Stephen
Immortal
Clearly winning. . . even with 17,000,000 casualties.
Posts: 403
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DAAG
Jan 25, 2013 21:33:43 GMT -5
Post by Stephen on Jan 25, 2013 21:33:43 GMT -5
It's no SWAG but it is Dark Angels Allying Guard (DAAG) ;D
Primary Force i
Sammael
5 Marines w/ lascannon
3x 5 bikes with 2 plasma guns
6 Ravenwing Black Knights
Vindicator
Guard Detachment
CCS w/ 2 plasma
PCS w/ 2 plasma 2x infantry squads w/ missile launchers, plasma gun, power weapons 1x infantry squad
Vendetta
2x Demolishers
With tips I learned in the thread about guard tactics I came up with this. This is also a first try with the new Dark Angels Codex so go easy on the main force. BTW the main force is only exactly 339 more points than the detachment of Guard ;D
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DAAG
Jan 27, 2013 21:45:34 GMT -5
Post by Frosty the Pirate on Jan 27, 2013 21:45:34 GMT -5
There's some quick little changes you could make to your guard detachment that would optimize it a little more and help make it a little more effective imo. (I don't know enough about the DA half to say anything through, sorry)
I'm assuming the naked infantry squad is going in the vendetta, don't do this if you were going to. Put the PCS in the vendetta instead, and change their plasma out for 4x flamers and a boltgun. Turns them into a very nasty horde killer.
Secondly, I wouldn't outfit my blob with expensive weapons like plasma or missiles. Autocannons are cheap and cheapful and have extra shots to make up for BS3, and Lascannons are the go-to if your going to be throwing orders at the blob. Same thing with Flamers and Grenade launchers. They are cheaper, more accurate, and give you more utility than plasma for special weapons. As for the power weapons, I'm assuming you mean power axes, as their really the only choice on guardsmen (through mauls are probably quite effective too)
Lastly, make sure you swap out those heavy bolters on the Demos for Heavy Flamers. With the lumbering behemoth nerf, it's far better to have a fallback weapon (especially one that gives you an ignores cover option at close range) than to have a few snap firing heavy bolter shots.
You might notice a theme with the changes here, it's all about adding templates. Guard are the kings of templates. Use this to your advantage.
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