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Post by Jack Shrapnel on Jul 17, 2012 21:01:52 GMT -5
Well here's what I'm thinking thus far for the sisters... would require the purchase of 5 terminators and I can run this ;D
Sisters of battle:
HQ: Celestine Jacobus with 9 death cult in a rhino
Troops: 10 sisters with two flamers in a rhino 10 sisters with two flamers in a rhino 10 sisters with two flamers in a rhino
Fast: 5 dominions with two meltas in a TLHF immolator 5 dominions with two meltas in a TLHF immolator
Heavy: Exorcist Exorcist
Total - 1465 points
Allied Grey Knights:
Inquisitor Karamazov
5 warrior acolytes with two meltas in a TLHF Razorback (aka immolator)
5 terminators: psycannon, two halberds, two daemonhammers
Total: 535 points
Basically Karamazov and Celestine accompany the terminators to start, Celestine breaking off as necessary. This makes the termies fearless, and karamazov can tank wounds as needed.
the death cult act as a counter-charge unit to whatever gets stuck in with the terminators, or try to clear off something without a 2+... not being able to assault when they disembark really hurts... to the point where they might actually leave the list altogether... I may have a unit of celestians instead with an immolator and two melta... then have the acolytes ride in a rhino...
either way I'm looking at 9 vehicles (still difficult to suppress), 4 scoring units, three TLHF for horde clearing... flamers in the girl squads to sweep those who charge them.. and a nice tough rock with kara-dread and the terminators
thoughts?
oh yeah... and I think it will look cool... lol....
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Post by BewareOfTom on Jul 17, 2012 22:17:56 GMT -5
psyflame on acolyte razor? and I assume by the terminators that means 1 sword, you might consider making it another halberd I6 is nice
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Post by Jack Shrapnel on Jul 19, 2012 9:03:19 GMT -5
no psyflame... not enough points... it's seriously only included because I have another immolator I can use in the list...
the big question is whether the death cult are even worth it, given they can't assault the same turn they disembark... they're sooooo fragile walking around with only a 5++
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Post by nekekami on Jul 19, 2012 10:56:08 GMT -5
Time to learn some of those LoS blocking tactics with rhinos!
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Post by Frosty the Pirate on Jul 22, 2012 7:01:20 GMT -5
Basically Karamazov and Celestine accompany the terminators to start, Celestine breaking off as necessary. This makes the termies fearless, and karamazov can tank wounds as needed. Your not battle brothers tho... so Celestine can't join the termies. (On account of Karamazov would try to make her into a hat) Asside from that, that is quite the parking lot, and you've got plenty of bodies for when you get disembarked. and those 3 melta squads are a going to be mean to anything that get's close to your rhino wall.
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Post by Jack Shrapnel on Jul 22, 2012 9:48:29 GMT -5
oh right... no battle brothers.... oh well, celestine is gonna be a tank then and just run around solo.... just daring anyone with a S6 weapon to insta-gib her...
hmmmm.... or I could make Jacobus and the death cult walk... use the points saved from the rhino to buy a couple crusaders for the squad to eat a few shots... (and I think that could also give me psyflame on the acolyte immolator) and have Celestine join THEM... so when the crusaders (ie: fodder) die Celestine can still keep the assassins running with a 2+ eating shots...
...and if she dies... oh well, she'll get back up eventually!
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Post by BewareOfTom on Jul 22, 2012 10:10:06 GMT -5
lol, you should try to take thawn, then celestine can have her BFF XD
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Post by Jack Shrapnel on Aug 19, 2012 11:12:42 GMT -5
Sisters of battle: HQ: Celestine Jacobus Battle conclave of: 8 death cult with swords, 2 crusaders with mauls Troops: 10 sisters with two flamers in a rhino, superior has melta bombs 10 sisters with two flamers in a rhino, superior has melta bombs 10 sisters with two flamers in a rhino, superior has melta bombs Fast: 5 dominions with two meltas in a TLHF immolator 5 dominions with two meltas in a TLHF immolator Heavy: Exorcist Exorcist Allied Grey Knights: Inquisitor Karamazov 5 warrior acolytes with two meltas / 3 boltgun - in a rhino 5 terminators: Justicar with halberd, psycannon with sword, brotherhood banner, halberd, demonhammer Karamazov joins the terminators and walks... being a boss... the warriors are a total suicide squad, disembarking close to a unit, blasting off their meltas, then Karamazov drops an non-scattering orbital bombardment on their heads... if these guys disembark within an inch of you... guess what's coming? Celestine and Jacobus join the battle conclave and walk... celestine tanks all the shots til she dies... then comes back later... the crusaders are backup bullet magnets should she check out early... 1998 points 8 vehicles, 19 KP shooting: 2 exorcists, 6 melta-guns, 1 MC multi-melta, orbital bombardment, a psycannon, 6 flamers, two twin linked heavy flamers and assault - celestine+jacobus+death cult+crusader - Karamazov + 5 terminators
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Post by BewareOfTom on Aug 19, 2012 12:34:24 GMT -5
only thing I'd change is possible give the DCA a sword and maul, and give the crusaders axes for more AP and their I3 anyways so I1 wont hurt them too much
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Post by Jack Shrapnel on Aug 21, 2012 8:54:51 GMT -5
as evidenced last night... crusaders don't make it into combat anyways, so their weapon is largely irrelevant...
but the list works pretty well I think... might need some more refining but thus far I'm liking it... was pretty amazed at how quickly those transports got evaporated though! (especially since I was facing Tau)...
there seems to be enough anti-tank... Karamazov and termies are awful slow though... given I want to be utilizing their shooting so they're not running much....
I'm thinking the Celestine joining the walking death cult/crusaders/jacobus blob is a decent option... she still dies, but the ability to jump back to the squad the next turn if needed or break off and target an infantry unit is pretty awesome....
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