|
1500 GK
Apr 23, 2012 8:51:13 GMT -5
Post by BewareOfTom on Apr 23, 2012 8:51:13 GMT -5
coteaz - 100
tech marine - rad 'nades - 100
tech marine - rad 'nades - 100
warband - 3x crusaders, 6x DC assassins, 1x mystic - 145
warband - 3x crusaders, 6x DC assassins, 1x mystic - 145
warband - 3x acolytes (bolters), razorback (heavy bolter, psyammo) - 65
terminators - 10 man, 2x incin, banner, 3x sword, 2x hammer, 4x halberds - 435
storm raven - TL LC, TL MM - 205
storm raven - TL LC, TL MM - 205
|
|
|
1500 GK
Apr 25, 2012 9:05:48 GMT -5
Post by Jack Shrapnel on Apr 25, 2012 9:05:48 GMT -5
looks solid... I'd imagine the ravens are the delivery system for the DCA's?
so why the mystic though?
|
|
|
1500 GK
Apr 25, 2012 9:17:36 GMT -5
Post by Frosty the Pirate on Apr 25, 2012 9:17:36 GMT -5
Solid, but I would think something like this would get boring to play.
T1: Flat out, shoot MM anyways
T2: DCA assault you. We rape you cus we're DCA with rad grenades
T3: See Turn 1.
It's a rough list for sure, very strong. I wouldn't say unbeatable (since I personally think GK aren't as bad as people think, except if your tyranids) but this seems like the type of list you would bring to a Ard Boyz type of event. Definitely not a friendly list!
|
|
|
1500 GK
Apr 25, 2012 9:25:15 GMT -5
Post by LizardTau on Apr 25, 2012 9:25:15 GMT -5
i think he took mystics so the terminators could deep strike near the strom ravens they are like an icon or teleporter beacon
|
|
|
1500 GK
Apr 25, 2012 9:46:11 GMT -5
Post by BewareOfTom on Apr 25, 2012 9:46:11 GMT -5
yeah, I took mystics because their 5 points cheaper then beacons on the ravens....
and I could bring this to friendly only games (where people bring warrior only tyranid lists) and still lose cause of my horribad rolls.....
|
|
|
1500 GK
Apr 25, 2012 17:36:51 GMT -5
Post by BewareOfTom on Apr 25, 2012 17:36:51 GMT -5
so I tried it on vassal, and Im thinking of trying to add strike squads instead of the termies EDIT: and possibly dropping a techmarine and some thing to squeeze in a libby with shrouding.... those ravens need that 3+ cover
|
|
|
1500 GK
Apr 25, 2012 19:28:19 GMT -5
Post by LizardTau on Apr 25, 2012 19:28:19 GMT -5
3+ cover on ravens are always nice, well unless your raven gets imobalized on first turn or you roll a 1 or 2 and get wrecked roll so the +1 to cover didnt matter and you kick your self for the points sink lol.
strike squads are pretty good, but so are termies.
|
|
|
1500 GK
Apr 25, 2012 21:22:16 GMT -5
Post by BewareOfTom on Apr 25, 2012 21:22:16 GMT -5
so I made this for 1850 (isnt that the main lvl here anyways?):
coteaz - 100
librarian - might, shrouding, summoning - 165
vindicare - 145 (might drop, he kinda hates me)
tech marine - rad & psycho 'nades - 115
henchman - 3x crusaders, 6x DC assassins, 1x mystic - 145 (might trade DC's for more crusaders)
henchman - 3x crusaders, 7x DC assassins, 1x mystic - 160
henchman - 2x jokaero, 3x hvy bolter sevitors - 100
strike squad - 10 man, 2x psycannons, justicar with MC hammer - 255
strike squad - 10 man, 2x psycannons, justicar with MC hammer - 255
storm raven - TL LC, TL MM - 205
storm raven - TL LC, TL MM - 205
I like the looks of that alot more, I might just not use my ravens at 1500 and just do a more mech version
|
|