vanadium Plating: All attacks that are of higher strength than this unit’s toughness suffer -1 to wound. 20 points
Keywords: Vehicle, Walker, Terran, Viking.
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Crucio Siege Tank (same size as Rogal Dorn battle tank) 260 points
M10 T12 Sv2+ W18 Ld7+ Oc5
Ranged weapons:
Twin 90mm plasma cannon [Twin Linked]: Range: 36, A1d6+2, BS3+ S10 AP-2 D2
180mm Shock Cannon[Heavy][Blast][Indirect Fire]: Range: 72 A2d6 BS3+ S14 AP-3 D3
Melee Weapons:
Armored Tracks A6 WS4+ S7 AP0 D1
Abilities: Deadly Demise d6
Artillery mode: In your movement phase if this model has remained stationary, until the end of the turn, the 180mm Shock Cannon may be fired.
Upgrades:
Shaped Blast: Reroll attack numbers of 1. 35 Points
Damaged 1-6: While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Keywords: Vehicle, Crucio, Terran, Siege Tank.
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Bunker (same dimensions as Hammerfall Bunker, ~6’ by 6’) 125 points
M- T12 Sv2+ W14 Ld7+ Oc0
Ranged weapons:
Shrike Turret [Sustained 2] Range 36 A3 BS3+ S9 AP-1 D3
Abilities: Deadly Demise d6, Firing Deck 12
Transport: This model has a transport capacity of 12 CMC-300 models. CMC-660 models take the space of two models.
Firing slits: All weapons (from embarked units or otherwise) of this model may fire at enemies in engagement range at no penalty.
Upgrades:
Hardened armor: Subtract 1 from all damage taken down to 1. 20 points
Shrike Turret: Enables the equipping of a Strike turret to the Bunker. 20 points
Damaged 1-5: While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Keywords: Vehicle, Terran, Fortification, Bunker
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Medic 40mm base 50 points
M6 T4 Sv3+W4 Ld6+ Oc1
Melee Weapons:
Surgical cutter A2 WS4+ S5 AP-2 D1
Abilities: Leader, can attach to marine units (can attach even if Commander model is already attached)
Feel no Pain 5+
Nano-meds: Grants all non-character models in the unit FnP 5+. While this model is attached to a unit, in your Command phase, you can return 1 destroyed model (excluding Character models) to that unit or restore 1d3 wounds to a multi-wound model. In addition, whenever a model from the unit is destroyed from a failed Hazardous test, on a 5+ said model is put back on the board in coherency with the unit.
Keywords: Infantry, Character, Medic, Leader, CMC-300
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Sergeant 40mm base 85 points
M6 T4 Sv3+W5 Ld6+ Oc1
Ranged weapons (unit may replace U-238 Impaler Gauss rifle with Chain gun or Commando Rifle):
U-238 Impaler Gauss rifle [Heavy]: Range: 30, A2, BS3+ S4 AP-1 D1
Chain gun [Devastating Wounds]: Range: 24, A6, BS3+ S6 AP0 D1
Commando Rifle [Precision][Heavy]: Range: 36, A1, BS3+ S6 AP-2 D2
Melee Weapons:
Close Combat weapon A3 WS3+ S4 AP0 D1
Abilities: Leader, can attach to marine units
Squad Leader: Once per battle round, one unit with this ability in your army can use a Battle Tactic stratagem even if it has already been used this phase for 0CP OR use the Fire Overwatch stratagem a second time for 1CP.
Comsat Scanner Sweep: At the start of the shooting phase, select one enemy unit within range. This unit does not gain the benefit of Cover or Stealth when being targeted by the unit the Sergeant is part of.
Keywords: Infantry, Character, Commander, Leader, CMC-300
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Commander Raynor 40mm base 170 points
M6 T4 Sv2+W6 Ld6+ OC2 4+ Invulnerable save
Customized Commando Rifle [Precision][Heavy]: Range: 36, A2, BS2+ S7 AP-2 D2
.42 revolver [Pistol] Range: 12, A6, BS2+ S5 AP-1 D1
Melee Weapons:
Close Combat weapon A3 WS2+ S4 AP0 D1
Abilities: Feel no Pain 5+, Leader, can attach to marine units
Raiders Roll: Once per battle round, one unit with this ability in your army can use a Battle Tactic stratagem even if it has already been used this phase for 0CP OR use the Fire Overwatch stratagem a second time for 0CP provided Squad Leader has not already been used. This ability will prevent the use of Squad Leader this battle round.
Comsat Scanner Sweep: At the start of the shooting phase, select one enemy unit within range. This unit does not gain the benefit of Cover or Stealth when being targeted by the unit Raynor is part of.
Outlaw, Marshal, Commander: At the start of your command Phase gain one extra command point.
Trick up his sleeve: May use the ‘Card to Play’ Stratagem twice per game.
Keywords: Infantry, Character, Commander, Leader, CMC-300, Epic Hero
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Gabriel Tosh 40 mm base 165 points
M7 T4 Sv2+ W6 Ld6 OC1 5+ Invulnerable save
Ranged weapons:
AGR-28 gauss rifle [Anti-character 3+][Devastating wounds][Heavy][Precision] Range: 36 A1 BS2+ S7 AP-3 D3
Mind Blast {Psionic][Blast] Range 24 A1d6 BS2+ S6 AP-2 D3
Melee Weapons:
Psi-empowered strikes [Anti-Infantry 4+] A4 WS2+ S4 AP-2 D1
Abilities: Lone Operative, Stealth, Infiltrator, Feel no Pain 5+
Psionic reinforcement: All attacks against this model suffer -1 to wound.
Fire and fade: In your Shooting phase, after this unit has shot, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
Keywords: Infantry, Spectre, Character, Epic Hero