Post by skari on Nov 3, 2013 8:18:05 GMT -5
Time for another batrep! Played against the New Us again, this time full blown Smurfs! Its a sorta rematch from last game, will the blueboys stop uriens rampaging? Vote before you read!
1750 Smurfs!
Smurfin List:
Smurfette (Tiggy)
Pappa Smurf (Calgar) Armed with the Gauntlets of Ultrasmurf
Grandpa Smurf ( Dreadnought) - Drop pod
10 Tactical Smurfs, MMelta, melta, combi melta - Drop Pod
10 Tactical Smurfs, MMelta, melta, combi melta - Drop Pod
10 Tactical Smurfs, Mmelta, melta, combi melta - Drop Pod
9 Tactical Smurfs, Flamer, Combi melta, meltabomb - Drop Pod
3 Centurion Devastatators, Hurricanes, Gravs + Amps
The Coven
Uriens Carnivale of Pain:
Urien Rackarth
3 Grotesques, liquifier, aberration - Raider
3 Trueborn, 2 splintercannon - Venom, dual cannon
3 Trueborn, 3 blasters - Venom, dual cannon
10 Kabalites on Foot, Blaster, Darklance
10 Kabalites, Splinter Cannon, Blaster - Raider, Grisly Trophies
10 Wracks, 2 Liquifier Guns - Raider
5 Wyches, haywires - Venom, dual cannon
5 Wyches, haywires - Venom, dual cannon
Talos, TL Splinter Cannon, TL Liquifier
Talos, TL Splinter Cannon, TL Liquifier
Razorwing, 4 monomissiles, 2 lances, rifle, flickerfield
The Table
Mission Parameters:
Pre Game Analysis:
Smurf Deployment:
Drop Pods at the ready, the only thing deployed were the Centurions and Tiggy in a ruin.
The Covens Deployment:
Ready to go first, the Coven spread out. If the Centurions deployed centrally the taloi were to step back and support the advance later, but they deployed in a ruin. The plan was to advance and hit the Smurfs with everything on turn 1 to do as much damage! - if they were tabled then I win...
Turn1
The Smurfs Try to steal!
They fail.
And the forces array for battle.
Coven: The Dark Eldar advance! And everything that can fires into Tiggy and the centurions... when the dust settles!:
All is left is tiggy with one wound, and a centurion with one wound... So close!
Smurfs: Tactical Doctrine. The Drop pods scream to the ground. The dreadnought, and two full tactical squads. Their aim is to knock as many venoms out of the air as possible before they do more damage.
Shooting sees the trueborn venom explode kiling 6 warrios for First Blood. The Wrack raider also goes down and another venom looses a hullpoint and a cannon.
Both units pass their pinning tests and its on to the Dark Eldar turn!
Turn2
Much Carnage, the Coven roll for their reserves. The Blasterborn and their venom show up. The razorwing and the warriors are sitting in reserve, waiting for the Smurfs to commit.
Coven: The Coven surrounds the newly arrived Smurfs... liquifiers at the ready (flashback to the last game against the Ultrasmurfs)
Before
After the liquifiers:
The wytches had charged Granpa smurf (the dreadnought) only to rip his MMelta off and then loose combat! They are falling back. But the Smurfs have taken massive casualties. In combat one of the talos charges a Mushroom (drop pod) and wrecks it.
Smurfs: Tactical Doctrine.The other two drop pods and the Storm Talon arrive! Time to press the pressure home on the coven.
Tiggy and the remaining centurion fire and immobilize Uriens Raider:
Pappa smurf and his drop pod arrive near Uriens Raider and wreck it after the centurion volley:
On the other Flank the other tac squad shows up. The Grandpa Smurf assaults and blows up the other wytch venom. The other venom gets taken down by one combat squad and the wracks loose two members to the bolters... I got lucky there:
The Smurfs have laid out their hand!
Turn3
The coven rolls for their reserves. The Raider full of warriors arrives, and boosts up the flank that Urien is on to help take that objective later in the game. The razorwing moves to engage the Storm Talon to try and gain air superiority. The rest of the army shuffles arround, to take advantage of the clumped up marines once again.
Urien Looks menacingly at pappa smurf! A showdown at the ready.
And THEN! - Life got in the way. My opponent was called away to a family emergency an was unable to finish the game. So... this part of the report is purely theoretical, what would you have done? Now that you have seen the opening gambits for the armies, who do you think had the upper hand? Thanks a lot for reading! (And this is how I felt when they cancelled Firefly...)
And for those that like video batreps:
Cheers!
1750 Smurfs!
Smurfin List:
Smurfette (Tiggy)
Pappa Smurf (Calgar) Armed with the Gauntlets of Ultrasmurf
Grandpa Smurf ( Dreadnought) - Drop pod
10 Tactical Smurfs, MMelta, melta, combi melta - Drop Pod
10 Tactical Smurfs, MMelta, melta, combi melta - Drop Pod
10 Tactical Smurfs, Mmelta, melta, combi melta - Drop Pod
9 Tactical Smurfs, Flamer, Combi melta, meltabomb - Drop Pod
3 Centurion Devastatators, Hurricanes, Gravs + Amps
The Coven
Uriens Carnivale of Pain:
Urien Rackarth
3 Grotesques, liquifier, aberration - Raider
3 Trueborn, 2 splintercannon - Venom, dual cannon
3 Trueborn, 3 blasters - Venom, dual cannon
10 Kabalites on Foot, Blaster, Darklance
10 Kabalites, Splinter Cannon, Blaster - Raider, Grisly Trophies
10 Wracks, 2 Liquifier Guns - Raider
5 Wyches, haywires - Venom, dual cannon
5 Wyches, haywires - Venom, dual cannon
Talos, TL Splinter Cannon, TL Liquifier
Talos, TL Splinter Cannon, TL Liquifier
Razorwing, 4 monomissiles, 2 lances, rifle, flickerfield
The Table
Mission Parameters:
The mission was simple. Do not let Gargamel get taken as a slave back to commoragh... he might get good at his alchemy and magic!
On a serious note.
The mission was Crusade (3 Objectives)
Deployment was Hammer and Anvil
Initiative- Dark Eldar
On a serious note.
The mission was Crusade (3 Objectives)
Deployment was Hammer and Anvil
Initiative- Dark Eldar
Pre Game Analysis:
Smurfs: The Centurions + Tiggy have to survive for a turn for the drop pods to show up. The drop pods are key, with propper target priority the Dark Eldar will be taking a lot of damage from the initial drop and this should cripple them.
Dark Eldar: The coven has played a very similar army of ultramarines not too long ago, this army relied on rhinos rather than drop pods. The Tiggy + centurions could be devastating against the Talos, so staying out of range is important. The advantage is for the space smurfs.
Smurf Deployment:
Drop Pods at the ready, the only thing deployed were the Centurions and Tiggy in a ruin.
The Covens Deployment:
Ready to go first, the Coven spread out. If the Centurions deployed centrally the taloi were to step back and support the advance later, but they deployed in a ruin. The plan was to advance and hit the Smurfs with everything on turn 1 to do as much damage! - if they were tabled then I win...
Turn1
The Smurfs Try to steal!
They fail.
And the forces array for battle.
Coven: The Dark Eldar advance! And everything that can fires into Tiggy and the centurions... when the dust settles!:
All is left is tiggy with one wound, and a centurion with one wound... So close!
Smurfs: Tactical Doctrine. The Drop pods scream to the ground. The dreadnought, and two full tactical squads. Their aim is to knock as many venoms out of the air as possible before they do more damage.
Shooting sees the trueborn venom explode kiling 6 warrios for First Blood. The Wrack raider also goes down and another venom looses a hullpoint and a cannon.
Both units pass their pinning tests and its on to the Dark Eldar turn!
Turn2
Much Carnage, the Coven roll for their reserves. The Blasterborn and their venom show up. The razorwing and the warriors are sitting in reserve, waiting for the Smurfs to commit.
Coven: The Coven surrounds the newly arrived Smurfs... liquifiers at the ready (flashback to the last game against the Ultrasmurfs)
Before
After the liquifiers:
The wytches had charged Granpa smurf (the dreadnought) only to rip his MMelta off and then loose combat! They are falling back. But the Smurfs have taken massive casualties. In combat one of the talos charges a Mushroom (drop pod) and wrecks it.
Smurfs: Tactical Doctrine.The other two drop pods and the Storm Talon arrive! Time to press the pressure home on the coven.
Tiggy and the remaining centurion fire and immobilize Uriens Raider:
Pappa smurf and his drop pod arrive near Uriens Raider and wreck it after the centurion volley:
On the other Flank the other tac squad shows up. The Grandpa Smurf assaults and blows up the other wytch venom. The other venom gets taken down by one combat squad and the wracks loose two members to the bolters... I got lucky there:
The Smurfs have laid out their hand!
Turn3
The coven rolls for their reserves. The Raider full of warriors arrives, and boosts up the flank that Urien is on to help take that objective later in the game. The razorwing moves to engage the Storm Talon to try and gain air superiority. The rest of the army shuffles arround, to take advantage of the clumped up marines once again.
Urien Looks menacingly at pappa smurf! A showdown at the ready.
And THEN! - Life got in the way. My opponent was called away to a family emergency an was unable to finish the game. So... this part of the report is purely theoretical, what would you have done? Now that you have seen the opening gambits for the armies, who do you think had the upper hand? Thanks a lot for reading! (And this is how I felt when they cancelled Firefly...)
And for those that like video batreps:
Cheers!