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Post by prohooker on Sept 16, 2010 1:02:08 GMT -5
GENERAL
Every army must have a general. I think that general consensus (apart from themed armies) is the way of leadership 9. This could easily be done with an orc warboss. With the new ruleset in mind I think there are only two ways to setup a competitive warboss: on foot or on a wyvern. Boar is too risky these days.
In a competitive setting, survivability is the primary focus. For the warboss on a wyvern, just add a wyvern at the builds. I think the good setups are:
Black Orc Warboss - Ulag's Akrit Axe - Heavy Armour - Shield - Dragon Helm - Talisman of Preservation - Bigged's Kickin' Boots
Comment: a pseudo-offensive general. Well protected with 3+ AS, 4+ Ward (2+ vs fire), and smashy with 5 rerollable attacks WS 7 at S 6.
Savage Orc Warboss - Fencer's Blades - Warboss Imbad's Iron Gnashas - Glittering Scales - Dragonbane Gem
Comment: offensive challenge-oriented warboss. With AC10 and Glittering Scales should be hit only with a 5+ by enemy characters (only with a 6+ against troop with AC 4-). Attacks with 6 attacks with killing blow. The 2+ Ward against fire is useful too.
Black Orc Warboss - Armour of Silvered Steel - Talisman of Preservation - Ironcurse Icon
Comment: da tank. With 2+ AS and 4+ Ward, can attack with 4 attack of great weapon at S7. The ward save at the unit is good too.
BATTLE STANDARD BEARER
Quite mandatory in 8th edition, the competitive options are two: black orc bsb and night gobbo bsb. The black orc one are with two builds, with mork's spirit totem, or with a 4+ ward save (the one that the warboss does not have). The night gobbo bsb is with the spider banner.
MAGIC SUPPORT
With O&G a level 4 wizard can be played in addition of the fighty warboss (not the one on a wyvern). An orc great shaman level 4 or a night goblin shaman level 4. I think that in a competitive setting the great waaagh is better than little waaagh. For better results, a support of a level 2 wizard of the same race is good too. Settings:
- Orc Great Shaman - Level 4, Staff of Sorcery - Orc Shaman - Level 2, Power Scroll
Comment: The Level 2 Shaman is for sure casting of The Waaagh in the key turn of the game. The Level 4 is for magic defense and for casting other spells with 2 dice.
- Night Goblin Great Shaman - Level 4, Staff of Baduum, 2x Magic Mushrooms. - Night Goblin Shaman - Level 2, Staff of Sneaky Stealin'
Comment: The Level 2 Shaman is for support, The Level 4 is for pure offense with 2 dice per spell.
let me know what ya think and what anyone is thinking on troops
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Post by prohooker on Sept 16, 2010 1:25:10 GMT -5
I am running 2 Doom Divers 2 Bolt Throwers and a Rock Lobba..... 8th Edition should be called War Machine Hammer. Just make sure you don't aim directly on the unit, aim off to one side and hope you roll a low scatter number or a bulls-eye then adjust your D3 because all you have to do is "touch the unit" for a D6 str 5 hit with no armor saves..... Brilliant !!!
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Post by prohooker on Sept 20, 2010 23:16:13 GMT -5
no 1 care about O&G lol?
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Edg3ofR3ason
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Posts: 340
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Post by Edg3ofR3ason on Sept 21, 2010 5:21:25 GMT -5
Well I'm certainly interested as I'm putting together an O&G list. i guess the first thing is that I like the warboss builds however as soon as you add the wyvern the point value ranges from 420-449. It's unlikely that a lord shaman could be added given their base value ranges from 150-185, without the lvl 4 upgrade. At 2400 pt, which seems to be the new standard army size with 8th, it doesn't take much at the lord level to reach the 600 pt max.
I would agree with you that a lvl 4 wizard and a 'disposable' lvl 2 chap are must haves for magic defence and to have any chance of casting your own spells.
The doom divers are great and two at their pt value are definitely worth taking, as well as a spear chukka. Would you add a bully to the chukka crew?
So for the 600 pt + of core, what are you thinking? Given the models I have it will probably be: 40 NG with spears and boss 40 NG with bows and boss 20 ork boys with bow and choppa and boss total = 614 pt
not great core but hey their core troops!
Anyway just a few thoughts.
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Post by Jack Shrapnel on Sept 28, 2010 10:31:32 GMT -5
I think that with O&G their strength lies in the ability to have pretty cheap and relatively effective infantry in large numbers (one of the principal goals of 8th from what I've heard)... orcs in a large force with getting all their attacks can be brutal... steadfast helps alot too...
the magic phase is very strong now, and with the cheap O&G casters, and no slot limits on characters anymore, I think this is one way that you can capitalize on a pretty strong feature of 8th....
the unhittable warboss combo is pretty fantastic.... did something similar with a tyrant to good effect....
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Post by prohooker on Sept 30, 2010 23:14:35 GMT -5
Was thinking on mabey like a 150 goblin strong deathstar with poison banner and lots of casters and shooting, would like to hear what others think of troops that would make up the best list i think it will be all shooting for special and rare for this army mabey trolls but i think i would feild 9 or none , SO LET US KNOW what you think on best troops are for this 8th
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Post by prohooker on Oct 1, 2010 0:23:53 GMT -5
1. Orc boyz – These guys are best used in units of 25 or 28 (room for a big boss on a boar). I prefer shields because they can gain an effective +2 to their armor save via hand weapon and shield bonus, for a total of a 4+ AS with Toughness 4. It makes them more durable, and thus more useful in a hammer and anvil style. Always take full command as Orc Bosses have strength 4 (5 on the charge) and can add valuable combat resolution. It is possible to use 2 choppas, but they become expensive and not as durable.
NG’s are best in units of 25+ with hand weapon and shield, nets, full command, and a fanatic or 2. These guys have crappy leadership, so make sure they are close to your general. 3. Common Goblins – To make a big block of these gitz, roll with at least 25, probably 30, full command and light armor, shield, and hand weapon to get a 4+ AS at 4 pts a model. Not bad, but not as good as they were in last edition. 4. Blorcs – basically big uns, but have a armed to the teef and no animosity and auto waaghh. All of which are good things. However, they are expense and take up a special slot which can be used for much more important things. They are getting plastic models again which is good. But they aren’t that good, and any army with shooting or magic will label these guys good before they get into combat. 5. Savages – I would not recommend these guys for big blocks because they have frenzy and are thus unreliable. They do have uses though, just not as a foundation of your army list. 6. Big Uns – These guys are good, I will admit. But I feel that they are not worth their points in most games. Just a touch too expensive for my tastes. If you are going to use them, use the same advise given for the normal boyz.
Orcs and night goblins make the best big blocks, with common goblins coming in 3rd. Night goblins have a nasty reputation and invoke fear in your opponent. They will be hesitant to charge them fearing fanatics.
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Post by Jack Shrapnel on Oct 1, 2010 5:40:07 GMT -5
just a note, in 8th, you don't get a bonus to your AS with hand weapon shield anymore, you get a 6+ parry save (which is a ward, just cannot be used against impact hits or stomp)...
also if you put an orc on a boar in a unit of infantry, it doesn't actually count for ranks etc. you now have to put it on the side of the unit because it is calvary and they're infantry...
frenzy is not as much of a liability anymore because you can make a leadership test now not to charge, and if the bsb is in range, this can be rerolled.
nice rundown of the core units....
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Post by thesanityassassin on Oct 2, 2010 1:24:51 GMT -5
Yeah, I almost wonder if Savages got far better in this edition due to being able to roll down their Frenzy...with a General and BSB nearby, they'll likely be quite controllable. Does Frenzy let them ignore Animosity?
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Post by prohooker on Nov 19, 2010 17:56:25 GMT -5
So im thinking on building a savage orc list for the trenton turny will be the savage warboss for general, a black orc bsb with morks , 2 savage orc shamen Main core will be 50xsavage orc (big un mabey ) in main deathstar and 2 sets of night gobo units for flanks basicly clog up flanks with fanatics Lots of shooting suport 2xDD,4xSC,2xRL , this is the basic starting idea thinking 2 choppas mabey or shield mabey
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