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Post by bryozoan on Nov 4, 2011 16:57:40 GMT -5
As i cant currently play i though it would be a great time to work on building a list that is both fluffy and competitive. i am sticking with the Slaanesh theme.
Lord Chaos Sorcerer Lord, Lvl 4, Mark of slaanesh, Steed of Slaanesh Enchanted shield, Chaos Rune sword, Spell Familiar, Diabolical slender, DragonGem
Heros Exalted hero, MarK of Slaanesh, Steed of Slaanesh, Whip of Agony, Potion of Strength, Charmed sheild, Blood Currdling roar Exalted hero, Mark of Slaanesh, BSB, Chaos Steed, Shield, Doom Totem Chaos Sorcerer, Mark of Slaanesh, Infernal Puppet
Characters: 991pts
Core - 804 5 hounds 5 hounds 50 Marauders of Slaanesh, Mark of Slaanesh, Sheilds, Standard , Musician 17 Warriors of slaanesh, Mark of Slaanesh, Sheilds, Standard , Musician, Rapturous standard 8 Marauder horsemen of slaanesh, Mark of slaanesh, Light Armor, Flails , throwing spears
Special - 400 9 Knights of Slaanesh, Mark of slaanesh, Musician Standard
Rare - XXXX Hell Cannon
total 2400
So the plan is too Place the two character on steeds of slaanesh with the Marauders or on their own at the start of the game(depending on deployment) and Vanguard them all up. the BSB goes with the knights and the puppet caddie with the warriors The Exalted on the Steed of slaanesh takes out big scary monsters, while the lord gets into position to terror bomb everyone The Hell cannon acts as a hell cannon. the Marauders Tar pit the first unit they can hit and wait for the Calvary (literally). the warriors guard the Puppet and protect the flanks of the other units.
Let me know what you think Cheers
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Post by pmlizardmen on Nov 5, 2011 6:03:48 GMT -5
first off i dont know how long 9 knights will last i use 11-12 in a 2400point army also if your going to put you lord/heroes in units of infantry dont have them on mounts also you want to put them in a unit thats going to be hard to kill. also i would round the warrior unit to 20 or more.... plz keep in mind this is how i would run them. play how you like to play also i think your army is very different i have never seen such a marauder heavy WoC army befor it might do very well. i know it would take some people by suprize.
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Post by garrett on Nov 5, 2011 8:04:56 GMT -5
are all the mauraders in one unit I would split them into 2 units. Allso if you can try to put in two hellcanons now that is scary.
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Post by calitom on Nov 5, 2011 8:47:37 GMT -5
Marauders in units smaller then 40 just fall over. I like the list. Aside from your choice of Slaneesh (again, I hope it gets upgraded in the next codex. ) it looks solid.
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Edg3ofR3ason
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Post by Edg3ofR3ason on Nov 5, 2011 8:55:51 GMT -5
Hi Bryan: I think that you played a similar list against me just before you left town for 'greener pastures'. Just a few things I noticed: - please check your points again as it looks like you are only at 2252 - so you could beef up your warrior unit a bit more - I believe that you meant that the mounted characters would be deployed either with the marauder horsemen or by themselves. Anytime you move a character outside the protection of a unit it is a risky venture however as you said it would depend on the setup of the game. Remember though, I believe this is still a valid rule, that if you maintain your character within 6" of a unit of 5 or more models, your character may still role for a look out sir. - The character mounts are barded therefore are prohibited from van guarding - so in this sense I think that you are going to have to rethink your deployment options as currently this would mean that if they go with the horsemen then this unit can't vanguard and if they are by themselves then you want to be certain you have first move or you could be less two characters by the end of turn 1. ( Right Frank! cannon hit + slann = no more magic lizzy ;D) - with the abundance of high strength characters, shooting on mass and no Armour save available units out there IMO the absence of ward saves on your characters will be exploited. - although it is nice to give the lvl 4 sorcerer the extra spell option, the absence of a dispel scroll in your army may be a correction you should also consider - I haven't used the doom totem so can't speak to its overall effectiveness for such an expensive item. Any way just a few thoughts!
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Post by bryozoan on Nov 5, 2011 11:08:30 GMT -5
Thanks guys , keep it coming to clarify a few thins though, Thanks Tom , i will never abandon the pleasure lord , even if they nerf the mark (it is possible, they could make them immune to psych) Kerry i think i did have a smiler list but it was with a demon prince . And you are right i meant the marauder horsemen, and because they are on Steeds of slaanesh ( which are not barded and are fast cav,) they can vangard (YAY for FAQ's!!!) but not the BSB. The doom totem seems like a must include as it will make all the slaanesh spell much more effective, then again i could end up playing an army that's completely immune to psych. and my magic phase is mutt. Ill look in to the points PmLizardmen- i find 9 knights plus the BSB to be an anvil with a little luck. i had this unit hold for 3 turns against 2 units of Chaos warriors,in the flank and a unit of marauders in the front, gotta love the 1+ armor. i was trying to get the warriors up to 23 but couldn't find the points for the extra rank as i run them 6 wide Garrett - i agree with Tom on this one marauders at 25 is just not big enough to tar pit and thier not good enough to kill anything but maybe slaves and Gobbos, unless they have flails.
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Edg3ofR3ason
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Champion of the Anvach Arena of Death
Contrary to popular opinion, 'I'm not dead yet!'
Posts: 340
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Post by Edg3ofR3ason on Nov 5, 2011 16:15:14 GMT -5
Hey Bryan, okay. wasn't aware of the FAQ. Oh and I think that the exhaulted hero has been given a DE weapon instead of the whip of subversion
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Post by pmlizardmen on Nov 5, 2011 17:20:18 GMT -5
1+ armour save? ?? how do you get it to a 1+ the armour is a 4+ the sheild makes it 3+ and steed 2+
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Edg3ofR3ason
Immortal
Champion of the Anvach Arena of Death
Contrary to popular opinion, 'I'm not dead yet!'
Posts: 340
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Post by Edg3ofR3ason on Nov 5, 2011 17:33:50 GMT -5
plus barding = 1+ armour save for chaos knights ;D
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Post by bryozoan on Nov 5, 2011 19:40:12 GMT -5
Hey Bryan, okay. wasn't aware of the FAQ. Oh and I think that the exhaulted hero has been given a DE weapon instead of the whip of subversion Well some DE do worship Slaanesh,so maybe they'll let me borrow it
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Post by garrett on Nov 6, 2011 6:35:19 GMT -5
Hey you'r post reminded me you should give them flails. I've had them beat through my upgraded stormvermin. They are hard to go through. I guess that 50 could work. How wide do you put them 5?
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