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Post by pmlizardmen on Feb 12, 2012 18:30:52 GMT -5
i know this would not win but it would be fun to play (once) Necro 2400 army Lore: HK (special lord) Heroes: WK bsb w/ heavy armour, shield necro lvl2 w/ rod of flaming death, seed of rebirth necro lvl1 necro lvl1 necro lvl1 necro lvl1 core: 25 zombies 25 zombies 25 zombies 25 zombies 48 skeliton w/ fullcommand Special: 6 horror w/ champion 6 horror w/ champion rare: engine w/ blasphemous tome terrorgheist w/ rancid maw
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Post by garrett on Feb 12, 2012 19:45:01 GMT -5
maybe putting the zombies in to two units of 50.
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Post by BewareOfTom on Feb 12, 2012 21:33:31 GMT -5
well zombies can be risin above starting size, so no huge reason
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Post by pmlizardmen on Feb 12, 2012 22:53:25 GMT -5
ya thats what i was thinking 4 units of zombies with the 6 necros casting the sig spell would quickly make it 200 zombies. also i have not used a tarrorgist so i was thinking it would take all the shooting for turn 1 and hopfully turn 2. so the zombies have the time to grow/move.
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Post by calitom on Feb 13, 2012 1:33:00 GMT -5
Drop the blasphemous tome... rolling two miscasts and letting the opponent choose is pretty much giving them the win with vamps.
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Post by danydaigle24 on Feb 13, 2012 12:10:11 GMT -5
lol yeah if you are playing ogres you are dead
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Post by pmlizardmen on Feb 13, 2012 16:39:04 GMT -5
ya but the +2 makes it very nice when casting power level 6 spells.
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Post by calitom on Feb 13, 2012 20:48:16 GMT -5
Until you miscast, which trust me- I almost guarantee 1 miscast in every game... it could literally cripple your army. With an army like Vamps who rely 65% on their magic phase 35% on their Vampire characters in combat to get anything done and you without the new souped up vampire characters to carry the weight of the zombies... double miscasting on HK would be gg. But! it is entirely up to you, that's just my personal recommendation.
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