Post by calitom on Jun 27, 2012 19:24:17 GMT -5
Astro 2012 BR notes version
My list :
Meph
Corbulo
Talon Furioso with EA
5 man scout squad with combi-melta / PF
8 man Assault squad with flamer and PF in a LR with EA
10 man Assault squad with 2 melta and TH
Dreadnought with TL-Auto cannon
Dreadnought with TL-Auto cannon and underslung HF
Day 1
Games 1 vs Ultramarines
Chaplain with JP
Chaplain in Termi armor
Ironclad with all the upgrades in a drop pod
6 Th/SS terminators in a LRC with MM and EA
10 man Tactical squad on foot with melta and plasma cannon
10 man Tactical squad with flamer, lascannon and PF in a rhino
7 man Assault squad with a PF
We played on a city fight map where we had to capture the buildings and keep enemy units from clearing said buildings before the end of the game, pitched battle deployment with nine buildings, 3 in each deployment zone and 3 spread across the middle of the board.
The ultramarines won the roll for deployment and deployed with the LRC central in a building with the Assault squad nearby, and each Tactical marines on each a flank inside of a building.
The Blood Angels deployed with the Landraider in the central building, the dreadnoughts and scouts in the building to my right and the assault squad in the building to my left with Mephiston nearby. I failed to seize the initiative.
Turn 1 UM:
Ironclad drops down in front of the scouts and flames 3 off the map, the LRC and assault marines move forward while the two tactical squads sit tight to capture their buildings. He takes a pot shot at Meph with the Lascannon and misses, shoots the plasma cannon at the Furioso and fails to hurt it, everything else is out of range.
Turn 1 BA:
Mephiston scoots back a little to block LoS to the Lascannon with his building, the troops sit tight in each of their buildings to score it and my dreadnoughts converge on his. The Furioso immobilizes it with the melta-gun and one of the Auto cannon dreads charges it, he shakes me and I knock an arm off... otherwise not much happened.
UM - 2 BA - 3
Turn 2 UM :
The assault marines jump forward into one of the central buildings to get cover from it while the LRC plows through the central most building in range of my LR. The plasma cannon wiffles more as does the Lascannon. The LRC explodes my LR with the MM and his dreadnought destroys mine in assault.
Turn 2 BA :
Mephiston jumps up to handle the chaplain and assault squad while my two assault squads converge on his LRC hoping to crack it open and multi-charge the terminators. My furioso lines up another shot on his ironclad and my second dreadnought gets ready to charge it. The meltaguns wiffle all around, and my Thunderhammer stuns the LRC in assault. Meanwhile Meph wipes the assault squad and chaplain and my dreadnought explodes his Ironclad, having both of it's arms ripped off and being immobilized in response.
UM - 2 BA - 3
Turn 3 UM :
The LRC tank shocks through the assault squads to clear my central deployment building and lets the terminators out. His tactical squads sit tight. Plasmacannon bounces off the furioso, Meph takes a wound from the Lascannon and his LRC shoots ineffectively at Corbulo's squad. The Terminators charge the JP squad and kill two, losing two terminators in return (huge wiffle on his part).
Turn 3 BA :
Corbulo and his squad get set to counter charge while Mephiston jumps over to handle the rhino and clear the building in his deployment zone. The Furioso runs towards the other tactical squad and the scouts hide due to very little they can do at this point. Mephiston explodes the rhino and Corbulo's squad charges in, combined I lose seven assault marines and kill nothing. Corbulo's squad fails morale but I use his reroll to pass it so we can stay stuck in.
UM - 1 BA - 2
Turn 3 UM :
His LRC goes to clear another building, while his tactical squads pretty much sit tight. He shoots and charges Mephiston with the tactical squad to little effect, doing a wound with the Power fist and losing half his squad. In assault, Corbulo kills the Chaplain and the terminators fail the rest of their saves. My two assault squads consolidate so they can each capture a building next turn.
Turn 3 BA :
I capture two buildings with the assault squad and continue running the Furioso forward. Meph wipes the tactical squad, my meltas immobilize the LRC and the Furioso runs and pops smoke.
UM - 1 BA - 4
Turn 4 UM :
His tactical squad moves to hopefully reach the central building by turn 5 and blow both arms off of the furioso!
Turn 4 BA :
The JP squad (Now down to just 2 melta and a TH) move to try and mess up the LRC, Corb's squad chills and the Furioso moves and charges the Tactical squad. Meph chills as he scores a bonus point for me by being in his deployment zone at the end of the game. The LRC explodes and the Furioso wiffles around, but the squad can't hurt him.
UM - 1 BA - 5
Turn 5 :
We really just do the combat with the furioso and I capture another building with the JP squad, the games ends on 5.
Final Score : UM - 1 BA - 6
I got full points out of this and move on to round two. The Smurfs were incredibly painted and the guy was really nice, I had a lot of fun in the game.
Game 2 vs Orcs
Warboss on bike with power klaw
Mek with KFF
2 units of 7 lootas
2 x 30 Shoota boy squads with power klaw, bosspole and 3 big shootas
30 choppa boys with 3 rokket launchas, power klaw and bosspole
11 Gretchin
29 Stormboys with klaw / pole
3 battle kannons
The scenario type was a defender style game where I had a 24'' x 24 '' deployment zone near the middle of the map and he got to deploy from 3 of the 4 table edges. It was all Victory points and I got a bonus from getting Mephiston off the board while he got a bonus for killing Mephiston. He went first.
He deployed in your usual big blob style orc horde and I deployed defensively in the middle with my LR central and everything pretty much hanging out around it.
Turn 1 :
Not much happened, he moved his Stormboys around the flank and everything else moved and ran forward. I moved everything up as well making sure to keep cover on my assault marines and scouts from the cannons, shooting saw me destroy all 3 cannons and kill a few boys here and there.
Turn 2 Orks :
He shuffled up some more and shot some big shoots and lootas at me to little effect, he killed a few scouts and shook one of my dreadnoughts.
Turn 2 BA :
I jumped my assault squad and Mephiston out aggressively and charged his choppa boy squad after shooting everything in my army into it. End of the day he had 3 boys and a nob left and put a wound on Mephiston.
Turn 3 Orks :
He moved to counter charge with one of his shoota boy squads, though he wasn't able to contact Mephiston with this charge- his shooting was relatively ineffective and he charged the stormboys into the dreadnought and the LR hoping to get lucky, but not so much. Meph wiped the choppa boys and the assault squad took some damage from the shoota's charge all in all I lost like half the squad to it as they were in range of the bubble from the LR.
Turn 3 BA :
Mephiston moved to charge one of the Loota squads, Corbulo's squad disembarked to charge the stormboys and the dreads ran forward, the scouts began backing up at this point to hide as they had only two left the srgt had died in the previous turn. Corbulo's squad kills half of the stormboys in combat fearless saves left the nob and four boys by the end of it, Meph wiped the Lootas and the Assault squad died horribly due to not having their FNP bubble anymore. Mephiston suffered Perils as well having two wounds on him now.
Turn 4 Orks :
The shoota boys moved to charge Mephiston, he blew his waagh and shot ineffectively, charging one squad into Mephiston and immobilizing the Furioso with his lootas luckily. Mephiston takes a wound from the klaw and punches out some orcs, Corbulo dies to the nob and his squad finishes off the stormboys, but not much else.
Turn 4 BA :
The assault squad jumps back in their ride and it moves to block sight to the dreadnoughts from the lootas. Shooting at his last boy squad was pretty ineffective. Meph takes another wound from the power klaw and kills more boys, it's starting to get really tight here as Meph is a 400 VP swing either way as he's right near the board edge and is almost dead.
Turn 5 Orks :
He moves around and shoots at the scouts trying to score some extra points but they go to ground and make their saves. In assault Mephiston kills some more boyz and the klaw wiffles! He runs them down and gets ready to run off the board next turn.
Turn 5 BA :
The LR tank shocks through all of the gretchin and the lootas running them all off the board, Meph jumps off the board to safety and the rest of my shooting kills a couple of boyz in the shoota squad. It's here that the Ork player extends his hand and we don't bother rolling for the extra turn.
Very nice guy, very sweet looking Ork army and wow Meph was a ninja this game. The Ork player went on to win best overall, which was super sweet for him. I was the only person to beat him.
Game 3 vs Black Templars
Emperor's Champion (AAC)
Tooled out Marshal with TH/SS in terminator armor and the cloak
4 LC and 4 Th/SS terminators
2 x 7 Marines with melta / PF in a pod
Storm Eagle with EA
2 x 2 Typhoon / HB speeders
It was a weird map with lots of dangerous terrain everything from gas vapors erupting out of the ground and VP for the objective type.
He deploys first with everything central while I move to have everything on my right flank furthest away from his Typhoon speeders as to waste a turn for them having to move to get into range. I seize the initiative.
Turn 1 BA :
I shuffle around a bit getting ready for his advance and drop pods on turn 2, shooting the storm eagle I blow off the MM.
Turn 1 BT :
He move the Eagle and all of his speeders flat out towards me to get in my face the next turn.
Turn 2 BA :
I move the Furioso up to hopefully melta out the storm eagle and get his guys out to charge them, Meph chills near the LR waiting to counter charge the drop pods and everything else sits tight- the scouts come in from reserve and just hide behind a hill, third game in a row where they have been entirely useless with no infiltration. The Furioso wiffles on the Eagle but my lascannons explode it. I stun some speeders and otherwise have to pass as the furioso can't charge his terminators due to not personally destroying the Eagle.
Turn 2 BT :
The pod with his EC and squad come in and drop right next to my LR, the terminators move to charge the Furioso and the speeder shuffle about. Shooting bounces off of Mephiston as he was insistant he kill Mephiston with Krak missiles... the Melta wiffs on the LR and the Furioso kills one LC terminator before exploding.
Turn 3 BA :
Meph gets ready to charge the Pod squad, the LR shuffles back a unloads the squad and Corbulo so they can help meph out. Stun two more typhoon speeders, kill a terminator and I charge the EC squad with Meph and Corbulo's squad. The EC punches out Corbulo and I wipe everything, the PF punches out the EC.
Turn 3 BT :
The Terminators move up to hopefully get a charge off on Mephiston and his other pod comes in almost right on top of the last one. His shooting is ineffective as Krak missiles bounce off of Mephiston, though his melta did explode the LR... the terminators fail their charge.
Turn 4 BA :
Meph moves to handle the new pod squad while the rest of my army converges on the terminator squad, both dreadnoughts, both assault squads and the scout squad. I shoot everything into them and charge them killing everything but the Marshal, though I lose some from each squad in return. Meph wipes the pod squad out, the last guy dying to fearless wounds.
Turn 4 BT :
He moves the Typhoons around to get some more shots on Mephiston and has nothing else to do. They bounce of course and the Marshal kills one of the assault squads, neither dreadnought was able to consolidate into contact with him so they move away.
Turn 5 BA :
Shooting kills one speeder from each squad and stuns the other, Meph charges in and force weapons out the Marshal. Here he extends the hand and we call it. Meph didn't take a single wound all game...
He was half drunk and seemed like he wasn't really into it this game, though he was pleasant enough to play with. He was really excited about his dice rolls, though.
And that's day one. Three wins in I was feeling pretty pumped. A bad nights sleep (Go to hell sleep number matress and party people) and some more bad food and we were off to day two! Soon to come.
My list :
Meph
Corbulo
Talon Furioso with EA
5 man scout squad with combi-melta / PF
8 man Assault squad with flamer and PF in a LR with EA
10 man Assault squad with 2 melta and TH
Dreadnought with TL-Auto cannon
Dreadnought with TL-Auto cannon and underslung HF
Day 1
Games 1 vs Ultramarines
Chaplain with JP
Chaplain in Termi armor
Ironclad with all the upgrades in a drop pod
6 Th/SS terminators in a LRC with MM and EA
10 man Tactical squad on foot with melta and plasma cannon
10 man Tactical squad with flamer, lascannon and PF in a rhino
7 man Assault squad with a PF
We played on a city fight map where we had to capture the buildings and keep enemy units from clearing said buildings before the end of the game, pitched battle deployment with nine buildings, 3 in each deployment zone and 3 spread across the middle of the board.
The ultramarines won the roll for deployment and deployed with the LRC central in a building with the Assault squad nearby, and each Tactical marines on each a flank inside of a building.
The Blood Angels deployed with the Landraider in the central building, the dreadnoughts and scouts in the building to my right and the assault squad in the building to my left with Mephiston nearby. I failed to seize the initiative.
Turn 1 UM:
Ironclad drops down in front of the scouts and flames 3 off the map, the LRC and assault marines move forward while the two tactical squads sit tight to capture their buildings. He takes a pot shot at Meph with the Lascannon and misses, shoots the plasma cannon at the Furioso and fails to hurt it, everything else is out of range.
Turn 1 BA:
Mephiston scoots back a little to block LoS to the Lascannon with his building, the troops sit tight in each of their buildings to score it and my dreadnoughts converge on his. The Furioso immobilizes it with the melta-gun and one of the Auto cannon dreads charges it, he shakes me and I knock an arm off... otherwise not much happened.
UM - 2 BA - 3
Turn 2 UM :
The assault marines jump forward into one of the central buildings to get cover from it while the LRC plows through the central most building in range of my LR. The plasma cannon wiffles more as does the Lascannon. The LRC explodes my LR with the MM and his dreadnought destroys mine in assault.
Turn 2 BA :
Mephiston jumps up to handle the chaplain and assault squad while my two assault squads converge on his LRC hoping to crack it open and multi-charge the terminators. My furioso lines up another shot on his ironclad and my second dreadnought gets ready to charge it. The meltaguns wiffle all around, and my Thunderhammer stuns the LRC in assault. Meanwhile Meph wipes the assault squad and chaplain and my dreadnought explodes his Ironclad, having both of it's arms ripped off and being immobilized in response.
UM - 2 BA - 3
Turn 3 UM :
The LRC tank shocks through the assault squads to clear my central deployment building and lets the terminators out. His tactical squads sit tight. Plasmacannon bounces off the furioso, Meph takes a wound from the Lascannon and his LRC shoots ineffectively at Corbulo's squad. The Terminators charge the JP squad and kill two, losing two terminators in return (huge wiffle on his part).
Turn 3 BA :
Corbulo and his squad get set to counter charge while Mephiston jumps over to handle the rhino and clear the building in his deployment zone. The Furioso runs towards the other tactical squad and the scouts hide due to very little they can do at this point. Mephiston explodes the rhino and Corbulo's squad charges in, combined I lose seven assault marines and kill nothing. Corbulo's squad fails morale but I use his reroll to pass it so we can stay stuck in.
UM - 1 BA - 2
Turn 3 UM :
His LRC goes to clear another building, while his tactical squads pretty much sit tight. He shoots and charges Mephiston with the tactical squad to little effect, doing a wound with the Power fist and losing half his squad. In assault, Corbulo kills the Chaplain and the terminators fail the rest of their saves. My two assault squads consolidate so they can each capture a building next turn.
Turn 3 BA :
I capture two buildings with the assault squad and continue running the Furioso forward. Meph wipes the tactical squad, my meltas immobilize the LRC and the Furioso runs and pops smoke.
UM - 1 BA - 4
Turn 4 UM :
His tactical squad moves to hopefully reach the central building by turn 5 and blow both arms off of the furioso!
Turn 4 BA :
The JP squad (Now down to just 2 melta and a TH) move to try and mess up the LRC, Corb's squad chills and the Furioso moves and charges the Tactical squad. Meph chills as he scores a bonus point for me by being in his deployment zone at the end of the game. The LRC explodes and the Furioso wiffles around, but the squad can't hurt him.
UM - 1 BA - 5
Turn 5 :
We really just do the combat with the furioso and I capture another building with the JP squad, the games ends on 5.
Final Score : UM - 1 BA - 6
I got full points out of this and move on to round two. The Smurfs were incredibly painted and the guy was really nice, I had a lot of fun in the game.
Game 2 vs Orcs
Warboss on bike with power klaw
Mek with KFF
2 units of 7 lootas
2 x 30 Shoota boy squads with power klaw, bosspole and 3 big shootas
30 choppa boys with 3 rokket launchas, power klaw and bosspole
11 Gretchin
29 Stormboys with klaw / pole
3 battle kannons
The scenario type was a defender style game where I had a 24'' x 24 '' deployment zone near the middle of the map and he got to deploy from 3 of the 4 table edges. It was all Victory points and I got a bonus from getting Mephiston off the board while he got a bonus for killing Mephiston. He went first.
He deployed in your usual big blob style orc horde and I deployed defensively in the middle with my LR central and everything pretty much hanging out around it.
Turn 1 :
Not much happened, he moved his Stormboys around the flank and everything else moved and ran forward. I moved everything up as well making sure to keep cover on my assault marines and scouts from the cannons, shooting saw me destroy all 3 cannons and kill a few boys here and there.
Turn 2 Orks :
He shuffled up some more and shot some big shoots and lootas at me to little effect, he killed a few scouts and shook one of my dreadnoughts.
Turn 2 BA :
I jumped my assault squad and Mephiston out aggressively and charged his choppa boy squad after shooting everything in my army into it. End of the day he had 3 boys and a nob left and put a wound on Mephiston.
Turn 3 Orks :
He moved to counter charge with one of his shoota boy squads, though he wasn't able to contact Mephiston with this charge- his shooting was relatively ineffective and he charged the stormboys into the dreadnought and the LR hoping to get lucky, but not so much. Meph wiped the choppa boys and the assault squad took some damage from the shoota's charge all in all I lost like half the squad to it as they were in range of the bubble from the LR.
Turn 3 BA :
Mephiston moved to charge one of the Loota squads, Corbulo's squad disembarked to charge the stormboys and the dreads ran forward, the scouts began backing up at this point to hide as they had only two left the srgt had died in the previous turn. Corbulo's squad kills half of the stormboys in combat fearless saves left the nob and four boys by the end of it, Meph wiped the Lootas and the Assault squad died horribly due to not having their FNP bubble anymore. Mephiston suffered Perils as well having two wounds on him now.
Turn 4 Orks :
The shoota boys moved to charge Mephiston, he blew his waagh and shot ineffectively, charging one squad into Mephiston and immobilizing the Furioso with his lootas luckily. Mephiston takes a wound from the klaw and punches out some orcs, Corbulo dies to the nob and his squad finishes off the stormboys, but not much else.
Turn 4 BA :
The assault squad jumps back in their ride and it moves to block sight to the dreadnoughts from the lootas. Shooting at his last boy squad was pretty ineffective. Meph takes another wound from the power klaw and kills more boys, it's starting to get really tight here as Meph is a 400 VP swing either way as he's right near the board edge and is almost dead.
Turn 5 Orks :
He moves around and shoots at the scouts trying to score some extra points but they go to ground and make their saves. In assault Mephiston kills some more boyz and the klaw wiffles! He runs them down and gets ready to run off the board next turn.
Turn 5 BA :
The LR tank shocks through all of the gretchin and the lootas running them all off the board, Meph jumps off the board to safety and the rest of my shooting kills a couple of boyz in the shoota squad. It's here that the Ork player extends his hand and we don't bother rolling for the extra turn.
Very nice guy, very sweet looking Ork army and wow Meph was a ninja this game. The Ork player went on to win best overall, which was super sweet for him. I was the only person to beat him.
Game 3 vs Black Templars
Emperor's Champion (AAC)
Tooled out Marshal with TH/SS in terminator armor and the cloak
4 LC and 4 Th/SS terminators
2 x 7 Marines with melta / PF in a pod
Storm Eagle with EA
2 x 2 Typhoon / HB speeders
It was a weird map with lots of dangerous terrain everything from gas vapors erupting out of the ground and VP for the objective type.
He deploys first with everything central while I move to have everything on my right flank furthest away from his Typhoon speeders as to waste a turn for them having to move to get into range. I seize the initiative.
Turn 1 BA :
I shuffle around a bit getting ready for his advance and drop pods on turn 2, shooting the storm eagle I blow off the MM.
Turn 1 BT :
He move the Eagle and all of his speeders flat out towards me to get in my face the next turn.
Turn 2 BA :
I move the Furioso up to hopefully melta out the storm eagle and get his guys out to charge them, Meph chills near the LR waiting to counter charge the drop pods and everything else sits tight- the scouts come in from reserve and just hide behind a hill, third game in a row where they have been entirely useless with no infiltration. The Furioso wiffles on the Eagle but my lascannons explode it. I stun some speeders and otherwise have to pass as the furioso can't charge his terminators due to not personally destroying the Eagle.
Turn 2 BT :
The pod with his EC and squad come in and drop right next to my LR, the terminators move to charge the Furioso and the speeder shuffle about. Shooting bounces off of Mephiston as he was insistant he kill Mephiston with Krak missiles... the Melta wiffs on the LR and the Furioso kills one LC terminator before exploding.
Turn 3 BA :
Meph gets ready to charge the Pod squad, the LR shuffles back a unloads the squad and Corbulo so they can help meph out. Stun two more typhoon speeders, kill a terminator and I charge the EC squad with Meph and Corbulo's squad. The EC punches out Corbulo and I wipe everything, the PF punches out the EC.
Turn 3 BT :
The Terminators move up to hopefully get a charge off on Mephiston and his other pod comes in almost right on top of the last one. His shooting is ineffective as Krak missiles bounce off of Mephiston, though his melta did explode the LR... the terminators fail their charge.
Turn 4 BA :
Meph moves to handle the new pod squad while the rest of my army converges on the terminator squad, both dreadnoughts, both assault squads and the scout squad. I shoot everything into them and charge them killing everything but the Marshal, though I lose some from each squad in return. Meph wipes the pod squad out, the last guy dying to fearless wounds.
Turn 4 BT :
He moves the Typhoons around to get some more shots on Mephiston and has nothing else to do. They bounce of course and the Marshal kills one of the assault squads, neither dreadnought was able to consolidate into contact with him so they move away.
Turn 5 BA :
Shooting kills one speeder from each squad and stuns the other, Meph charges in and force weapons out the Marshal. Here he extends the hand and we call it. Meph didn't take a single wound all game...
He was half drunk and seemed like he wasn't really into it this game, though he was pleasant enough to play with. He was really excited about his dice rolls, though.
And that's day one. Three wins in I was feeling pretty pumped. A bad nights sleep (Go to hell sleep number matress and party people) and some more bad food and we were off to day two! Soon to come.