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Post by voodoo on Jan 17, 2014 7:57:06 GMT -5
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Post by thesanityassassin on Jan 17, 2014 15:16:23 GMT -5
The R'varna actually seems quite toned down, though I could just be forgetting what he looked like before. Still gross, but toned down.
Guns are AP4 instead of AP3....still going to shred tanks etc, but now aren't beating the saves of things like Bikers,who eat double wounds, or MC's who eat triple wounds at S8....means it won't be one-rounding Trygons etc.
The Volley Fire power means it can't shoot the next turn, which drastically reduces it's damage output....you'd have to have a GOOD target in order to give up it's shots the next turn.
It also no longer has the 4++ against shooting that it had for absolutely no reason.
So still strong certainly, but much less absurd, and it IS 80 points more than a Riptide. I'd certainly feel much better about facing one in this configuration.
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Post by Jack Shrapnel on Jan 17, 2014 15:41:36 GMT -5
Yeah that change is actually helping it be less of a rage-worthy model..lol...
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Post by thesanityassassin on Jan 17, 2014 18:44:23 GMT -5
Tau players on a tactics forum I check out are now bitching about how useless it is....
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Post by voodoo on Jan 17, 2014 18:46:07 GMT -5
Lol, useless. As if. It's just not over the top now and won't end in the person fielding it getting mugged when they leave their FLGS.
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Post by LizardTau on Jan 17, 2014 19:02:38 GMT -5
Ok question, does apoc have the same base rules as 40k? Like do they run on the same 40k core rules so like since 6th came out do they run on 6th?
Cause if they do then the whole "can't fire next turn" just means he can't over watch or intercept since it says unless it says game turn its player turn so he can't fire during the other players turn.
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