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Post by Jack Shrapnel on Aug 12, 2012 18:19:56 GMT -5
Yep... only 6 KP and 26 models... at 2k
but everything in the army is multi-wound, can wound allocate throughout the squads, can turbo-boost, has permanent 4+ cover, 4+ armor or 5+ invul, and is T5 majority toughness with FNP - one FNP can be rerolled each squad.... each squad has to take seven wounds to lose a model if LOS is working well....
Shooting has 78 S5 twin linked shots per turn On the charge each elite squad deals 12 S9 Klaw + 8S6 at WS5 and the troops with HQ deal: 5S10 /8S9 klaw + 12S6 at WS5
HQ:
Warboss - bike, power klaw, cybork, shoota/skorcha kombi Warboss - bike, power klaw, cybork, shoota/skorcha kombi
Troops: (warboss joins each)
6 nob bikers - cybork - 2x klaw, 3x big choppa, painboy with orderly, waagh banner, bosspole
6 nob bikers - cybork - 2x klaw, 3x big choppa, painboy with orderly, waagh banner, bosspole
Elite:
6 nob bikers - cybork - 3x klaw, 2x big choppa, painboy with orderly, waagh banner, bosspole
6 nob bikers - cybork - 3x klaw, 2x big choppa, painboy with orderly, waagh banner, bosspole
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Post by calitom on Aug 12, 2012 18:24:43 GMT -5
Yessss. This is what I like to see, all it needs it to drop one nob biker squad for 3 Dakka jets and as many grots in giant hordes as you can fit! (Sorry, I just freaking LOVE the dakka jet model...)
The army theme itself is solid and it looks like a lot of fun, though if someone is able to grind you down... I could see objective games getting rough in that way.
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