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Post by Jack Shrapnel on Apr 11, 2012 22:07:15 GMT -5
boom... hur hur hur.... Lord: Level four slaughtermaster with dispel scroll and talisman of preservation and great weapon, ironcurse, Hero: BSB with armor of destiny and great weapon Core: 16 ironguts: full command, standard of discipline Special: 8 leadbelchers, musician (4x2) 8 leadbelchers, musician (4x2) Rare: Ironblaster Ironblaster If you weather the 16D6 S4 armor piercing and 2 cannon shots per turn, you get to fight a horde of ironguts... unfortunately I don't own this many leadbelchers
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Post by stonecutter on Apr 12, 2012 5:49:47 GMT -5
boom... hur hur hur.... unfortunately I don't own this many leadbelchers Actually, that is fortunate for the rest of us that you don't own that many leadbelchers ;D Quite a competitive list overall though - not something we would have been saying previously about ogres. Now, if you could fit in the greedy fist and lore of death and/or the helheart, it would be downright nasty.
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Post by Jack Shrapnel on Apr 12, 2012 6:58:46 GMT -5
ord:
Level four slaughtermaster with hellheart and greedy fist with lore of death and great weapon
Hero:
BSB with armor of destiny and great weapon
butcher, great weapon, scroll, lore of the great maw
Core:
13 ironguts: full command, standard of discipline
Special:
8 leadbelchers, musician (4x2)
8 leadbelchers, musician (4x2)
Rare:
Ironblaster
Ironblaster
better?
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Post by stonecutter on Apr 12, 2012 10:45:27 GMT -5
I don't know about better but it certainly will put a crimp in many an army. Although the irongut unit is considerably smaller, I think the additional magical defence of nerfing the opponent's magic will help keep them alive much longer - kind of hard to get off dwellers or purple sun when you are a level 0 wizard!!
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Post by Jack Shrapnel on Apr 12, 2012 10:56:09 GMT -5
.... sad when 2 less bodies in a unit counts as "considerably smaller" (-3 guts, +1 character!) but that's what you get with ogres!!!! lol..... I do really like the leadbelcher models, and I'm looking for an alternative to my other standard list... so this may actually materialize some day... and somehow Frank, I think you'll still find a way to get a dwellers in there, even if you are level zero!!!
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Post by connor on Apr 12, 2012 13:56:39 GMT -5
whats a leadbelchers range? if they're short range this won't work as well because you'll lose your ability to hit.
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Post by stonecutter on Apr 12, 2012 14:09:49 GMT -5
whats a leadbelchers range? if they're short range this won't work as well because you'll lose your ability to hit. Leadbelchers are move and shoot 24" with no penalties for moving or multi-shot. They are highly effective!!
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Post by stonecutter on Apr 12, 2012 14:11:23 GMT -5
and somehow Frank, I think you'll still find a way to get a dwellers in there, even if you are level zero!!! Double 6's always works!!
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Post by Jack Shrapnel on Apr 12, 2012 19:41:50 GMT -5
whats a leadbelchers range? if they're short range this won't work as well because you'll lose your ability to hit. leadbelchers can start shooting turn one - 24" range and a 6" move...each one gets D6 shots... so yeah... 16D6 S4 armor piercing shots per turn... plus the cannons.... ;D
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