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Post by shasodnarb on Jul 12, 2010 0:35:03 GMT -5
This isn't anything special but I've found the following believably represents the chance for party members to encounter interesting situations. It places an emphasis on mundane encounters or occurrences which can be anything from twisting an ankle, meeting a particularly interesting cooper, or even observing a pair of grizzlies mating in the distance.
CHECK FREQUENCY: Urban: 1 / 6 hrs Settled: 1 / 12 hrs Plains: 1 / 12 hrs Forest: 1 / 12 hrs Hills: 1 / 12 hrs Swamp: 1 / 12 hrs Mountains: 1 / 24 hrs
CHECK RESULT (2d10): 9-13: nothing 6-8, 14-16: mundane 4-5, 17-18: heroic tier 3, 19: paragon tier 2: epic tier 20: plot-motivating
In addition, if an encounter is rolled (heroic or higher), another check is immediately made (ignore mundane results). This encounter can occur simultaneously or subsequently.
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Post by redshirt2375 on Jul 12, 2010 5:51:43 GMT -5
*should note that the shear number of Heroic to Epic encounters this system seemed to generate far out number the mundane ones
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Post by shasodnarb on Jul 12, 2010 5:53:23 GMT -5
lol the system's new, improved, and tested!
It actually works now! ;D
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Post by redshirt2375 on Jul 12, 2010 8:01:24 GMT -5
Thank Ye Lord Above! Finally no more run-in's with enemies 15lvls higher than mine at least not random one's...
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Post by Mythweaver on Jul 12, 2010 16:10:39 GMT -5
I prefer a system that allows for extreme level difference between chars. and mobs. It leads to a greater likely hood of role playing versus the constant combat that some people like to perpetuate. Character need to consider other options more often...like running away, instead of facing off against that Balore every time.
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Post by redshirt2375 on Jul 12, 2010 18:36:34 GMT -5
Oh how I wish I could....alas when you're party always contains a Leeroy....or you're crazy enough to play a Pally, you don't always get the "Run" option Though I did let him get himself killed the last time and I think I actually killed him myself the time before that.
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Post by shasodnarb on Jul 12, 2010 23:23:32 GMT -5
Alas, poor dubya... Actually, as a default template, I am genuinely interested whether anyone thinks I should skew the results even more to produce even fewer fantastic encounters.
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Post by thesanityassassin on Jul 12, 2010 23:40:04 GMT -5
I do like the idea of that, however I feel I have to consider what number of Epic level encounters even exist in a given world. I think I might consider either increasing or outright removing that option depending on your location. Chances of an Epic level encounter while in the sewers of a small town just seem like they should be nil.
Also, are all of these encounters necessarily with "hostile" beings, or could they simply involve an epic level Cleric wandering through town blessing people?
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Post by shasodnarb on Jul 13, 2010 0:15:42 GMT -5
That's precisely correct: by default, there isn't a bias towards good or bad encounters. It certainly doesn't mean anything will happen either. Sometimes encounters occur without anything occurring.
Truth be told, although the heroic/paragon/epic labels refer specifically to level brackets of monsters in the various manuals, they are seen more as descriptors from my point of view. An epic encounter certainly doesn't have to involve something of epic level.
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Post by Mythweaver on Jul 14, 2010 8:39:24 GMT -5
Epic being something profound....the moon turns red, a vital piece of the puzzle is learned etc..
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Post by Mythweaver on Jul 14, 2010 8:40:39 GMT -5
Even more Epic...you encounter a giant 'psionic hamster' and it asks you for some cheese!
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Post by shasodnarb on Jul 14, 2010 8:40:54 GMT -5
Yup. Cats befriending dogs, that sort of thing.
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Post by LizardTau on Jul 14, 2010 8:46:33 GMT -5
cats and dogs living together
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Post by shasodnarb on Jul 14, 2010 8:47:40 GMT -5
Who ya gonna call?
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Post by justice7ca on Jul 17, 2010 9:55:10 GMT -5
tell him about the twinkie
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