Post by Tommy on Aug 6, 2010 8:03:29 GMT -5
Hey everyone I've got the base rulebook in the mail, and should have it soon enough, and if anyone wants to try out a new system just ask
For more info you can check out their website.....
www.armiesofarcana.com/
Seems like a cool system their selling points are:
- Balanced system, everything follows a point system that is given in the book, so you can create your own units.
- accurate and lifelike as possible, so spears truly do devastate cavalry, and arrows harmlessly bounce off skeletons and other "missile immune" troops, Units with shields will find arrows not as deadly as well, while unarmored berserkers will die in droves to them. Artillery, and gunpowder weapons are also very realistic, they are devastating but take time to reload, so can only fire every other turn.
- Turns go back and forth, so after my movement its your movement etc, they did this to limit player "downtime" and make games more fluid.
- A strong emphasis on troops is very present because you must have at least 60% troops for a valid army, which means you'll be relying more on your troops to hold the line then say a couple steggies
- In addition to the 30 odd army lists they're are a bunch of fun made ones which follow the point system so are perfectly legal, there is also a huge list of generic monsters to include in your armies and undeadify if necessary , Not to mention the long list of artillery, and vehicles.
- One of their major selling points is that they don't care what miniatures you use, as a game company and not a miniatures company, you can play with whatever models you want, and because of the system, create rules for obscure ones you find.
For more info you can check out their website.....
www.armiesofarcana.com/
Seems like a cool system their selling points are:
- Balanced system, everything follows a point system that is given in the book, so you can create your own units.
- accurate and lifelike as possible, so spears truly do devastate cavalry, and arrows harmlessly bounce off skeletons and other "missile immune" troops, Units with shields will find arrows not as deadly as well, while unarmored berserkers will die in droves to them. Artillery, and gunpowder weapons are also very realistic, they are devastating but take time to reload, so can only fire every other turn.
- Turns go back and forth, so after my movement its your movement etc, they did this to limit player "downtime" and make games more fluid.
- A strong emphasis on troops is very present because you must have at least 60% troops for a valid army, which means you'll be relying more on your troops to hold the line then say a couple steggies
- In addition to the 30 odd army lists they're are a bunch of fun made ones which follow the point system so are perfectly legal, there is also a huge list of generic monsters to include in your armies and undeadify if necessary , Not to mention the long list of artillery, and vehicles.
- One of their major selling points is that they don't care what miniatures you use, as a game company and not a miniatures company, you can play with whatever models you want, and because of the system, create rules for obscure ones you find.