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Post by canadianguy on Dec 11, 2012 18:13:31 GMT -5
Ok just a thought but curious what those of you who have played the new addition think.
Looking vanila marines or DA.
6 x tac squads hvy w plasma gun 3 x devestator squads hvy bolters or ML Librarians for HQ
Aegis or bastion if points permit. Lot of fire power from durable sources. Lots of troops not bad on kill points either.
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Post by Jack Shrapnel on Dec 11, 2012 18:18:34 GMT -5
looks very static... unless you were planning on including rhinos?
6th requires you to be able to have some mobility for objectives being most of the missions... especially something like the relic where you have to be able to get to the middle of the board and back again rather quickly.
but 70+ marines would be incredibly difficult to shift...
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Post by LizardTau on Dec 11, 2012 18:28:43 GMT -5
with missiles it might work, tac squads are pretty good now with being able to overwatch a tonne of shots, and plasma will be great against 2+ armor saves which have got better and will help with light transports.
id go for missile launchers to help with transports. i assume gun line since your not taking any transports your self, with the good save your guys will have you dont need a aegis line and a bastion will just be where eveyone will fire their anti tank weapons. if you wanted one or the other id go aegis ether naked or with a lascannon you dont need the str 7 shots since you would have 12 str 8 shots a turn.
Id also sujest taking divination as the two librarians powers so you can try to get the over watch at normal bs power, and can always take the re rolls to hit power prescience.
with everthing you said i throw into army builder and put two naked libbys, 6 tac squads with a plasma gun and 3 dev squads 7 man strong each with 4 missile launchers and it comes up to 1832. so you can add your aegis or some move dev members or make the libbys level 2 psykers.
this being say i dont play normal marines but i have played other marines so i don;t think it would be bad. would be neat to play test but as shannon said it won;t have much in mobility so some missions will be harder for you to get but you could always add a rhino or two or some drop pods
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Post by canadianguy on Dec 11, 2012 18:55:12 GMT -5
2 rhinos or drop pods are fine. If I do DA I can do Plasma cannons in tac squads, is that a good option then ML in devestators?
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Post by LizardTau on Dec 11, 2012 19:09:28 GMT -5
plasma cannon in a tac squad can be ok the things with the cannons are they they are heavy blasts. so if you move you can't fire them at all. which if you are keeping them still will be ok, but if they have to move they will not be able to fire the weapon you are paying for. i dont know anything about the dark angels and any info that anyone who knows anything about them will tell you might be wrong when the new codex drops.
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Post by canadianguy on Dec 11, 2012 19:23:50 GMT -5
Wait n see then
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Post by danydaigle24 on Dec 11, 2012 21:00:51 GMT -5
that list will never work against any good player. No Mobilitity like Shannon said and no originality at all. Im sure you can do better then that Im so glad that in 6th Edition spamming list will never work... Yes you might win game but you will never win a tournament with a spamming boring list...
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Post by canadianguy on Dec 11, 2012 23:52:05 GMT -5
Wow, spamming playing full tactical squads? Interesting
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Post by LizardTau on Dec 12, 2012 6:01:58 GMT -5
i think he means cause you are going to load out everything the same. i think you are going to find this list kind of boring but with a few tweaks you can change the way the list plays without doing much. grabing two rhinos maybe three and a drop pod (if you dont take the thrid rhino) and adjusting what some of the squads have can change the list totally.
have two or three units of tac squad sit back and have the other three or four moving forward ether in the rhinos or maybe one drop pod. you could put a metla and a multi melta in a drop pod so you can pod in and metla some stuff or grab a flamer and something else and use them to rapid fire back field support items. then the other two units that are moving forward you could have them use plasma and ether nothing or a missile launcher and they could go for mid feild objectives or to rapid fire things and possible assault if needed (like vs tau lol) and the last two sitting back ones you could give them ether nothng, plasma guns or flamers( or overwatch) and ether a missile launcher (but you will have a lot) or lascannons and they could just sit back and shoot. that with your three dev squads ( you might even drop one for something else but do a play test or two first) really changes your who army from a stacic wannabe tau to a space marine list but thats just my opinion
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Post by Jack Shrapnel on Dec 12, 2012 6:43:03 GMT -5
I'd throw all the tacticals in rhinos... suddenly you have a TON of mobility and ability to control the board... rhinos might be able to be glanced to death now, but they're still excellent at getting troops where you need to be for very cheap...
your scoring needs mobility... my smurfs (as one non-marine example) use mass tactical smurfs as well, but use full drop shrooms to get where they need to. It's fairly static once it lands (which is why I'd recommend rhinos instead but smurfs just can't take them) but at least gets me around the board reliably.
devestators with missile launchers (maybe one squad with heavy bolters) manning a bastion would be very potent as a static fire base. ensure that you keep a sergeant manning a quad gun or two for anti-air (don't remember off hand how many weapon emplacements a bastion can have... if it's three that's pretty damn awesome)
so the devestators are your static fire base (that being so protected from range are going to force your opponent to close... say what you will about an aegis... but being inside a bastion shooting from the fire ports is pretty hard to shift!)
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Post by LizardTau on Dec 12, 2012 6:49:39 GMT -5
Bastions can take.a quad gun or the lascaanon one but that's it other then the heavy bolters they have on their sides that the people inside can use.
That's a pretty good idea shannon groping the third squad of devestators he would have the points to do most if not all of that. Only take two missiles on the guys inside cause there is only two fire ports and have the other guys man the heavy bolters that come with it
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Post by Frosty the Pirate on Dec 12, 2012 7:36:31 GMT -5
www.3plusplus.net/2012/12/fallacy-40k-mass-troops-on-foot/^^^ This is the reason this list will never do well. Against any opponent with even a little bit of mobility and ability to block LOS, you will never be able to apply enough firepower to them. Combine this with all the new cover ignoring AP3, and 60 MEQs isn't as hard to deal with as you might think.
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Post by Jack Shrapnel on Dec 12, 2012 7:54:28 GMT -5
60+ MEQ isn't difficult to deal with? seriously? "all those cover ignoring AP3"... you mean the 2-3 things in the game? ONE of which is a flyer and only available to one codex?
I like 3++ as much as the next guy, but these are the same authors who are saying all those flamers and screamers aren't that difficult to deal with either, necrons and chaos are mid-tier...
theory hammer aside, I'd like to see someone easily deal with 75 marines... especially if he's listening to advice and putting the tacticals in rhinos to increase his mobility...
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Post by canadianguy on Dec 12, 2012 8:20:56 GMT -5
I appreciate all the feed back. I was trying to just focus on using the basic squad tact/deverstatots to show that they can alone form a viable list. Do realize I will likely beed some mobility. How many troopsd can a bastion hold n would a tact squad be better in one so basic bolter guys end up manning the hbs on the bastion
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Post by LizardTau on Dec 12, 2012 8:44:59 GMT -5
Well bastions have two fire ports on each side and one heavy bolter on each side. The person maning it still has to fire at the same thing as the rest of the squad where the rest autofire at bs 2. now the guys on top can fire at anyone since they are not inside. The reason why i said development squad is because u want as many of urs tac bolters firing as possible. If u have a tac squad on top then one guy is firing the str 7 quad gun or str 9 lascannon so u will.probably be firing at tanks or mcs so all those bolters go to waste but if its the development squad that's 4 str 8 and 4 str 7 at one thing
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