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Post by danydaigle24 on Jul 28, 2012 21:59:18 GMT -5
Well I dont think we are allowed to put direct cost of something Shannon told me once so lets say its in beetween 95 and 105
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Post by BewareOfTom on Jul 28, 2012 22:59:05 GMT -5
you can post unit/model totals, unless its a special character or something
IE: DO: marine with laser - 15pts
DO NOT: marine - 10, laser - 5 - 15 bob the marine - 20
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Post by canadianguy on Jul 29, 2012 7:26:14 GMT -5
Well I think this is it: HQ St. Celestine Uriah, 3 crusaders, 6 dca in rhino
Troops: 3 x 10 w 2 flamers in rhino
Fast attack: 9 x seraphim ss ps pp mb, 2 incinerator pistols (the melta ones) 2 x dominions 2 mg in tLmm immolator w stormbolters
Heavy 3 x exorcist stormbolter n spot light
Aegis defence line w autocannon quad gun
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Post by Jack Shrapnel on Jul 29, 2012 9:47:09 GMT -5
looks solid
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Post by LizardTau on Jul 29, 2012 9:50:51 GMT -5
what unit will be in the defence line with the quad gun?
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Post by BewareOfTom on Jul 29, 2012 10:19:33 GMT -5
only thing I'd say is why flamers over meltaguns in the sister squads?
and for the conclave, what power weapons are you thinking of? I like axes on crusaders, and swords and maul, but I also like the looks of sword and lance on the DCA
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Post by Jack Shrapnel on Jul 29, 2012 11:07:50 GMT -5
regular sisters don't hunt tanks... they hunt infantry... and have to disembark to do so (rapid fire)... so the combination of flamers and rapid fire bolters on infantry is quite solid... especially when you're then charged and get to have 2D3 sweep attacks plus all those snap shot bolters...
your dominions, seraphim and exorcists all make excellent tank hunters.
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Post by BewareOfTom on Jul 29, 2012 11:38:40 GMT -5
oh alright, I guess that makes sense all I'd say then is try to squeeze in heavy flamers, but other than that looks good to me
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Post by canadianguy on Jul 29, 2012 11:41:57 GMT -5
I would put a troop squad in the line. Flamers for sitting on objectives and firing. Melta guns usually for anti tank n termies I have other options for that.
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Post by canadianguy on Jul 29, 2012 11:48:58 GMT -5
I don't know what the various power weapon options are. Sadly I have very nicely painted crusaders (swords) redemptionist with eviserators. So unsure how wysiwig stuff needs to be!
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Post by BewareOfTom on Jul 29, 2012 13:21:35 GMT -5
well basically....
( * is your base str)
Sword = S* AP3 Axe = +1S AP2, init 1 maul = +2S AP4, concussive (like thunder hammer) lance = (on charge) +1S AP3, (normal) S* AP4
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Post by canadianguy on Jul 29, 2012 13:36:13 GMT -5
I think if it would be acceptable I would just say they all have swords.
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