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Post by trevor on May 21, 2012 10:58:31 GMT -5
herald of khorn on chariot with might 20 bloodletters 20 daemonettes 20 pleageberros 4 kp and 60 scoreing models im wondering what would be good to take ither stealth for the pleagberrors or counter attack for the daemonettes.
berrors in cover would get a 2+ 4+ gone to ground the daemonettes would basicly count as chargeing if they got charged. "defensive grenades"
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Post by Jack Shrapnel on May 21, 2012 12:09:48 GMT -5
looks pretty hard to shift at this point level actually.... big units like that...
only two drops to start though... what's the preferred wave?
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Post by BewareOfTom on May 21, 2012 12:31:24 GMT -5
well I'd think it be REALLY mean if the blood letters got FNP
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Post by Frosty the Pirate on May 21, 2012 13:20:40 GMT -5
well I'd think it be REALLY mean if the blood letters got FNP Keyword. If. That's a lot of bodies to deal with through, but somehow I feel like 20 plaguebearers is somewhat overkill given the points level.
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Post by LizardTau on May 21, 2012 13:31:13 GMT -5
fnp isnt one of the usr that you can put on a unit. and i will say after playing against this list. its pretty tough
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Post by BewareOfTom on May 21, 2012 13:49:08 GMT -5
Oh, I misremembered it, I got it mixed up with furious charge XD
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Post by trevor on May 21, 2012 17:30:52 GMT -5
first drop would be blood letters and daemonettes. the big problem with the list would be the lack of anti-tank. my team mate would need to take alot to compensate for my lack but wouldent need so meny troops for scoreing objectives. ;D ill probably just use marines anyway.
my marines list would look like this
chaplin 7 assault termys, (4TH, 3LC), in cruisaider with furuis charge 10 scouts with sniper rifles cloaks and a heavy bolter thud gun
still thinking about what to do with the extra 65pts
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