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Post by LizardTau on Dec 22, 2012 16:16:57 GMT -5
so new ish idea for grey knights, i used it today so i thought i would see if anyone had any sujestions on it
Hq
Coteaz
Troops:
3 x 10 man strike squads with 2 psycannons, in rhinos, one with psybolt (or all if i drop one rhino)
7 terminators, one thawn, one psycannon, one banner, 2 hammers and the rest halberds, psybolt
10 death cult assassins
Fast:
storm raven, tl melta, tl las
heavy:
2 x dreadknights with heavy incinerators
2000 points
so coteaz can be in the raven with the assassins or with a strike squad out of a rhino
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Post by Frosty the Pirate on Dec 22, 2012 17:10:00 GMT -5
Can the termies take 2 heavies per 5? Other than that it looks pretty solid. I'd deepstrike the termies against anyone sporting vindis or other AP2 blasts.
I think you definitely need to find the points to psybolt everything. Maybe drop a termie or two to do it? Maybe drop thawn? Not sure.
Coteaz belongs in the raven, or you could put him in the termie brick in games where you want to use his warp quake.
I'd give you the usual "I don't like dreadknights" BS, but they seem to work very well for you, so I'll refrain.
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Post by LizardTau on Dec 22, 2012 18:07:52 GMT -5
there is only one heavy in the terminator squad, the psycannon. i could drop thawn but hes soo funny lol. i only need 40 points but in a grey knights list your pretty tight points wise. any less terminators i think they would die too quickly.
i could drop one rhino, and have a strike squad on foot. warp quake and coteaz together wouldnt be a good idea cause, warp quake would make anyone deep striking in mishap so coteaz and the unit couldnt shoot them. but him and the terminators would work out.
yes dreadknights can be hit or miss, i find they ether do a lot or draw a lot of fire, so i keep them cheap to draw fire from other things. the dreadknights killed a unit of wraiths after being stuck in combat for 2 rounds (cause of my bad rolling)
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Post by Frosty the Pirate on Dec 22, 2012 18:17:52 GMT -5
I really feel like you need to keep the rhinos (as it makes you very mobile and affords your MEQs protection) but you NEED psybolt. Wounding most infantry on 3s or 2s is a big deal, especially when your guys are so expensive already.
Dropping Thawn to Psybolt the termies and 3 strike squad would really be worth it imo.
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Post by LizardTau on Dec 22, 2012 18:25:27 GMT -5
oh the terminators already have psybolt and one of the squads have psybolt. Yeah might try it with out thawn, hes just sooo funny. i didnt want to get rid of him but ya it would be better for the list probably
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Post by Frosty the Pirate on Dec 22, 2012 20:33:22 GMT -5
Well, how many points is thawn? I don't see really any other way of making the points to get it. Psybolt is probably the best upgrade the the GK dex.
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Post by LizardTau on Dec 22, 2012 20:36:08 GMT -5
yeah for sure, thawn after upgrade is 115 ponts, (terminator price plus thawn up grade) so won't get all those points if i change him for a normal terminator
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Post by Frosty the Pirate on Dec 22, 2012 20:43:07 GMT -5
You could probably squish in another termie or two then, I didn't realize thawn was so expensive!
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Post by LizardTau on Dec 22, 2012 20:51:31 GMT -5
psychic mastery 2 fearless and comes back on a 4+ forever
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