Post by skari on Dec 28, 2013 12:07:44 GMT -5
Ready for another multi-spectrum battle report? Video, pictures, writeup, the whole lot . Thanks for reading.
If You prefer video batreps skip to the bottom!
The Game was played in Kingston Ontario. Vs White Scars and Eldar Allies.
General Overview:
The Mission - Kill points - Drat, one of the hardest games for Dark Eldar. Ill have to hit fast and hit hard.
The Deployment - Hammer and Anvil - Ill have some space to manouver, that will be nice.
Initiative?- Dark Eldar - This is good for the coven. I can try take out some bikes and score first blood if im smart.
Night Fight? - Turn 1 - The darkness envelops the battlefield. This is good for the DE.
The White Scars:
Army List:
The Khan on moondraken
4 x Units of 5 Bikes. 3 with Grav guns, one with flamers.
unit of 2 MM attack bikes
2 separate Typhoons
Eldar Allies:
Seer on A bike with spear.
6 Eldar Jetbikes with 2 cannon
10 Dire avengers
Wave Serpent with bells and whistles
3 double scatter laser warwalkers
The Coven
Uriens Carnivale of Pain:
Urien Rackarth
3 Grotesques, liquifier, aberration - Raider
3 Trueborn, 2 splintercannon - Venom, dual cannon
3 Trueborn, 3 blasters - Venom, dual cannon
10 Kabalites on Foot, Blaster, Darklance
10 Kabalites, Splinter Cannon, Blaster - Raider, Grisly Trophies
10 Wracks, 2 Liquifier Guns - Raider
5 Wyches, haywires - Venom, dual cannon
5 Wyches, haywires - Venom, dual cannon
Talos, TL Splinter Cannon, TL Liquifier
Talos, TL Splinter Cannon, TL Liquifier
Razorwing, 4 monomissiles, 2 lances, rifle, flickerfield
The Table
We set the table to be a very thematic board. This was bound to be a great looking game! The power line towers, the ruined outpost and the road... aall began to forge a fantastic Narrative. Now let the dice roll!
Pre Game Analysis:
Dark Eldar:
The Covens Deployment:
I was hoping to keep first turn. So I baited him. I put everything as far forward as possible and as centralized as possible to hope that he would either spread out, or rush me. This would give me a chance to go to either side of the table or backwards if needed.
White Scar and Eldar Deployment:
Turn1
Dark Eldar:
White Scars:
Turn2
Dark Eldar:
White Scars:
Turn3
Dark Eldar:
White Scars:
Turn4
Dark Eldar:
Now Just Eldar:
Turn5
Dark Eldar:
Eldar:
Turn6
Turn7
Post Game Thoughts and Analysis:
And for those that like video batreps:
If You prefer video batreps skip to the bottom!
The Game was played in Kingston Ontario. Vs White Scars and Eldar Allies.
General Overview:
The Mission - Kill points - Drat, one of the hardest games for Dark Eldar. Ill have to hit fast and hit hard.
The Deployment - Hammer and Anvil - Ill have some space to manouver, that will be nice.
Initiative?- Dark Eldar - This is good for the coven. I can try take out some bikes and score first blood if im smart.
Night Fight? - Turn 1 - The darkness envelops the battlefield. This is good for the DE.
The White Scars:
Army List:
The Khan on moondraken
4 x Units of 5 Bikes. 3 with Grav guns, one with flamers.
unit of 2 MM attack bikes
2 separate Typhoons
Eldar Allies:
Seer on A bike with spear.
6 Eldar Jetbikes with 2 cannon
10 Dire avengers
Wave Serpent with bells and whistles
3 double scatter laser warwalkers
The Coven
Uriens Carnivale of Pain:
Urien Rackarth
3 Grotesques, liquifier, aberration - Raider
3 Trueborn, 2 splintercannon - Venom, dual cannon
3 Trueborn, 3 blasters - Venom, dual cannon
10 Kabalites on Foot, Blaster, Darklance
10 Kabalites, Splinter Cannon, Blaster - Raider, Grisly Trophies
10 Wracks, 2 Liquifier Guns - Raider
5 Wyches, haywires - Venom, dual cannon
5 Wyches, haywires - Venom, dual cannon
Talos, TL Splinter Cannon, TL Liquifier
Talos, TL Splinter Cannon, TL Liquifier
Razorwing, 4 monomissiles, 2 lances, rifle, flickerfield
The Table
We set the table to be a very thematic board. This was bound to be a great looking game! The power line towers, the ruined outpost and the road... aall began to forge a fantastic Narrative. Now let the dice roll!
Pre Game Analysis:
The White Scars army is meant to get into my face, and force me to deal with it. The Eldar i know will be a hastle, their long range will really do a number on me. I have to deal with that wave serpent fast! I have to deal with the scatterwalkers fast! I also have to deal with the typhoons and the bikes... this is a killpoint mission? Oh man.
Dark Eldar:
The Coven is slower than the bikes. If I get first turn I shall be able to do some damage, hope to get first blood to help killpoints wise. I need to kill those eldar! The splinter weapons will eliminate the bikes relatively quickly, and the lances should be able to deal with the armour. I am worried about the gravguns against my Taloi... And those eldar jetbikes? I will have to kill them first chance I get.
The Covens Deployment:
I was hoping to keep first turn. So I baited him. I put everything as far forward as possible and as centralized as possible to hope that he would either spread out, or rush me. This would give me a chance to go to either side of the table or backwards if needed.
White Scar and Eldar Deployment:
The Scars spread out. The eldar hid behind as much LOS blocking terrain as possible, the speeders in a position to claim cover saves. He only elected to Scout the bikers on the far flank forward and then overloaded it with more bikers. Towards the left the Khan and his bikers prepared to make a push into the dark eldar lines.
The White Scars then rolled to try and seize!
But Failed. GAME ON
The White Scars then rolled to try and seize!
But Failed. GAME ON
Turn1
Dark Eldar:
And the Dark Eldar move like this:
The Coven advances and moves to face the khan and his flank. A LOT of poison and lance shooting later. The Dark Eldar score first blood and leave the Khan remaining with only one wound!
The Coven advances and moves to face the khan and his flank. A LOT of poison and lance shooting later. The Dark Eldar score first blood and leave the Khan remaining with only one wound!
White Scars:
The Space Marines and the Khan take to the road! And advance:
The far flank moves up at full speed. Shooting is minimal because of night fight.
The KHAN! in a fit of glory advanced head on to Urien and his grotesques. The typhoons blew up the raider with help of the wave serpent.
In combat urien looses 2 wounds in the combat because of hammer of wrath attacks. The Khan survives!
The far flank moves up at full speed. Shooting is minimal because of night fight.
The KHAN! in a fit of glory advanced head on to Urien and his grotesques. The typhoons blew up the raider with help of the wave serpent.
In combat urien looses 2 wounds in the combat because of hammer of wrath attacks. The Khan survives!
Turn2
Dark Eldar:
Soaring in the clowds the razorwing arrives! Urien regenerates a wound.
The razorwing targets the concealed eldar tanks, knocking out 2 of the warwalkers and immobilizing the waveserpent.
The coven moves to counter the enemy flanking manouver.
Shooting sees the entire unit of eldar jetbikes go down, as well as another unit of white scar bikers.
In combat, Urien survives and Khan also survives. But he uses hit and run to get out of the combat. The grotesques consolidate arround their master to prevent the biker from hammering him again.
The razorwing targets the concealed eldar tanks, knocking out 2 of the warwalkers and immobilizing the waveserpent.
The coven moves to counter the enemy flanking manouver.
Shooting sees the entire unit of eldar jetbikes go down, as well as another unit of white scar bikers.
In combat, Urien survives and Khan also survives. But he uses hit and run to get out of the combat. The grotesques consolidate arround their master to prevent the biker from hammering him again.
White Scars:
The Remaining bikers move in, closer to the dark eldar. They know that something needs to be done, some pressure appied:
The warwalkers and the wave serpent fire into the razorwing and succeed in putting 2 hullpoints on it.
The farseer, on the far flank, takes on the Trueborn venom, wrecking it.
The Khan moves in for another pass at Urien! Sensing that he must be the key to the dark eldar plans... he charges! Urien accepts the challenge.
In combat Khan hits will all attacks, and 2 are stopped by clones... one of the rolls to wound is a 6! And Urien is decapitated by the Captain. As urien falls, he succeeds in felling the captain with a scratch of his poisoned gauntlet. Both Characters are down and have given up Warlord. The khan gets an additional point.
The warwalkers and the wave serpent fire into the razorwing and succeed in putting 2 hullpoints on it.
The farseer, on the far flank, takes on the Trueborn venom, wrecking it.
The Khan moves in for another pass at Urien! Sensing that he must be the key to the dark eldar plans... he charges! Urien accepts the challenge.
In combat Khan hits will all attacks, and 2 are stopped by clones... one of the rolls to wound is a 6! And Urien is decapitated by the Captain. As urien falls, he succeeds in felling the captain with a scratch of his poisoned gauntlet. Both Characters are down and have given up Warlord. The khan gets an additional point.
So, the points as they sit:
White Scars- Urien (3) , Venom, Raider - 5 points
Dark Eldar - Bike Squad x 2, eldar jetbikes, khan(2), attack bikes, first blood 7points
White Scars- Urien (3) , Venom, Raider - 5 points
Dark Eldar - Bike Squad x 2, eldar jetbikes, khan(2), attack bikes, first blood 7points
Turn3
Dark Eldar:
And Then the unthinkable happened.
The Grotesques roll a 1! ,,, they go on a berzerk rampage... they die, and explode... killing the wrack raider, 3 wracks in the resulting explosion, pinning the unit. They also kill 8 of the warriors on foot in the ruin, who run off the table in terror... all of a sudden the White scars are back in the game with a 3 points swing!
The rest of the dark eldar army
The damaged razorwing lines up one last pass at the waveserpent (and fails to do anything), as the remainder of the dark eldar venoms and other units look to the two encroaching units of white scar bikers. The blasters that the trueborn are wielding look upon the jetseer.
The jetseer survives, the dark eldar kill 8 out of the 10 bikers that are closing in and one of the speeders goes down.
The Grotesques roll a 1! ,,, they go on a berzerk rampage... they die, and explode... killing the wrack raider, 3 wracks in the resulting explosion, pinning the unit. They also kill 8 of the warriors on foot in the ruin, who run off the table in terror... all of a sudden the White scars are back in the game with a 3 points swing!
The rest of the dark eldar army
The damaged razorwing lines up one last pass at the waveserpent (and fails to do anything), as the remainder of the dark eldar venoms and other units look to the two encroaching units of white scar bikers. The blasters that the trueborn are wielding look upon the jetseer.
The jetseer survives, the dark eldar kill 8 out of the 10 bikers that are closing in and one of the speeders goes down.
White Scars:
The surviving bikers move back. The speeder engages the remaining raider. The Waveserpent and the walkers focus on the razorwing.
The Jetseer moves to engage one of the venoms in the backfield. And the solo warwalker moves up to begin pounding the DE in the ruins.
The venom and the raider survive. The razorwing goes down. The 3 blasterborn also die to the two remaining bikes.
The Jetseer moves to engage one of the venoms in the backfield. And the solo warwalker moves up to begin pounding the DE in the ruins.
The venom and the raider survive. The razorwing goes down. The 3 blasterborn also die to the two remaining bikes.
As it stands the game has taken quite a turn! The explosion of the grotesques has really hampered the Dark Eldar. The Eldar and scars still have quite a good chance at this game. They have all the tools needed to win, its just a matter of time and the game is still young.
Turn4
Dark Eldar:
The wyches charge into the speeder that got too close ( and wreck it) The warriors raider moves over, fails to do anything to the warwalker in the open and goes to try and gain linebreaker.
On the other flank the venoms bring their firepower to bear on the 2 remaining bikes and the jetseer. Killing both of them.
On the other flank the venoms bring their firepower to bear on the 2 remaining bikes and the jetseer. Killing both of them.
Now Just Eldar:
Now all thats left are Eldar! The warwalker shoots and kills the raider that had warriors in it. Pinning the squad just shy of linebreaker!
The waveserpent takes out a venom in the backfield.
The waveserpent takes out a venom in the backfield.
Now is mop up time. The longer range and high str shots of the remaining Eldar are proving to be a problem.
Turn5
Dark Eldar:
The second unit of wyches boosts up using the bunker as cover. If the game goes on they will assault the waveserpent and kill it.
With now no lances, nothing can stop the warwalker.
The rest of the dark eldar army hide from the long range of the waveserpent to prevent further killpoints.
With now no lances, nothing can stop the warwalker.
The rest of the dark eldar army hide from the long range of the waveserpent to prevent further killpoints.
Eldar:
The Eldar warwalker fires at the venom, and fails to kill it. The serpent has no targets.
Turn6
We roll! and the game ends... what a bloodbath. The White Scars pulled ahead in killpoints and by a minimal margin sneak out a victory over the Dark Eldar! White Scars WIN.
Turn7
Game Ended.
Post Game Thoughts and Analysis:
The Game was a blast. I knew the bikers were dead, it was the eldar I was worried about, and rightly so... they ended up winning the game for the space marines. The stunt the Khan pulled tho, killing Urien, and then the explosion of the grotesques... that was the TSN turning point. The game swung in the White Scars favour after that! And it was impossible to get back from that.
And for those that like video batreps: