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Post by Jack Shrapnel on Mar 2, 2015 20:28:05 GMT -5
From Faeit:
"Finally we have the actual releases for this week, which includes the Wrathmongers And the Endtimes: Archaon. The Khorne Wrathmongers are a dual kit that includes the Skullreapers as well. Lets check out the details.
Please remember that this is early information, and such is always considered rumors until we see something official. This is from an excellent source.
via an anonymous source on Faeit 212 Khorne Wrathmongers/Skullreapers £34.50 Plastic box set -5 Khorne Wrathmongers or 5 Khorne Skullreapers with the option of one standard bearer. The models come with 40mm square bases and the full rules in the box.
Warhammer: Archaon Hardback Edition £50 A slip-cased, hardback, two-book set. The First Book is 256 pages of background, detailing Archaon’s final invasion of the Old World. The Second Book is 80 pages of rules, new campaign guides, and scenarios "
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Post by Jack Shrapnel on Mar 4, 2015 11:28:25 GMT -5
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J4far
Immortal
Posts: 443
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Post by J4far on Mar 4, 2015 14:20:42 GMT -5
Can't say I'm a fan of those models from the picture. I think if the guys were MI scale their equipment would look better on them but seems like a bit too much "stuff" on them for a man-sized model. Could be completely wrong though they are only pictures!
Rules are about what I expected: upgraded chaos warriors. Pricetag and M4 balance out the volume of attacks these guys can dish out.
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Post by Jack Shrapnel on Mar 4, 2015 14:28:51 GMT -5
Yeah I'm not too sure of the models myself... not that I'm much for the chaos aesthetic for WHFB as it is, so I'm likely biased a bit.
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J4far
Immortal
Posts: 443
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Post by J4far on Mar 4, 2015 16:13:22 GMT -5
I am mixed on the Chaos aesthetic. The Chaos Warriors and Chaos Knights are excellent models (in my opinion) and have the right amount of "stuff" on them.
If they had the leg armor as is and toned down the crowns/weapons/chest-thingies they would be much more appealing for me. Basically if they looked more like the artwork shown in the last two pictures of that set I would be happy!
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Post by Jack Shrapnel on Mar 11, 2015 11:56:23 GMT -5
From Faeit. "Please do not read what is below if you do not want to read the primary spoiler for the End Times. This is the End of Times, as we wrap up the End Times series with Archaon. Here are the links to the last page of the book. descansodelescriba.blogspot.co.at/2015/03/the-endspoiler-de-el-fin-de-los-tiempos.html Where will it go from here. The end is past, and now new beginnings?" click the link to be depressed, or happy, depending on how you wanted this all to turn out?
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J4far
Immortal
Posts: 443
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Post by J4far on Mar 11, 2015 19:43:37 GMT -5
There are some interesting discussions going on at Warseer right now on this very subject! Quite a few theories.
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Post by Jack Shrapnel on Mar 12, 2015 12:53:54 GMT -5
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Post by Jack Shrapnel on Mar 13, 2015 9:46:43 GMT -5
From Faeit:
"Archaon Formations Leaked Information
Archaon is coming now very soon, and have an early look at some of the formations that are coming for the last of the End Times books: Archaon. It seems taht all the Incarates are getting a related formation, so lets dig in as there are quite a few of these to check out.
Please remember that this is still early information and as such is still considered to be rumor until the release.
via an anonymous source on Faeit 212 here are the formation
The Beast Waaagh! Grimgor Incarnate, 2 units of black orcs, orc boyz and Ogres, plus 1 unit of orc boar boyz, , ironguts, and leadbelchers, and 1 giant.
Orcboyz and Orc boar boyz must be upgraded to big uns No units in the formation take animosity tests All units benefit from waaagh and can re-roll one or more dice for charge range.
The Host of Shadow Malekith, 1 unit of black guard, phoenix guard, wildwood riders, darkshards, black arc crusaders, high elf spearmen and a War Hydra.
no units have to take dangerous terrain tests and shooting attacks against Malekith or units within 12 are at -1 to hit Increases Steed of Shadow to 36, and can do so multiple times.
Host of Life Alarielle, Durthu, nasetra and arahan-must be mounted, 1 treeman ancient, 1 handmaiden, 1 sisters of avelorn, 2 glade guard, 1 deepwood scouts, 1 wild riders, and 3 units of dryads.
all units have regeneration, Durthu and treeman ancient get hatred against any enemy unit within 12 of Arielle.
Host of Light Tyrion, Imrik, 2 high elf princes, 2 knight orders, 1 reiksguard, 1 demigryph knights, 2 lothern skycutters, 2 silver helms, and 1 unit of cold knights.
Gain +d3 result in close combat if they charged this round. Hatred towards daemons and undead
The Blood Hunt Wrath of Khorne, bloodthirster Insenate Rage, and 1 unfettered fury, 3 units of bloodletters, 1 of bloodcrushers, and 2 of flesh hounds.
d3 units get vanguard deployment rules all have hatred and can re-roll failed charges.
Army of Blight Isabella, great unclean one, 3 units of plague bearers, 1 of plague drones, and 2 units of nurglings.
enemy units have -1 leadership, their generals inspiring presence is reduced by 6", and shooting attacks a -1 to hit.
The Host of Death Nagash, Arkhan-mortarch sacrament, Krell mortrach despair, 1 unit of Morghasts, Morghasts Archai, Grave Guard, and Black Knights.
Arkhan get a +3 bonus to casting results Grave Guard and Black Knight have WS5 and suffer two less wounds from unstable.
Host of Fire Caradryan, 2 units of Asuryan, 1 unit of white lions, Har Ganeth executioners, and eternal guard.
Asuryan must take flamespyre All models get devastating charge and flaming attacks Wake of Fire at +1 strength
Throng of Metal Balthasar Gelt, runelord, 2 units of thunderers, 1 unit of irongdrakes and ironbreakers, 2 cannons, 1 organ gun. 2 gyrocopters
+1 armour piercing and saves on a 5+ warmachines and units armed with ranged weapons can shoot again.
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J4far
Immortal
Posts: 443
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Post by J4far on Mar 13, 2015 14:55:06 GMT -5
Some of the formations make no sense in terms of what units are required, but there are some cool ones as well.
The complete lack of TK stuff in the Host of Death is disappointing (Morghasts don't count as they are ET related). Skycutters stand out as a 100% cash grab because if ANY chariot should be in that formation, its a Luminarch of Hysh (the one that IS FOR LORE OF LIGHT!!!). The host of Life is quite interesting since everything gets regen to make the Forest Spirits quite a bit more durable. I also really do not understand the unit choices for the Host of Shadow. Figured it would be more "shadow-y" I guess (more mobile) rather than just blocks of infantry. No fast cav or scouts? And a War Hydra?
All that is to say "meh". We will have to see what 9th is like I guess.
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