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Post by Frosty the Pirate on Sept 10, 2012 13:21:12 GMT -5
Really liking the list so far, very durable and lots of firepower. However I'm thinking about doing a couple wargear swaps.
I might swap the CCS and PCS Chimeras from ML/HF to ML/HB or even HB/HB just for a few extra shots at long range.
I might look at going back to melta on the Grey Hunters and using the 30 points freed up to buy Lascannons as hull mounted weapons for the demolishers, The Heavy Flamers on them have been fairly useless, and if infantry are that close to me Bjorn, the Wolf Guard and the PCS/CCS with Flamers all do a much better job at murdering infantry who've gotten in my face.
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Post by danydaigle24 on Sept 10, 2012 14:04:36 GMT -5
I think you should consider Drop Pod if you want to swap plasma gun for melta...
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Post by Frosty the Pirate on Sept 12, 2012 8:28:16 GMT -5
I had some thoughts after discussing with Tom on monday, and I'm thinking it might be good to try forgoing the awesomeness of a rune priest and wolf guard termies (who've been kinda meh really) for the awesomeness of a thunder wolf lord with saga of the blender and TH/SS/2+/WTT
I calculated it out and it's 265 points (60 less than the termies/priest, who are fulfilling the same combat role), which would also give me some points to grab lascannons on my LRST's and even maybe some combi meltas or something on the GH rhinos.
Thoughts?
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Post by Jack Shrapnel on Sept 12, 2012 8:35:36 GMT -5
I'd run the thunderwolf cav over the termies... gives you a fast CC threat that cannot be ignored... and the mobility to redeploy as needed in case they get stuck for a round... superior choice I'd think...
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Post by Frosty the Pirate on Sept 12, 2012 12:27:43 GMT -5
True, plus it would give me an extra scoring threat on the Scouring. Now I just have to avoid spending 2 trillion points on a TWC unit.
I do like the idea of a bear lord tho, he's basically a wrecking ball moving at about ~0.9C
I'll have to see what a unit of TWC cost, if I can keep it under 215 points then I could even keep the Rune Priest and hide him in the Guard Blob (Yeah Battle Brothers)
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Post by LizardTau on Sept 12, 2012 16:00:45 GMT -5
thunder wolves are pretty fast and can do some damage, and well a unit of 4 t wovles with one with a power weapon (maybe a maul for against MC and walkers) cause the 215 you want
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Post by Frosty the Pirate on Sept 13, 2012 8:21:22 GMT -5
Going to try this on Sat.
Bjorn - Plasma Cannon
Wolf Lord - Thunderwolf, Runic Armor, TH, SS, Wolf Tail Talisman, Saga of the Bear
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
Company Command Squad - 4x Flamer, Chimera with ML/HB
Infantry Platoon - 350 Platoon Command Squad - 4x Flamers, Chimera with ML/HB 30x Combined Infantry Squad - Krak Grenades, Commissar, 3x Autocannons
2x Leman Russ Siege Tanks - Demolisher Cannon, Lascannon - 360
I basically just threw the points gained via dropping the priest/termies for a Lord into upgrades on the Guard. It does kinda feel top heavy with 535 points dropped into my HQ slot (660 if you count the CCS) but with nearly 1000 points of scoring bodies, it's going to be hard to deal with.
Edit: Forgot the Wolf Standards...
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Post by danydaigle24 on Sept 13, 2012 8:50:26 GMT -5
I want a rematch with my new list was to close last time!
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Post by Jack Shrapnel on Sept 13, 2012 8:57:27 GMT -5
still need to play this list
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Post by Frosty the Pirate on Sept 13, 2012 17:37:15 GMT -5
Decided my paint scheme tonight. I'm pumped.
Got a bunch of my GH assembled too. Weee....
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Post by danydaigle24 on Sept 13, 2012 18:39:07 GMT -5
good so I wont have to play against Eldar as guard next time
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Post by Frosty the Pirate on Sept 23, 2012 20:40:43 GMT -5
List for Tomorrow:
Bjorn - Plasma Cannon
Wolf Lord - Thunderwolf, Runic Armor, TH, SS, Wolf Tail Talisman, Saga of the Bear
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
10x Grey Hunters - 2x Plasma, Wolf Standard, Rhino with Dozer
Company Command Squad - 4x Flamer, Chimera with ML/HB
Infantry Platoon Platoon Command Squad - 4x Flamers, Chimera with ML/HB 40x Combined Infantry Squad - Commissar, 4x Autocannons
2x Leman Russ Siege Tanks - Demolisher Cannon, HB
Made a minor change to the Russes since I realized if you fire Ordnance your other weapons must Snap Fire.
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Post by Hizack on Sept 23, 2012 23:02:12 GMT -5
Does that still work even with heavy tanks?
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Post by Frosty the Pirate on Sept 24, 2012 8:13:45 GMT -5
Yeah, lumbering behemoth took a pretty nasty nerf, since all it does it make Russes a Heavy Vehicle, which means you fire all weapons as if stationary even when moving, and may not go flat out. But it does nothing to negate the rule on pg 71 saying if you fire Ordnance all other weapons may only Snap Fire.
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