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Post by justice7ca on Jul 13, 2010 15:15:59 GMT -5
Purpose of this is to help balance out my army. I'm thinking of removing the Questing Knights for Pegasus Knights. Any insight as to how to help make this a more rounded army is very welcome.
My tactics here are to rely on my knights to get into battle quickly, grab some kills; pick off what I can with the bowmen and use the horde men at arms unit as a wall to push directly in front.
Take a close look at the men at arms with paladin support; and let me know what you think of that.
Here goes.. 2241/2250
Unit 1: The Green Knight
Unit 2: 11 Knights of the Realm + Musician + Standard + War Banner (+1 Combat Resolution) Damsel of the Lady + Warhorse + Barding + Dispel Scroll + The mane of the Purebreed (First charge, all warhorses in unit get +1 Strength)
Unit 3: 5 Questing Knights + Musician + Standard + Valorous Standard (Roll 3D6 for all leadership tests, discard highest die)
Unit 4: 5 Grail Knights + Musician + Standard + Banner of Chalons (Enemy cannot stand and shoot when this unit charges) Prophetess of the Lady (Army General) + Level 4 Upgrade + Warhorse + Barding + Dispel Scroll
Unit 5: 39 Men-at-Arms + Musician + Standard Paladin (Battle Standard Bearer) + Ruby Goblet (Once wounded, bearer & unit can't be wounded on better than 3+) + Virtue of Empathy (Fight on foot. Peasants within 12" can use his Leadership)
Unit 6: 20 Peasant Bowmen + Musician + Braziers
Unit 7: 20 Peasant Bowmen + Musician + Braziers
Unit 8: 20 Peasant Bowmen + Musician + Braziers
Unit 9: Trebuchet
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Post by Jack Shrapnel on Jul 13, 2010 16:13:34 GMT -5
If you keep the questing knights, I'd put the paladin BSB on a horse with them, so they can run lance formation as well... ranks are everything in this edition, and you require two ranks to disrupt... the men at arms should be able to retain ranks for steadfast, however, I wouldn't actually put them in horde formation. They would be better served having the ranks to ensure steadfast so your knights can follow up with a crash into the flanks....
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Post by danydaigle24 on Jul 13, 2010 16:41:36 GMT -5
What do you think about this one, Lord, Mage and BSB in Grail knight, with the banner you cut all rank and with the lord you kill almost everything. You have Magic Resistance 2+ in your Grail Knight, Knights are there to support your men-at-arms and 2 trebuchet to fire. Pegasus Knight are going for war machine
Bret Lord 110 Virtue Heroism 40 Mantle Damsel 20 Warhorse 21 Grail Shield 35 Grail Vow 28 Lance 6 Total 260 Prophetess Lady 190 Warhorse 15 Lvl 4 35 Silver Mirroir 40 Total 280 Total Lords 540 Heroes Paladin Battle Standard 60 Grail 21 Horse 14 Banner Lady 100 Total 195 Damsel of the Lady 70 Lvl 2 35 Warhorse 10 Dispel Scroll 25 Prayer Icon 25 Total 165 Total Hero 360 Core 50 Peasant 225 Musician/Standard 15 Total 240 19 Bowmen 114 Fire 5 Total 119 9 Knights 216 War Banner 25 Command 24 Total 265 Total 624 Special 4 Pegasus Knights 220 Rare 7 Grail Knight 266 Command 30 Banner Defense 30 Total 326 Trebuchet 90 Trebuchet 90 Total Rare 506
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Post by thesanityassassin on Jul 13, 2010 18:25:50 GMT -5
I do like the Dual trebuchets.....they are leaps and bounds abover other Stone Throwers in this one....however I think the units of 20 flaming arrows are huge against monsters like the War Hydra, and don't forget they now cause fear to Cavalry, which could save you on some charges against them.
What about taking the first list, dropping the Questing Knights (who I really think are outclassed in this edition....striking last just means too many will die before fighting) for another Trebuchet and another Grail Knight or two?
Lore of Beasts + mane of the Purebreed is actually nasty...you can get your horses to S5 on the charge with your basic spell!
Not sure about the Green Knight though....with the amount of Terrain he could do well hunting War Machines, but you might be better served with a Lord or a couple Paladins in your knight units. A couple things to consider are the Heroic Killing Blow virtue for popping monsters, or the Wyrmlance, which can add in 2d6 S4 hits in a combat due to new Breath Weapon rules, which can make a mess of light infantry.
Also, I would try and change your foot BSB equipment....he needs to have as good a save as possible with those Men-at-Arms or he will be torn down very quickly! Think about maybe putting a Damsel in that unit, as remember the FAQ states that the one magic item can give the Lady's Blessing to Peasants! 7 wide, 6 deep halberd peasants with a ward save is quite nasty, especially if you can get the Lore of Beasts signature spell off on them!
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Post by justice7ca on Jul 13, 2010 18:41:18 GMT -5
Wow amazing thanks for the insight guys. Helps a ton!
I'm happy to not see the Men-At-Arms in Horde formation. I quite like the Green Knight as he only costs 270 pts to put on the field; and has successfully made a mess of things in the back ranks for me on several occasions. (this tactic comes into play when placing forests and water)
two treb's is an interesting idea, one i might go for.
thanks guys!
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Post by LizardTau on Jul 13, 2010 21:21:04 GMT -5
i won't put my two cents in because i know nothing about brets but i will say that you have two dispell scrolls and actually you can only have one now, which i found out durning the tournement when i brought two lol
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