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Post by harryfang on Oct 21, 2012 19:09:39 GMT -5
shannon seems to think they are awful, but after watching a couple of batreps, one of the managed to take out 12 necron warriors in a drop. so could it be viable to be doing pyrovore drops into shooty armies like tau, necron, or maybe even against another hormagaunt line?
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Post by LizardTau on Oct 21, 2012 19:23:55 GMT -5
Yes poding a pyrovore can do well if you get it in the right stop and it passes its instinctive behavour check. The things is with only toughness 4 and a 4+ armour save they can die very easy and have to get really close cause they use a tenplate. walking across the board would probably see them die unless people ignore them. podding as i said could mean you are out of synapse and they have the Instinctive behavour of feed, with the ld of 6 means they are going to fail more often then pass, so rage and not being able to fire any weapons.
Now they can do something but yes most people think they are awful, expersially since the elite slots has so many other things like, hive guard, ymgarls, zonethropes and such
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Post by minmuffin on Oct 21, 2012 20:24:56 GMT -5
i think with 6e any flammmer unit is good to shoot and wait for a charge and burn again thought i dont like the modles they have for them i want to see puking nids thought the bioviors i think are better
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Post by Jack Shrapnel on Oct 21, 2012 21:07:53 GMT -5
1. They're a heavy flamer that you have to not only pay for, but pay for a spore, to it to hopefully drop on the right spot where it can deploy and get a perfect hit. How it got 12 necron warriors under a template is beyond me... let alone kill them all... and then none get back up... and then none of them rapid fire the pyrovore to death in about two seconds...
2. they're an elite choice, so compete with the best stuff in the codex
3. ugly model
but hey, if you want to run them go ahead... I just wouldn't waste the money on those models if I were you... seems like a good way to get really frustrated....
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Post by danydaigle24 on Oct 21, 2012 21:27:46 GMT -5
Agree with Shannon worst unit of 40k period
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Post by harryfang on Oct 22, 2012 8:51:38 GMT -5
not 12 at once.....
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Post by Jack Shrapnel on Oct 22, 2012 9:26:31 GMT -5
You can't take twelve... you can only take a maximum of three per brood. Three elite slots mean nine is the maximum pyrovores someone could take. so rather than say 18 S8 BS4 shots per turn that ignore cover, (the hive guard you could take for less points than the podding pyrovores) you'd rather pay more points for 9 flamer shots? be my guest... seriously you don't have to take my advice at all about nids (you've asked, and I've offered my opinions repeatedly)... but before you believe someone who posted a battle report on the internet and end up spending a TON of money on the worst units in the codex, just proxy it out first okay? You'll save yourself a ton of money and time when you see what happens to your pyrovores... ...repeatedly.... lets take an example of one of the most common units in all of 40k, tactical marines... let's give them a melta because that's pretty common and cheap too and heavy weapon is a multimelta (this is a cheap and common loadout and NOT optimized). You pod in beside them and flame them with your three flamer hits. Let's assume your opponent is not a complete idiot, and you're able to get five hits from each pyrovore (good luck actually pulling that off but let's say best case scenario) So 15 hits, 10 wounds, 3 marines die. You now get shot by 12 bolter shots (9 hits, 5 wounds, 3 wounds taken, so a pyrovore and a half) and 1 melta hit, which insta-kills the wounded pyrovore with no saves. Your last remaining pyrovore which is out of synapse now test on L6 or runs away. If it doesn't run away things just go badly from there. That's best case scenario... you kill three marines and lose your unit. If this tactical squad is in their dedicated transport (why wouldn't they be, it's so cheap!) you can do nothing, as your pyrovores cannot harm it with their shooting, and have instinctive behaviour feed, they have to stand there for a turn (you can't charge when you pod in) then test on L6 or have to charge a rhino. ....not to mention your 175 point unit is completely neutered if your opponent takes a rhino.. the cheapest and most common transport in the whole game.
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Post by harryfang on Oct 22, 2012 9:33:56 GMT -5
when I said not 12 at once, I meant the pyrop that killed 12 warriors didnt kill them all at once
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Post by harryfang on Oct 22, 2012 9:34:53 GMT -5
but yeah, I'd rather go 2X2 guards with 10 ymargls
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Post by danydaigle24 on Oct 22, 2012 9:48:20 GMT -5
If you want a good advise like Shannon said proxy your stuff before buying and also listen to players with experience. You dont have to do exactly what they are telling you because with more game under your belt you will find whats good for you and whats not but its always a good start.
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Post by Jack Shrapnel on Oct 22, 2012 11:36:31 GMT -5
ah, I stand corrected.... thought you meant running a dozen pyrovores...
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Post by fritzthedwarf on Oct 22, 2012 12:43:42 GMT -5
As a nid player let me say I agree with what Shannon and Danny have said about pyrovores and using proxies. The nid dex does have some good units (eg tervigons) and 6th helped nids in certain ways but I would definitely proxy ALOT of stuff before buying tyranid models to be sure that the unit performs the way you think and you see how it stands up to other armies. Some stuff also got nerfed a bit (outflankers like genestealers) and some stuff didn't work well anyways (trygon tunnel) so it is important to really understand nids so you wont be disappointed in the units you purchase.
GW is an expensive hobby and some units/biomorphs are not balanced well in the dex. Also nids have lots of units that do not have models so you will need to make conversions (some are not to hard - eg tyranid prime from warrior kit using extra bits (shoulders, horn on head, etc) to make him a little different)) but some require more skills and effort. And some kits do not have all the parts you may expect them to have. For example the plastic tyrant kit does not have any devourers even though devourers have been a standard build since at least 4th edition and are pretty much the default build for flying tyrants. Also if you want warriors (one of my favourite nid models but its is very vulnerable to being instakilled from all the str 8+ weaponry out there) the kit only comes with one set of rending claws for 3 models and they have to be armed the same, and if you want them to have boneswords/lashwhips you will need to buy the upgrade pack, and if you want wings for shrikes you will either need to buy forgeworld wings or buy a gargoyle box and use those wings.
I just want to be sure you go in with both eyes open about GW rules/products.
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Post by harryfang on Oct 22, 2012 15:47:06 GMT -5
I definately would want to proxy, but the problem being that i dont have anyextra models
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Post by pmlizardmen on Oct 22, 2012 16:35:03 GMT -5
if its about the same size most people in kingston wont mind. my lizardman stagadon has been so many different things it now has to see a DR every week as its having identiy issues. or ask someone to bring a few extra modles so you can try befor you buy.
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Post by harryfang on Oct 22, 2012 17:00:07 GMT -5
right now, I have a 1500 list ready, lacking a trygon, a hive guard, and 3 warriors. if anyone has any random models that size or even just bases I'd appreciate it. I'll be going on saturday also, I have a 2nd ed metal tyrant, which has a weird square base. if anyone has an extra base that size, I'd like to buy it.
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