Post by thesanityassassin on Jun 14, 2014 20:24:19 GMT -5
I'm working on finalizing my killteam after a few test games today, and I'm really struggling to nail down what bonuses to take on my specialists. From previous games, their bonuses make a BIG difference, but just what to take isn't falling easily in to place.
Armourbane is the first one I'm kinda stuck on.....It only came in to play at all in one of the 5 games I played, but was beyond useful in the one that it was involved in. I already have 6 S6 shots in the army, and some mobile S4...I'm wondering whether I can get away with dropping Armourbane, which was pointless in 4/5ths of my games and hoping I can deal with any Vehicles that show up with my pair of cannons. Getting something like Ignores Cover on my second cannon (the first one has Preferred Enemy) seems like it would be more useful.
The two cannons on bikers seem like immediate places to put skills, which leaves me one more. I somewhat feel like it should end up on my Leader, a Dire Avenger exarch, but again, it's not easy to decide what to do with him. He had Ignores Cover, which was useful a couple times, but not huge, and if I move it over to the Biker he'll need something else anyway. I was kind of thinking of Shrouded, but he's got a 3+ anyway, and most things that will beat his armour will likely ignore cover if someone brings them. I also considered Fleshbane, given that he has 2 BS5 shots and 2WS5 attacks in combat....some more wounding on 2 would be nice. Still, as the leader, he has chances to get bonuses to strength, or choose more rules, which could be made pointless by Fleshbane. Might it be worth giving Fleshbane to a random jetbiker, and just hoping my Exarch gets some good rolls after games?
Also....Dire Avengers have Counter Attack standard. I always forget this. It might come in very handy during this event. I should remember that.
Armourbane is the first one I'm kinda stuck on.....It only came in to play at all in one of the 5 games I played, but was beyond useful in the one that it was involved in. I already have 6 S6 shots in the army, and some mobile S4...I'm wondering whether I can get away with dropping Armourbane, which was pointless in 4/5ths of my games and hoping I can deal with any Vehicles that show up with my pair of cannons. Getting something like Ignores Cover on my second cannon (the first one has Preferred Enemy) seems like it would be more useful.
The two cannons on bikers seem like immediate places to put skills, which leaves me one more. I somewhat feel like it should end up on my Leader, a Dire Avenger exarch, but again, it's not easy to decide what to do with him. He had Ignores Cover, which was useful a couple times, but not huge, and if I move it over to the Biker he'll need something else anyway. I was kind of thinking of Shrouded, but he's got a 3+ anyway, and most things that will beat his armour will likely ignore cover if someone brings them. I also considered Fleshbane, given that he has 2 BS5 shots and 2WS5 attacks in combat....some more wounding on 2 would be nice. Still, as the leader, he has chances to get bonuses to strength, or choose more rules, which could be made pointless by Fleshbane. Might it be worth giving Fleshbane to a random jetbiker, and just hoping my Exarch gets some good rolls after games?
Also....Dire Avengers have Counter Attack standard. I always forget this. It might come in very handy during this event. I should remember that.