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Post by Jack Shrapnel on Aug 13, 2012 20:12:42 GMT -5
Tom gave me another idea as an alternative to poppa smurf for something a little different ;D
HQ:
Gargamel (Vulcan) Smurfette (librarian) force sword and koopa shield - pyromancy (why not!)
Troops:
10 tactical smurfs: melta, multi-melta, combi-melta - drop shroom with locator butterfly
10 tactical smurfs: melta, multi-melta, combi-melta - drop shroom with locator butterfly
10 tactical smurfs: melta, multi-melta, combi-melta - drop shroom
10 tactical smurfs: flamer, multi-melta, combi-melta - drop shroom
Elite:
10 smurfinators - 4 lobsta claws, 6 thunder hammer/koopa shield
Venerable smurfnought with multi-melta and heavy flamer - drop shroom with locator butterfly
Fast:
Smurf Talon Gunship with skyhammer missiles
2k, 14 KP... only thing that starts on the table is the characters joined up with the smurfinators (because they don't HAVE to start in reserve, they're going to have to suck it up for a turn or two)
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Post by calitom on Aug 13, 2012 20:23:40 GMT -5
Two smurfs, way up!
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Post by trevor on Aug 13, 2012 20:30:50 GMT -5
u could put the smerfinators in a drop shrooms to... ;D
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Post by calitom on Aug 13, 2012 22:19:27 GMT -5
u could put the smerfinators in a drop shrooms to... ;D Sadly can't due to them being unable to select them as dedicated transports Only the silly wolves can! Damn you wolves!
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Post by BewareOfTom on Aug 13, 2012 22:21:36 GMT -5
wait how come there are 10 smurfinators, but only 5 hammers and 4 claws?
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Post by Jack Shrapnel on Aug 14, 2012 5:29:25 GMT -5
....because i forgot to put in the sergeant's hammer too.... corrected....
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Post by Frosty the Pirate on Aug 14, 2012 8:16:10 GMT -5
The smurfs have invited you to a BBQ!
10 Smurfanators and 2 characters isn't exactly something to be slouching at through, and all that BBQ goodness coming from pods... ouch.
If you could find the points, you could turn Grandpa Smurf into an Ironclad instead of a Venerable.
And as for pyromancy on Smurfette. Since your deploying the terminators, why not simply stick to codex powers and take Gate of Smurfinity and Smurf Zone?
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Post by connor on Aug 14, 2012 12:19:12 GMT -5
can't base marines fit 12 in a drop pod, so no-one has to be there turn one, and with the lack of vehicles in 6th a flamer is probably a better choice, especially twin linked. You could also try smerfgaurd with two heavy flamers and lots of combi-melta.
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Post by calitom on Aug 14, 2012 15:21:54 GMT -5
For what Shannon wants grandpa smurf to do I think venerable is better overall, and the characters don't -have- to start in reserve, so must start on the board due to the half reserve rules connor.
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Post by Jack Shrapnel on Aug 14, 2012 18:05:44 GMT -5
can't base marines fit 12 in a drop pod, so no-one has to be there turn one, and with the lack of vehicles in 6th a flamer is probably a better choice, especially twin linked. You could also try smerfgaurd with two heavy flamers and lots of combi-melta. but termies can't take pods... but I think there's enough of them to stay safe!
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