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Post by Jack Shrapnel on Aug 15, 2012 19:09:28 GMT -5
Here's a list intended to try and play around with psychic powers a bit...
HQ:
Tyranid prime - lash whip / bonesword - runs with the fex
Troops:
Tervigon: cluster, toxin, catalyst Tervigon: cluster, toxin catalyst 10 termagants 10 termagants 16 genestealers + broodlord who takes biomancy
Elite:
2 hive guard 2 hive guard 3 zoanthropes - all take telepathy
Heavy:
T-fex - rupture cannon, beetles, cluster T-fex - rupture cannon, beetles, cluster Carnifex - double devourers
2k 12KP before spawning 36 T6 wounds shooting: 4 S10, 8 S8, 12 TL S6, 4 large blast S5, plus all the little stuff
stealers infiltrate up in in cover, as you can't use malidictions nor charge out of reserve.. so they have to just eat it for a turn... plus if the opponent focuses on them (to avoid being eaten turn 2!) then my shooting elements go untouched, and I have the ability to grow my bubble wrap...
if the broodlord gets iron arm I've got another mini-MC who can tank shots for the unit...
fex is there for anti-flyer... 12 TL S6 is about as good as I can get without going flying tyrants
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Post by danydaigle24 on Aug 15, 2012 20:59:01 GMT -5
It's a nice list Shannon I was thinking about something similar with my nids I'm sure it can do a lot of damage
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Post by fritzthedwarf on Aug 15, 2012 21:22:29 GMT -5
I've seen some psychic lists on the internet forums. I think one had 6-9 zoeys (or maybe 6 zoeys and Doom), 2-3 tervigons, at least one stealer group with broodlord and a hive tyrant or Swarmy. A lot of psychic abilities.
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