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Post by Jack Shrapnel on May 11, 2012 17:45:20 GMT -5
HQ:
Tervigon: cluster spines, catalyst, adrenals, toxin sacs
Troops:
Tervigon: cluster spines, catalyst, adrenals, toxin sacs 12 termagants
Elite:
2 venomthropes 2 hive guard 2 hive guard
Heavy:
Trygon with adrenal glands Tyrannofex: cluster, beetles, rupture cannon Tyrannofex: cluster, beetles, rupture cannon
9 KP (in KP mission obviously don't bother spawning) 38 T6 wounds minimum 4 scoring units for objectives (if I'm unlucky with both first turn) 1500 points on the nose
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Post by Jack Shrapnel on May 11, 2012 17:58:43 GMT -5
1500 points of nid draigo-wing ;D
HQ:
1 tyranid prime: whip/sword, adrenals, toxins, regen 1 tyranid prime: whip/sword, adrenals, toxins, regen
Troops:
7 toxin warriors with lash/sword 7 toxin warriors with lash/sword 17 hormagaunts: adrenals, toxin
Elite:
2 hive guard 2 hive guard 2 venomthrope
1500 points 8 KP wave theory - primes join warriors, hormagants race forward as mobile deadly cover, hive guard behind warriors stunning transports, venoms behind hive guard giving cover and dangerous terrain checks.
ability to kill a landraider: 0
lol.... would still be funny....
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Post by Jack Shrapnel on May 11, 2012 18:07:37 GMT -5
The Swarm!
HQ:
prime with double boneswords (ID protection for zoans) Tervigon with catalyst, cluster, toxin, adrenals
Troops:
Tervigon with catalyst, cluster, toxin, adrenals Tervigon with catalyst, cluster, toxin, adrenals Tervigon with catalyst, cluster, toxin, adrenals 10 termagants 10 termagants 10 termagants
Elite:
3 hive guard 3 hive guard 3 zoanthrope
1500 points 11 KP turn one, 31 turn six if none burn out ;D
I actually don't think I own enough models to make it through a game of four tervigon spawning... even using hormagants as proxies too!
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Post by Jack Shrapnel on May 11, 2012 18:15:39 GMT -5
1500 fast n' slow
HQ:
Prime with double boneswords Prime with lash/sword
Troops:
5 lash/sword warriors with toxin Tervigon: cluster, catalyst, toxin 10 termagants
Elite:
2 hive guard 2 hive guard
Heavy:
Trygon with adrenal glands Trygon with adrenal glands Trygon with adrenal glands
1500 points 10 KP before spawning
gants screen warriors, both primes join warriors for missile protection, catalyst on the warriors for everything else protection, guard stun transports, trygons run forward yelling "RAWRRRRR"
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Post by fritzthedwarf on May 11, 2012 23:51:55 GMT -5
What's with all the 1500 pt lists? I expect with 6th edition that 2000pt will be the standard or remain around 1850.
I hope KP is eliminated in 6th edition along with other changes that make a spore pod list more effective. I used a spore pod list the other day based off one used by a guy on the Tyranid Hive and it was 18kp (7 pods). I also hope instant death is changed so that all the nid mid-sized bugs become a little more effective.
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Post by calitom on May 12, 2012 1:40:32 GMT -5
1500 points is for Astro, and since at least I know Shannon and I are going with others (presumably) we're all playing at 1500 for now.
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Post by Frosty the Pirate on May 12, 2012 8:16:21 GMT -5
I was actually thinking about how they might change instant death the other day after reading the project biomorph article on 3++, and I came up with a thought on my own. (tell me if this makes sense)
Instead of Instant Death simply killing you outright, if you suffer an unsaved wound from a weapon that would inflict instant death, you take a toughness test. Toughness tests are taken on 1D6 and you must roll under your toughness. If you fail the test, the model suffers instant death the way we do right now, if you pass you simply suffer the wound. (So it's basically a 2+ save against instant death for T6 MCs, while more fragile models at T3 or T4 are still likely to suffer ID, and T7+ are so tough they can't be effected)
Feels like it might actually be a little too powerful imo, but it would definitely balance out better than it is currently, I feel like that type of change would put Tyranid MC combat back on par with GK combat (which is about where it should be imo)
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Post by fritzthedwarf on May 12, 2012 16:28:55 GMT -5
Ahh, that explains the 1500 pt lists, thanks.
Frosty, that is interesting. I don't know about other armies (Eldar/DE, etc with T3 models such as their leaders but all the nid T3 models are 1 wound that I can think of off the top. But it would give a 50% chance for a multi-wound T4 model (which nids have plenty) to avoid instant death which is a lot more than now. It could even be that any model with toughness over 6 still fails on a '6' so that their is a chance of it happening, but it would certainly help for nids vs GK.
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