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Post by danydaigle24 on Dec 31, 2013 14:00:00 GMT -5
Hey guys
Im getting smoke by my friends list no matter what I tried like table in 3 turns... Maybe some outside idea will help.. Im always in nurgle theme using Deamons primary with Chaos... Thats is list roughly:
Baron Farseer bike shard of anaris 3 weave serpent 3 x 5 dire avenger 3 scatter laser war walker 2 BL war walker 1 Wraithknight 1 death star where the baron and the farsser goes composed of 10 hounds 5 birds and 6 beastmaster 2 venom 2 x 5 dark eldar warriors with the gun poison 6 shoots 1850 total
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Post by Frosty the Pirate on Dec 31, 2013 15:14:56 GMT -5
I can think of a few different ways to deal with this, but that's certainly a rough list.
I would need to know what is at your disposal. Do you have a list/army/whatever you want to beat it with or just general advice?
Let me know.
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Post by Jack Shrapnel on Dec 31, 2013 15:40:31 GMT -5
Well that list in particular is the reason why major tournaments are putting in restrictions around the 2++... I'm surprised you would voluntarily play against it, there's few left that will..
but if you insist, and you insist on playing nurgle daemons primary then you have some very limited options.
You need to take a GUO with biomancy but you have to reserve drop him once the poison is done then you need to take three nurgle princes with baleswords/wings and biomancy, as they'll ID the wraithknight, and tear up the venoms with little problem (but need the shrouded save vs. all those poison shots)
You need a FMC allied from CSM and a helldrake, probably oblits too in order to take out the serpents/walkers... actually probably the walkers first as they have the greatest chance of grounding your fliers before they can hit home.
You cannot tie up the crutch-star due to hit and run, and there's lots of ablative wounds if fortune fails. Ignore it completely, don't even fire a shot at it. hounds/birds are CC only so it can only engage what you choose it to and cannot engage fliers. spread out objectives VERY far from one another. Do NOT use an aegis, it's a freaking trap against this list and will give you no benefit (serpents) and bunch up your army to make you auto-lose. I personally would go straight FMC spam against something like this but nurgle is not exactly keyed to this.... but you can do 4 FMCS that are basically immune to most of his army and will kill key targets each turn.
You need to survive and hit hard turn two with the 4 MCs and drakes all at once taking on:
2 venoms war walkers wraithknight (with balesword he's dead from ID/poison, generally from 2 hits at most) and then you have to survive the serpent fire once on the ground for this key turn (which you will lose something) before jumping either to kill all three serpents. then take to the air and win, by avoiding his deathstar completely, and picking off those extremely easy to kill troops at your leisure.
Now if it were me and going daemons primary, I'd personally go
Fateweaver keeper (knowing without invisibility he will just die, but it's the only thing that can toe-to-toe due to the challenge rules) 3 slaanesh princes with lash and one totes grimoire (kill venoms first turn) some reserve troops to hide, probably daemonettes as they can win combat against the crutch due to high initiative and lots of attacks a big mass of flesh hounds to get the grimoire and rush forward trying to rack up kills before they die. allied CSM with Prince with mace, helldrake, disposible cultists and oblits
I'd never voluntarily land and make him snap shot everything, targetting the walkers and venoms... after that everything is easy pickings as nothing else in the list threatens fliers.
Now if you want to go CSM primary, your go to start to the list is 3 drakes and 3 units of obliterators to target his threatening vehicles and ground his mobility. I'd even have some termi-side units to drop in and kill those serpents dead (no shield on the rear arc!)... plague marines since you like nurgle, with plasma to hose down anything near an objective.... with CSM primary you don't even really care about some of these units, and three drakes will be pretty much immune to everything once the oblits/termicides kill the serpents.... since you like nurgle daemons have FMC prince with a balesword to take out the wraithknight and some camping plaguebearers and call it a day.
but no matter how you slice it, that is a nasty list... be thankful he isn't running the WORSE version (seerstar+baron)
good thing for the club championship here the deathstar completely doesn't work eh? lol....
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Post by danydaigle24 on Dec 31, 2013 16:25:39 GMT -5
Ray I have everything or I can buy it.... Shannon thats my next try do you think i have a chance with this list GUO lvl 3 2 greater 4 x 10 PB one squad with instrument 5 plague drones icon 3 soul grinder slaanesh yes its not nurgle but im disaperate Chaos lord pf lc bike mon bike sigil 10 cultists 5 spawn mon Vindicator siege shield Plan rush fwd with evertyhing crushing weave serpent and war walker asap DS GUO ... I know with not limiting me I would be able to compet but I want to try to win with nurgle and i cheat with the soul grinder but they will fit perfectly with my painting and im working on insane conversion
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Post by Jack Shrapnel on Dec 31, 2013 18:15:23 GMT -5
not sure the GUO is going to be able to catch the serpents given he has to wait to DS in, then stand around a turn (they'll likely just drive away)
vindicator isn't long enough range - triple las pred may work better - serpants will just stay out of range and the wraithknight will cannon it / walkers BL it
Flyers are where his list is weak... that is the way to beat it...
(although your plan may work just fine, I'm thinking of taking away his advantages)
kill the serpents as quick as possible though... that's a definite!
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Post by voodoo on Dec 31, 2013 19:54:20 GMT -5
You could also bring 2 drakes and a storm eagle, the templates it drops are sickening and it can hold 20 troops w/ deep strike and av12 all around.
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