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Post by canadianguy on Jan 30, 2013 20:46:01 GMT -5
HQ Azrael Command squad, std of devastation, apothecary, 4 bolters Razorback w TL LC
Bastion w Icarus LC
Troops:Azrael makes DWTS and RAS troops Tac x 10 ML flakk 2 x scout x5, camo cloaks, ML flakk, sniper rifles DWTS x 10, 2 CML, 2 TH SS, 2 LC RAS x 6 bikes, 2 W PG, attack bike w MM, typhon
Fast Attack: 5 x black knights 1 GL
So, Leadership 10 across the army for Morale, Pinning or Leadership tests. 4+ save for a unit Pick warlord trait off DA list Units within 12 of the banner in command squad re-roll failed morale and pinning tests Within 6 treat boltguns as salvo 2/4 4 scouting units 1 DWA unit Several fast units w homers Mix of ML MM PG and LC A transport. I think this could handle a variety of opponents. Please comment.
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Post by canadianguy on Jan 31, 2013 11:36:13 GMT -5
???2 attempts at DA lists and no comments? Where is the love? ;D
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Post by danydaigle24 on Jan 31, 2013 11:55:38 GMT -5
sorry most of us dont have the codex. Im sure Justin will comment soon
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Post by Jack Shrapnel on Jan 31, 2013 12:39:23 GMT -5
yeah I have no idea if that's good or not... haven't read the DA at all or even had one game against them!
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Post by calitom on Jan 31, 2013 12:57:48 GMT -5
Scouts seem particularly weak in comparison to Tactical marines considering how cheap tactical marines are in the Dark Angel codex. Dump them scouts and get some real marines!
Otherwise I don't like the grenade launcher for the Black Knights, but that's me- I'd rather have all of those beautiful twin linked plasma guns.
Also if you're wanting to take as much advantage of the banner, deathwing aren't the greatest choice for this as they don't have bolters. But, it's a decent mixed wing list.
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Post by canadianguy on Jan 31, 2013 15:58:24 GMT -5
Think I would keep scouts but give them bolters. This way can hang near bastian for banner effect but get cover saves.
The deathwing is a real hammer and can come down where needed with so many homers on the table.
I would like to squeeze in a shroud. Debating about the 2 termies w LC to take advantage of the shooting bonus when they come in.
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Post by nsc on Jan 31, 2013 16:20:11 GMT -5
Giving scouts the cloaks makes them cost the same as a tac squad.
Why do you want -1 WS?
Your troops are also really slow, so your bikes will only really be protected by DW.
I'd like to see some more boxes moving guys around since you've got your banner in a razorback but it won't be going anywhere since you need to keep it with your bolters.
Unless it's moving with your bikes in which case your banner is really only affecting the bikes...
In general I feel that this list is trying to do everything but missing the mark. Banner placement will be really hard with this list and you don't have that many boltguns.
I think you should commit to something, if you want banner bikes then take a few more squads and get some more tacticals in boxes, if you like this mix you should probably drop the banner for metal boxes so you can support your DW and your bikes.
You should also probably take all 5 in the CS with bolters too...
It's just an awkward list in my opinion, you have one vehicle which might survive one turn if there's nightfighting... The bulk of your units are walking while your bikes and DW will be off doing their own thing, you're not making use of the devastation banner... I just feel like you've made a lot of independent decisions and slapped them together.
Yes you've got a bunch of scouting units, but then you've got your command squad and tactical squad completely separate from the rest of your army, making your banner a waste of points.
I guess you could outflank all your guys, DW assault turn 2 (take a comm-rely on the bastion) and maybe do some cool stuff...
I just feel like it's more a list of potentially cool stuff but a poor mixture, like peanut-butter, jellybeans and whipped cream... on a steak.
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Post by canadianguy on Jan 31, 2013 16:28:03 GMT -5
Doubt there will be cover around the bastian and in range of banner so I figured cover would be worth the trade off plus scout let's me play with deployment options.
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Post by nsc on Jan 31, 2013 17:00:56 GMT -5
I feel that if you're so concerned about cover the answer is transports. The scout redeploy is a 6" move... to keep up with your bikes you'll probably want something fast over the whole game?
I just foresee a lot of difficulties in the list.
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Post by canadianguy on Jan 31, 2013 18:09:53 GMT -5
In general I saw it playing like this. Basitian up front and centre. Command in bastian increases effective reach of the banner. Azrael and tac squad bubble wrap the bastian. Razorback parked behind it. Can slide out to snipe. Move command or scouts or tac if I split them.
Scouts and bikes can be aggresive or counter. Get huge flexability in my deployment.
Bikes go where needed as DW targets biggest nastiest unit. So yes it does have a hodge podge feel but I was thinking it could adapt to many situations.
Does that make any sense? Or just screw it and do pure RW
Sammael Libby level 2 on bike w field generator RWK command apothecary salvo banner
4 x 6 bikes mix of spec weapons, 4 attack bikes w mm 3 typhons
5 x RWK No skyfire but otherwise I think its fast focused and nasty.
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Post by nsc on Jan 31, 2013 18:38:21 GMT -5
I do like mixed DA, but it still needs to be cohesive. A deathwing assault is a very strong tool, as are bikers zipping around shooting up the place with bolts and plasma. But a foot army won't be anywhere near where you'd want your bikes or your terminators, so they'd be left high and dry. I really like Azreal and Ezekiel so I'd build my DA with them and I'd use bikes and terminators. If you're dead set on salvo bolters (then why aren't you playing chaos with noise marines ) then I wouldn't run knights (and drop ezekiel for a bike captain+command squad) and I'd take probably 3 attack squads with bikers. Take 19 tacticals with sweet rhinos and cool guns. Then if there's points left over tool it out to add support where you think you need it. With this list you'd be playing sort of a guessing game with the tacticals, when they start shooting where will your bikes likely be? Trying to link up the bikes + tacticals for a solid turn of salvo, otherwise the banner is running with the bikes dumping tons of bolter shots wherever you please.
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Post by canadianguy on Jan 31, 2013 20:00:55 GMT -5
Seen a couple of list using those two.
The more I play through stuff I find I like going all RW or RW/DW Or basic dudes w one big termie or bike unit.
My first thought out of the gate was this:
Beliel Libby 2nd level div field generator Command like I had Bastian icarus
10 man termie 2 CML 2THSS 2 CF
Then 10 tac PG ML flak rhino 10 trac PG ML flak rhino 6 tac ML flak razor w TL LC 6 tac ML flak razor w TL LC
2 preds
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Post by nsc on Feb 1, 2013 2:45:51 GMT -5
See, this list makes me really worried... It's a powerhouse. You've got boxes to creep into the mid field where your terminators will drop and start tearing stuff up while your tacticals fill up things with salvo fire and razors dump LC into high priority targets.
But why not run with Ezekiel if you want libby goodness? I have't looked over the generators and other stuff...
I'd also consider dropping the CMLs on the terminators for assault cannons, with the dev banner dumping out more bolter shots might not be ideal, you might want the AC...
As a second note I don't really like the bastion in this list, another tac w/ ML and flakk might serve you better...
Or just run a DW command squad instead, giving the dev banner to a much more durable unit.
My reasoning is that this list has boxes and wants to support DW assault guys, you want to drop your terminators and belial where your enemy is soft and open them up.
You'll likely be jumping forward with your boxes, holding the midfield and offering fire support from there.
Also, with your list you don't have anyone to man the bastion!
Thus I feel you should drop the bastion and upgrade into either a DW command squad or pickup more tacticals...
I like the DW command squad because then you can put the DW champon in your 10 man troop squad (which also has belial) and run:
10 man termie, 2 (choice, either AC or CML), 2THSS, 1 CF, 1 champion of caliban
Which makes a really nasty unit, well versed in everything from sniping ICs in assault, shooting just about anything (mostly elites and other high priority targets).
Don't forget belial's unit doesn't scatter on DS!
But this list looks very solid.
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Post by canadianguy on Feb 1, 2013 4:56:33 GMT -5
i like the cmls on termies vs the ac as having split fire it lets them target vehicles better while unit rips open troops.
Bastian I can see your point was interested in trying fortifications out.
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Post by nsc on Feb 1, 2013 10:14:29 GMT -5
Only ONE can split fire though, and AC is still str 6, so it can pop transports, side armour, rear armour, of almost everything.
Heck throwing four S6 at AV12 is still fine for stripping some HP while tacticals, razors or preds also soften up targets.
The ACs are also better when targetting fliers which is another sweet split-fire target
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