|
Post by calitom on Sept 23, 2013 12:37:32 GMT -5
Considering you aren't just pitting two units against eachother in a vacuum, there is no easy way to deal with Dev Cents. If you're in range to shoot them, they're in range to shoot you (as necrons), they will likely kill a unit / vehicle a turn and will likely be supported and protected so they can continue to do such.
Wraiths are very good, but you can't just put one in a list and expect them to automatically win / kill the Dev Centurions when there are just too many variables in a single game of 40k to realistically plan for.
Intelligent use of LoS, cover and overbearing firepower is likely the best way to handle them- though my unit of Dev Cents lived through the entire weekend tournament- often times being targetted by high STR AP 2 shooting for numerous turns. Assaulted by Daemonettes and a Keeper of Secrets... shot at by lascannons and land raiders and tyranids and eldar... guys are tough.
|
|
|
Post by voodoo on Sept 23, 2013 14:53:38 GMT -5
Intelligent use of LoS, cover and overbearing firepower is likely the best way to handle them- though my unit of Dev Cents lived through the entire weekend tournament- often times being targetted by high STR AP 2 shooting for numerous turns. Assaulted by Daemonettes and a Keeper of Secrets... shot at by lascannons and land raiders and tyranids and eldar... guys are tough. All very true, the only "easy" way to deal with them is to understand their limitations and if possible, exploit them because you can not count on them failing to wound, properly supported the probability of failure if within range is almost nil. Also, about the wraiths, look at one game from this weekend when a thunderfire cannon removed 3 wraiths from the board in one round of shooting, nothing is invincible and rarely if ever safe.
|
|
|
Post by redshirt2375 on Sept 23, 2013 15:05:59 GMT -5
Well then I was miss-informed on the weekend. I just accepted Tom & Justin's word on it working that way since it sounded right in my head at the time too.
My Talos actually hitting combat might have changed things a bit, but not much since I'm sure Tigarius would have Force-weaponed it anyways.
|
|
|
Post by calitom on Sept 23, 2013 17:26:06 GMT -5
It sounded right at the time, but I wasn't there mentally over the entire weekend honestly- lack of sleep and all
|
|
|
Post by redshirt2375 on Sept 23, 2013 18:58:01 GMT -5
It sounded right at the time, but I wasn't there mentally over the entire weekend honestly- lack of sleep and all But isn't that your normal state of being anyways?
|
|
|
Post by Jack Shrapnel on Sept 23, 2013 19:46:06 GMT -5
honestly I think the easiest thing to do would be to tarpit them in fearless wounds... so for necrons, it would be a pile of scarabs... nids would be gaunts (poison or not doesn't matter as they'll never actually kill a centurion).... big mob of orks... etc.
I think playing the range game with them is a huge mistake... as they'll win... this is what they're good at... but every turn you can keep them from shooting is a win... the combo of a chapter master with the shield eternal and thunder hammer in them along with Tigirius casting prescience... yeah, you aren't going to live if that thing shoots... and there's no point sending in anything elite because the chapter master will just stomp the hell out of it, or the librarian will force weapon it out... clog them with wounds, stop them from shooting, and focus on the objectives...
|
|
|
Post by flyingnecronmaster on Sept 23, 2013 20:57:06 GMT -5
gotta love scarabs and wraiths. it's interesting to see in a predominately "shooty" 6th edition that close combat is still a very powerful asset one can have. obviously, gotta watch out for them thunderfire cannons...i wonder if having a solar would be worth it to bring in every game.
|
|