Canex
Warrior
Hwaiting!
Posts: 224
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Post by Canex on Jan 3, 2015 4:51:11 GMT -5
From the upcoming Scum & Villainy...
- Firespray (Andraste, Kath Scarlet, push the limit, K4 droid, seismic charges x3) = 50
This is a build that hopefully the opponent chases through the entire game. From a list-building perspective, I think the other ships included would have to complement this idea. Perhaps Y-Wings with turrets or another Firespray would make sense.
Scarlet basically pushes the limit and moves 1-2 speed greens the entire game, if possible. Moving green means the K4 grants a free Lock. Andraste allows the ship to carry 3 bombs, in this case seismic charges, which do not cost an action to drop. With push the limit, this means Scarlet will benefit from an focus, lock, and evade. Even better, the new Scarlet gets +1 attack dice whilst firing out her auxiliary arc. Therefore, this Firespray setup allows it to serve in a list's primary firepower role and tanking role. The three seismic charges also give it a first-contact disruption secondary role as well.
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Post by Hizack on Jan 4, 2015 1:07:30 GMT -5
My only issue is that it feels like a lot of ordnance on one ship, and what would you fill with? Maybe Star Vipers?
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Canex
Warrior
Hwaiting!
Posts: 224
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Post by Canex on Jan 4, 2015 1:31:24 GMT -5
It's definitely a lot of ordnance, to be sure. Honest, the amount that I carried would depend on the rest of list, as I like to sit at 98pts with most of my lists. At this point, without knowing enough of the upcoming cards, I can't decide yet but I'm hoping for another viable Y-Wing turret option.
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Post by raceygaming on Jan 4, 2015 19:50:47 GMT -5
ya the "Andraste" title looks really cool, but with the many rule book clearly reading " you may only drop 1 bomb per turn" It ends up feeling kind of silly.
I looked at taking "Andraste" with experimental interface and x2 proxy mines. So on that one turn you could do 2 actions and drop both mines on some ones head. Most likely with Emon and his bomb template shenanigans. But rule book says no.
I feel like the general rule of bombs is bomb me once, shame on you. Bomb me two, shame on me. Once Kath drops her first bomb and does damage I feel the player will then just avoid flying near her back side, which you want to do any way cause of her extra dice out the back. Save the 4 points to get an upgrade some where else.
May I also ask how are you getting a droid onto the Fire spray? I don't see a slot for the K4?
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Post by Admiral Agrippa on Jan 4, 2015 21:29:43 GMT -5
May I also ask how are you getting a droid onto the Fire spray? I don't see a slot for the K4? The K4 Security Droid is a crew card and the S&V Firespray still has its crew slot like the Imperial version.
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Canex
Warrior
Hwaiting!
Posts: 224
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Post by Canex on Jan 5, 2015 0:54:34 GMT -5
I've been thinking about it and what I'd definitely do is take a seismic charge and a proximity mine. The mine requires an action, which is fine, and the seismic charge is dropped during the activation phase.
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Post by raceygaming on Jan 5, 2015 10:29:23 GMT -5
May I also ask how are you getting a droid onto the Fire spray? I don't see a slot for the K4? The K4 Security Droid is a crew card and the S&V Firespray still has its crew slot like the Imperial version. Thanks, didn't see it in the crew cards the first time around. I think that K4 and Push the Limits will be a strong build. then throw it on what ever ship you want.
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