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Post by harryf on Mar 19, 2013 11:47:28 GMT -5
I've been messing around with them, they dont seem to do a whole lot. whey they are dropped in, they dropped too easily. and if I run them up, they just feel a bit lackluster in that they dont seem to be able to kill a whole lot with their low range. since I only have one I think dropping it in is really the only option for me any suggestions?
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Post by Frosty the Pirate on Mar 19, 2013 12:09:04 GMT -5
Dakka fexes tend to work best in pairs, where once one of them has taken some damage, the other then takes the lead to spread the damage around and make them last longer.
In addition, doubling up on fexes means 24 shots instead of 12.
Target priority is also a big deal with dekka fexes. You actually want to be shooting infantry with them, not vehicles. Don't waste their piles of firepower on an AV12 dread if you could chew up a full strength tac squad instead. (That's not to say they aren't still good at destroying light vehicles like rhinos though, just that infantry should be prioritized.)
You can also add a Prime with Regen to a Carnifex brood for some added durability, but that gets expensive quickly.
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Post by harryf on Mar 19, 2013 12:09:59 GMT -5
how effective do you believe a podded dakka fex is?
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Post by Frosty the Pirate on Mar 19, 2013 12:16:11 GMT -5
On a scale of 1-10, 10 being absurdly godlike, 1 being as useful as as screendoor in a submarine. I give a solo Podded Dakkafex a *drum roll* 3. Maybe a 4 if you take 2 in 2 pods.
Just walk them forward with your tyrant, Use OA to reroll 1s to wound (since most thing you'll wound on 2s) and just blast anything you either can't, or don't want to assault. (or to soften up harder targets for an assault)
EDIT:
before anyone asks, I give 2x Dakkafex walking beside a OA tyrant a 6.5-7)
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Post by Jack Shrapnel on Mar 19, 2013 12:25:41 GMT -5
how effective do you believe a podded dakka fex is? one in a pod? I think they're terrible.... just a huge waste of points that doesn't accomplish much... I run dakkafexes lately in pairs only... mainly because I have the models... sometimes they do something, sometimes not... but they're best used for anti-air, something the tyranid dex doesn't have a whole lot of answers for beyond flyrants (note, I'm saying GOOD options for... we aren't going to mention the harpy now are we? a flying MC who has a gun that can't target flyers?) I like them in certain builds, but would never waste points on just one of them... I have one list I'm developing that has four... but really that's more of a visual thing and this weird OCD I have for symmetry of units... one will always be lackluster... carnifex are really one of the poorer units in the codex to be honest... compared to what a trygon brings to the table, a dakkafex just isn't in the same league... they bring certain things to a list and as Ray said above they are an anti-infantry unit outside of close combat... I never hunt anything better than AV11 with them at range... and only if I have no other targets! plus having two less wounds than all the other MC's is really a pain... I get the fact that they wanted them to be the "cheap" option (lol) but using up a very valuable Heavy slot for one is just not a good option... the only value is in running them as a squadron - but then you're kind of defeating the whole "cheaper" option now aren't you? I use carnifex but if you're looking for an effective MC, look to the trygon... it just outclasses the poor fex in every way... sure the dakkafex can shoot better... but the fleet, cheap, high weapon skill, rerolling all attacks, poison so rerolling wounds, six wound monster that is the Trygon is just WAY better for everything else you want the MC to do (break stuff!) just my opinion of course... but I'm not surprised you're disappointed in the fex (ie: I didn't run them at all for quite a while)... especially just one... however if you're thinking of buying another one to make the one lackluster MC have more punch, I'd really suggest purchasing a trygon for basically the same cash...
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Post by Jack Shrapnel on Mar 19, 2013 12:30:12 GMT -5
old advesary walking tyrant just to reroll 1's to wound on dakkafexes?
no... no... no...
put wings on him... give HIM dakka... fly around with iron arm... THAT is what your tyrant should be doing... if you want a walking tyrant you might as well run the swarmlord... who can give preferred enemy out 18" instead of 6" and will wreck anything in close combat... any walking tyrant is nearly as expensive as the swarmlord, only a mastery level 1, and misses out on all the great buffs that swarmlord has...
... the tyrant's ranged weapons are pretty much garbage outside of twin devourers on a flyrant...
but I digress... you were asking about dakka fexes... lol...
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Post by fritzthedwarf on Mar 19, 2013 13:31:32 GMT -5
I wish I could disagree with Shannon's points but I cannot. One dakkafex can be okay but you really need 2 if taking any at all and if walking maybe a prime to go with them (especially as an aid to anti-air shooting). I have podded them in and walked them. Of course that is a huge chunk of your points. And I wish a walking tyrant with a stranglethorn cannon or something was decent (can be in some situations obviously but often not) but it is better to take a Swarmlord for all its buffs, which help the fexes as pointed out already. Or take the flyrant with the double devourers (sadly the only decent ranged weapon). And I agree with Shannon that if you are considering spending money on a second fex it would be better to get a trygon instead. Good luck with it.
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Post by harryf on Mar 19, 2013 14:56:31 GMT -5
2 problems I'm finding with the swarmlord, not huge ones, but, 1. he only gives one to a singular unit, while OA buff all nearby ones, im still dont know exactly which is better 2. cant take 2+, of course, the 2+ is not too good, but still something for me to consider\ but since i dont like flying tyrants, i probably will consider a swarmlord
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Post by Jack Shrapnel on Mar 19, 2013 15:32:20 GMT -5
1. the swarmlord's buff is better... it's longer range and doesn't require you to be in vindicator formation... I mean 6"... walking tyrants are slow... the rest of your combat troops are fast... keeping in that bubble is difficult if you're putting pressure on your opponent....
2. swarmlord has an extra wound to make up for it, has more psychic powers for even more buffs, and you're taking tyrant guard with him... just like you would with the walking tyrant.
cons:
swarmlord is expensive... him with two obligatory guard with lash whips is 400 points of your army... he has no ranged weapons beyond psychic powers... he's slow as a walking tyrant so people will try and avoid him.
... but he creates a bubble of death that no one will want to get into... basically a giant bubble about 16" around him that no one will want to risk...
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Post by nsc on Mar 19, 2013 19:06:45 GMT -5
I've got 2 dakka fexes because they're all I got. I love them though because I love throwing dice.
Also ol' blacky one punched a land raider last game!
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Post by Jack Shrapnel on Mar 19, 2013 19:39:24 GMT -5
....my recent list runs four... one is not great.... but I will run them in pairs fairly regularly....
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Post by nsc on Mar 19, 2013 19:58:47 GMT -5
I've been running them out of squad because big guns means they score independently and wound allocating loses sportsmanship points, even if I run regen and allocating would make them 2.5x as effective
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